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Sivir splash art

the Battle Mistress

Sivir Build

DifficultyMedium
Role
Marksman
Lane
Duo

Roles and difficulty from the global official site, lane from the China-server official site

Sivir Win Rate, Pick Rate, Ban Rate & Tier

Duo
Rank tierWin RatePick RateBan RateTier
All ranks48.2%3.4%#190.1%C
Diamond+48.8%3.3%#190.1%C
Master+48.7%3.4%#180.0%C
Challenger48.0%3.7%#190.0%C
Rift Apex48.1%3.6%#200.0%C

The tier list shows Master+ figures by default.

Popular Sivir builds in game

Taken from the in-game loadout screen as of 2026-10-07. The pick count and win rate are shown exactly as the game reports them.

Skill Order (Lv 1 - 15)

1
2
3
1
Ult
1
1
2
Ult
2
2
3
Ult
3
3

Prioritize Skill 1, the core of your early harass and wave clear, then level Skill 2, which shines in team fights.

Sivir Strengths

  • ✓Wave clear among the best of any champion
  • ✓Ult gives the whole team a large movement speed boost
  • ✓Spell Shield that negates a dangerous enemy skill

Sivir Weaknesses

  • ×Short auto-attack range, so poke comps are hard to face
  • ×Heavy early mana costs; wasted casts run her dry quickly
  • ×Modest single-target burst

Sivir Early Game

You run out of mana quickly early, so do not waste Skill 1 or Skill 2. Block key enemy poke or CC with Skill 3 to restore HP. Use your push power to shove the wave and hold lane priority.

Sivir Mid Game

In the mid game, use your wave clear to shove mid lane quickly and take control of the map. Ult speeds up your whole team. Time it for your team's engages and chases; enabling those plays is your mid-game role.

Sivir Late Game

Once your critical strike items are done, Skill 2's bounce damage grows sharply. Auto-attack into grouped enemies while Skill 2 is active. The bounces carry over the frontline and chunk their backline as well.

Sivir Teamfights

Decide what your Ult is for in each teamfight: a signal for the whole team to dive, or the start of a kiting retreat. Block enemy CC with Skill 3, and keep hitting the nearest target so the bounces reach their backline.

⚠️ Common Mistakes

Wasting Spell Shield (Skill 3)

Do not use Skill 3's Spell Shield when no lethal CC or high-damage skill is coming. Sivir's range is short, so the shield is her lifeline, and the moment after you waste it the enemy has an opening to engage. Hold it to block hard CC such as hooks. Use your level 5 Ult as the team's tool for engaging or disengaging.

Sivir Combos

Basic Poke

Reset your auto timer with Skill 2 while dealing damage with Skill 1.

AA
2
1

Sivir Skills

This skill table was checked against the in-game text on 2026-08-15. Changes from 7.3 have been applied from the official patch notes.

Fleet of Foot
Passive

Fleet of Foot

Gains 55 Movement Speed ((Lv)) for 1.5 second(s) after dealing damage to an enemy champion with an attack or ability.
Boomerang Blade
Skill 1

Boomerang Blade

⏳ 9.5s
Sivir hurls her crossblade, dealing physical damage ((70 + 70% bonus AD + 60%AP) × (1 + Critical Rate × 40% + (Critical Damage - 2) × 40% × Critical Rate)) to all enemies it cuts through. The higher the Attack Speed, the shorter the cast time.
Deals 75% damage against non-champion enemies.
DetailsLVL 1LVL 2LVL 3LVL 4
Cooldown9.598.58
Cost55606570
Base Damage70100130160
Bonus AD70%70%70%70%
Ricochet
Skill 2

Ricochet

⏳ 12s
Gains 25% Attack Speed for 4 second(s). Her attacks bounce to nearby enemies, dealing physical damage (37.5%AD). If the first attack Critically Strikes, so will the bounces.
Deals 70% damage to minions.
Each enemy can be hit by a maximum of 2 bounce(s).
DetailsLVL 1LVL 2LVL 3LVL 4
AS25%30%35%40%
AD37.5%40%42.5%45%
Spell Shield
Skill 3

Spell Shield

⏳ 22s
Gains a spell shield for 2 second(s). Heals herself for 38 HP (65%AD + 50%AP) and gains Fleet of Foot when she blocks an ability.
If the block fails, 50% of the ability's cooldown is refunded.
DetailsLVL 1LVL 2LVL 3LVL 4
Cooldown22201816
AD65%70%75%80%
On the Hunt
Ult

On the Hunt

⏳ 80s
Grants 15% bonus Movement Speed to nearby allied champions for 8 second(s). During this period, her basic ability cooldowns are reduced by 20%.
Unyielding Valor: While the Hunt is active, gains 1 stack(s) of Morale every time an attack or ability deals damage to an enemy champion, and 2 stacks of Morale after a champion takedown.
Each stack of Morale grants 2 AD. At 8 stacks, grants an additional 15% bonus Movement Speed to nearby allied champions and refreshes On the Hunt's duration.
DetailsLVL 1LVL 2LVL 3
Cooldown807060
Bonus AD22.53
CDR20%25%30%
Duration81012
MS15%20%25%

Sivir Base Stats

League of Legends: Wild Rift (China) official champion library (patch 7.3, as of 2026-09-23), with the official global patch notes applied up to 7.3a

Official ratings
Damage2/3
Survivability3/3
Utility1/3
Difficulty2/3

A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.

1
Health600LV15 2392
Mana340LV15 1180
Attack Damage60LV15 116
Armor34LV15 97
Magic Resist28LV15 47.6
Movement Speed340

Critical damage is 200% for every champion. These figures exclude items and runes.

Sivir Patch History

Adjust

Base Stats

  • Base Attack Damage58 → 60
  • Attack Speed Ratio: 0.625
  • Base Attack Speed: 0.625
  • Base Bonus Attack Speed: 0.3
  • Attack Speed per Level: 0.01

Fleet of Foot

  • Movement Speed bonus31 - 45 (based on level) → 55 - 70 (based on level)

Boomerang Blade

  • Damage10 / 30 / 50 / 70 + 75 / 80 / 85 / 90% Attack Damage + 60% Ability Power × 50% × Critical Rate → (70 / 100 / 130 / 160 + 70% × bonus Attack Damage + 60% Ability Power) × (1 + Critical Rate × 40% + (Critical Damage-2) × 40% × Critical Rate)
  • Non-champion damage ratio80% → 75%

Ricochet

  • Damage4 / 6 / 8 / 10 + 15 / 18 / 21 / 24% Attack Damage → 37.5% / 40% / 42.5% / 45% Attack Damage
  • Minion ratio75% → 70%

On the Hunt

  • Initial Movement Speed bonus15% → 15 / 20 / 25%
  • Initial Movement Speed duration10 / 11 / 12 seconds → 8 / 10 / 12 seconds
  • Cooldown reduction ratio30 / 35 / 40% → 20 / 25 / 30%
  • Attack Damage per morale stack2 / 3 / 4 → 2 / 2.5 / 3
  • Re-triggering refreshes Hunt duration.
  • Movement Speed granted on re-trigger25% → 15 / 20 / 25%

Our take

Fleet of Foot gains a lot of Movement Speed: 31–45 by level becomes 55–70, an increase of 24 to 25.

Boomerang Blade gains base damage and now scales with crit, while Ricochet drops its flat damage for a pure AD percentage. Spell Shield’s cooldown refund falls 10 points and the Attack Damage per morale stack is lower.

Buff

Base Stats

  • AD per level3.5 → 4

Boomerang Blade

  • AD ratio70/75/80/85% → 75/80/85/90%

Our take

Sivir gains 0.5 more AD per level, so the gap in her base AD widens the longer the game runs. Both her basic attacks and Boomerang Blade scale off that, strengthening her ability to push back once the lane settles. Boomerang Blade also picks up 5% AD ratio at every rank, speeding up her wave clear and her poke. None of this decides an early skirmish outright, but it compounds as the game goes on.

Sivir Skins

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Tier, win rate, pick rate and ban rate are based on the official China-server statistics (League of Legends: Wild Rift (China) official stats, as of 2026-10-13). Patch timing may differ from the global version.

Strategy and build write-ups are this site's own commentary.

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