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Fatih

Fatih

Clash LaneFighterDifficulty: Hard

Win, Pick and Ban Rates

Clash Lane
C
Tier / Pop
52.75%
Win Rate
0.43%
Pick Rate
0.04%
Ban Rate

Change vs 2026-09-25

Tier
unchanged
Win Rate
±0.0pt

Statistics from the official in-game HoK Camp (as of 2026-10-09).

Base Stats

Max HP
3502
Max MP
0
Physical Attack
180
Magic Attack
0
Physical Armor
150|20%
Magic Defense
75|11.1%
Movement Speed
380
Attack Range
Melee
HP Regen / s
54
MP Regen / s
0

Transcribed from the in-game hero status screen. Arcana bonuses are excluded.

Recommended Builds

Build 1Cooldowns first, 45% total
  • Flash

When enemy slows and silences are scarce and you want more attacks going out early.

Boots of Tranquility open with 15% cooldown reduction, and the three cooldown items stacked on top of them take the total to 45%. Frostscar's Embrace lands third at 4,850G, adding 210-420 physical damage to the next basic attack within 5 seconds of a cast. Succubus Cloak moves up to fifth, one slot earlier than in build 2, so 300 magic defense and a shield every 15 seconds are up by 9,010G. Totals reach 303 physical attack and 96.4 physical defense penetration.

Build 2Resistances and tenacity first
  • Flash

When enemy slows and silences pile up and you plan to trade up front.

Boots of Resistance open with 50 physical defense, 100 magic defense and 25% tenacity, cutting how long crowd control holds Fatih. Pure Sky comes third rather than fourth, so the 20% damage reduction on a skill hit is up by 4,930G. Doomsday also moves earlier, giving 20% physical lifesteal from 9,090G onward. Defenses finish at 500 physical and 400 magic, a step above build 1.

This is what the Popular tab of the in-game Recommended Loadout screen showed on 2026-08-28. The number on each arcana is how many of the 30 slots it fills; each colour adds up to 10. The game also shows a rank and a win rate, but those shift from day to day, so they are not reproduced here.

Strategy Guide

Playstyle

A berserker who stacks empowered attacks by cycling skills, healing as he swings. His crowd-control-immune ultimate plants him in the center of the fight, out-sustaining the damage aimed at him.

Best for: players who want to be the last one standing in the middle — casts bank empowered attacks, the hits heal you back, and the ultimate grows with every enemy nearby, so never plan an exit.

Recommended Combos
Sword-Wave Sustain Trade

Skill 2 pays full healing only when it connects with a hero; against minions it is halved. Every skill cast banks an enhanced basic that heals as well, so wave-then-basic refills whatever the trade cost you. Stopping Skill 1 after a single slash leaves two unused casts, cutting its cooldown by 70%.

Blessing All-In

Hold Skill 3 until enemies have surrounded you rather than opening with it. The max Health bonus grows by 20% for every enemy hero nearby, so a two-on-one makes Fatih tougher instead of weaker. Inside the 8s window Skill 2 and enhanced basics each add one more wave of sword energy, and all three Skill 1 slashes go out last so the 0.5s launch cuts off the escape.

These combos are not official data. They are this site's own write-up, built only from the skill data transcribed from the in-game display; nothing that the skill text does not state is included.

Strengths
  • Every skill cast banks an empowered basic and 35% bonus attack speed
  • The Ultimate's HP bonus scales per nearby enemy — tankier when outnumbered
  • Outstanding sustain from Skill 2's on-hit healing plus empowered basics
  • Smart Skill 1 charge management massively compresses his cooldowns
Weaknesses
  • Healing requires hitting heroes, so he slowly bleeds out in poke wars
  • Noticeably squishier whenever the Ultimate is down
  • Lacks a gap closer and has no answer to enemies who keep their distance
Early Game Strategy

Fatih's Clash Lane edge is a healing trade: land Skill 2 on the enemy laner and 200 HP comes right back. Until level 4, the loop is simple — tag your opponent with the sword wave, win the sustain war, and reset with your Passive's empowered basic attacks whenever you get chipped. Skill 1 stores three casts, but burning all three every time is a mistake: stop at one or two and each unspent cast refunds 35% of the cooldown, letting you out-tempo your opponent on rotations. Bank the third cast's knock-up as self-defense for when the enemy jungler shows up — it visibly cuts down on early deaths.

Mid Game Strategy

The moment you learn your Ultimate at level 4 is your first real power spike. It grants crowd control immunity, raises your max HP, and — crucially — the HP bonus grows another 20% per nearby enemy hero, so you can win skirmishes even against two opponents. While it's active, Skill 2 and your empowered basics each fire an extra sword wave, and your effective damage jumps to roughly 1.5 times normal. Be the first one into the Tyrant-fight scrum and brawl while you heal. Basic attacks also shave Skill 2's cooldown on hit, so never stop swinging — that's the secret to his staying power.

Late Game Strategy

Late game you're a dual threat: side-lane pushing and teamfighting. Almost nobody stops a five-item Fatih head-on, so welcome anyone foolish enough to duel you. One catch: your healing only pays full value against heroes — it's halved on minions — so recovering HP by farming a lane takes longer than you'd think. Before a big fight, don't get greedy; recall and reset. You are at your absolute strongest during the Ultimate's 8-second window and noticeably softer once it drops, so commit to finishing fights inside it.

Teamfight Strategy

The advanced play is holding your Ultimate instead of opening with it — pop it the instant enemy CC is aimed your way, and the immunity lets you walk straight through their lockdown into the middle of their team. From there, spray long-range empowered basics and bonus sword waves; there are stretches where your healing genuinely outpaces their damage. Any nearby squishy target is a fine focus, but don't chase deep — the second your Ultimate expires, focus fire melts you. When in doubt, just stand next to your frontline and keep swinging. The enemy formation cracks on its own.

Frequently Paired With

2-hero team
2.06%
1.75%
3-hero team

The figures are the "match rate" published by the official in-game HoK Camp: how often these heroes ended up on the same team (fetched 2026-08-14). It is not a win rate, so a higher number does not mean a stronger pairing.

First Skill to Level Up

Official pickSkill 1: The King's Blade
1

Source: the official in-game HoK Camp (fetched 2026-08-14). What to level after this depends on the matchup.

Skills

Only the Strong
Passive

Only the Strong

EnhanceRecovery
After using a skill, Fatih gains 1 enhanced Basic Attack (up to a maximum of 5) as well as 35% Attack Speed. Enhanced Basic Attacks become consecutive long range slashes that recover 100 (100 + 1.6% extra Health) Health (halved when hitting non-hero units).
Lvl 1Lvl 15
ASPD Increase
35%70%
Health Recovery
100200
The King's Blade
Skill 1⏳ CD: 10s

The King's Blade

DamageMovementCrowd Control
Fatih charges forward and slashes, dealing 300 (300 + 90% extra physical attack) physical damage. This skill can be used up to 3 times. The third slash launches the enemy for 0.5s.
Every unused slash reduces Cooldown by 35%.
Lvl 1Lvl 2Lvl 3Lvl 4Lvl 5Lvl 6
Base Damage
300360420480540600
Cooldown
109.69.28.88.48
The King's Return
Skill 2⏳ CD: 10s

The King's Return

DamageSlow
Fatih unleashes sword energy, dealing 320 (320 + 100% extra physical attack) physical damage to enemies in its path and slowing them by 25% for 2s.
Recovers 200 (200 + 3% extra Health) Health for each hero hit (halved for non-hero units).
Hitting enemies with Basic Attacks reduces this skill's Cooldown by 5%.
While Sacred Tree Blessing is active, this skill unleashes 1 additional blast of sword energy.
Lvl 1Lvl 2Lvl 3Lvl 4Lvl 5Lvl 6
Base Damage
320384448512576640
Cooldown
109.69.28.88.48
Slow
25%30%35%40%45%50%
Health Recovery
200240280320360400
Cooldown Reduction
5%6%7%8%9%10%
Sacred Tree Blessing
Ultimate⏳ CD: 35s

Sacred Tree Blessing

EnhancePurifyRecovery
Fatih calls upon divine power to remove all crowd control effects on himself, dealing 230 (230 + 75% extra physical attack) physical damage to nearby enemies, as well as gaining 450 (450 + 7% extra Health) max Health (increases by 20% for every 1 enemy hero nearby) and 10% Resistance for 8s.
While this skill is active, Skill 2 and enhanced Basic Attacks unleash an extra wave of sword energy (50% damage) and continuously grant enhanced Basic Attacks.
Tap again to end the skill.
Lvl 1Lvl 2Lvl 3
Base Damage
230345460
Cooldown
3531.528
Max Health
450675900
Resistance Boost
10%15%20%

Patch History

FatihAugust 13 patch
Buff
Fatih — Stats Buffed Passive (Only the Strong) • Health recovery 90–180 (+1.4% extra Health) → 100–200 (+1.6% extra Health) What this means Fatih stays in fights by banking up to five enhanced Basic Attacks off his skill casts and healing on each one. That heal now scales to 200 instead of 180 at level 15, and its bonus Health ratio goes from 1.4% to 1.6%. On a build with 3,000 bonus Health that is 222 per hit becoming 248 — roughly 130 more Health across a full set of five. The gap widens the longer his Ultimate is up, since Sacred Tree Blessing keeps topping up his enhanced Basic Attack count while it runs. Because that same Ultimate also grants bonus max Health, health-heavy items now pay him twice. Note that the heal is still halved against non-hero units, so jungle camps and minions will not sustain him the same way.

Other Clash Lane Heroes

Stats: official HoK Camp, as of

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Tier, win rate, pick rate and ban rate are taken from the official in-game HoK Camp statistics (as of 2026-10-09). Skill values and descriptions are transcribed from the in-game display (Global). Patch changes are summarised from the official patch notes (Level Infinite) and written up by this site. Matchups, synergies and strategy write-ups are this site's own commentary.

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