Skip to content
Samira splash art

the Desert Rose

Samira Build

DifficultyHigh
Role
MarksmanAssassin
Lane
Duo

Roles and difficulty from the global official site, lane from the China-server official site

Samira Win Rate, Pick Rate, Ban Rate & Tier

Duo
Rank tierWin RatePick RateBan RateTier
All ranks52.1%10.7%#59.8%S
Diamond+51.0%10.2%#76.7%S
Master+51.3%10.3%#85.8%S
Challenger52.3%10.3%#63.1%A
Rift Apex52.0%10.8%#73.0%A

The tier list shows Master+ figures by default.

Popular Samira builds in game

Taken from the in-game loadout screen as of 2026-10-07. The pick count and win rate are shown exactly as the game reports them.

Build 1DuoWin rate 57.78%Picks 4,324

Crit build at +100% Critical Rate, with the higher win rate

When you play duo lane and the enemy has frontliners stacking Health

The items and summoner spells are the same as build 2, and this build has the higher win rate. In total it gives +290 Attack Damage, +100% Critical Rate and +15% Lifesteal. With Infinity Edge, critical strikes deal 230% damage instead of 200%. The Collector executes an enemy champion when your damage leaves them below 5% of their max Health. Lord Dominik's Regards deals bonus damage based on an enemy champion's bonus HP, reaching its maximum of 12% at 1,200 bonus HP.

Build 2DuoWin rate 56.25%Picks 11,425

The same crit build as build 1, with higher popularity

Like build 1, when you play duo lane and the enemy has frontliners stacking Health

The items and summoner spells are the same as build 1, and this build is the more popular of the two. When you take damage that would drop you below 35% Health, Immortal Shieldbow gives you a shield for 3 seconds. That shield has a 70-second cooldown. Bloodthirster turns overhealing from Lifesteal into a shield of up to 165-345, based on level. Below 50% HP, Immortal Treads give you 12% increased healing and shielding.

The commentary is AI-written. It is cross-checked against this site’s item data and the official lane assignments before publishing.

Skill Order (Lv 1 - 15)

1
3
2
1
Ult
1
1
3
Ult
3
3
2
Ult
2
2

Max Skill 1 first as your main damage source, then Skill 3 for its mobility and Attack Speed boost.

Samira Strengths

  • ✓High AoE burst once Style Rank S is reached
  • ✓Skill 2 that blocks dangerous projectiles
  • ✓Skill 3 resets on kills and assists

Samira Weaknesses

  • ×Short auto-attack range; struggles against poke
  • ×Weak to hard CC, which cancels her Ult
  • ×Needs precise combos and good judgment to shine

Samira Early Game

Your short auto-attack range makes you weak to early harass, so hold on until level 3. When your support engages, that is your window. Step into melee range and burst the target down.

Samira Mid Game

Skirmishes are where Samira does the most work. Erase key enemy skills with Skill 2 and build your Style Rank to S with quick combos. Then activate Ult, stack up kills, and snowball the game.

Samira Late Game

Late game, play as an assassin-style ADC who breaks the backline at the first opening. Taking CC stops your Ult and usually gets you killed, though. Limit your dives to the moment the enemy's CC skills are down.

Samira Teamfights

In teamfights, wait until the enemy has used their CC skills, then dash in with Skill 3 and spread AoE damage. Use kill resets to cast Skill 3 again, switching targets one after another for multi-kills.

⚠️ Common Mistakes

Wasting Skill 2 and diving too early

Do not spend Skill 2, your answer to lethal enemy CC, on a casual trade. Diving into the enemy team before reaching S rank is just as bad. Without Skill 2, Samira melts under focus fire. Wait for your team to engage, alternate auto-attacks and skills to reach S rank quickly, and clean up with your Lv5 Ult.

Samira Combos

Basic Combo

Alternate different attack types to climb the Style grade to S, which unlocks Ult.

AA
1
AA
3
AA
2
Ult

Samira Skills

This skill table was checked against the in-game text on 2026-08-15. Changes from 7.3, 7.3a have been applied from the official patch notes.

Daredevil Impulse
Passive

Daredevil Impulse

Samira builds a combo by dealing damage with attacks or abilities against enemy champions unique from the previous one. Each one increases her Style from "E" to "S" grade (6 total). Samira gains 3% - 4% (based on level) movement speed per grade.
Samira's attacks and abilities in melee range deal additional magic damage (6 + 5.8%AD), increasing up to magic damage (12 + 11.6%AD) based on the target's missing HP.
Samira's attacks against enemies affected by Immobilizing effects will dash her to her attack range. If the enemy is Knocked Up, she also keeps them Knocked Up for at least 0.5 seconds.
Flair
Skill 1

Flair

⏳ 6.5s
Samira fires a shot, dealing physical damage (15 + 125%AD) to the first enemy hit.
If this ability is cast towards an enemy in melee range, Samira will slash with her blade in a cone instead, dealing the same damage to all enemies within.
Either hit can critically strike for 150% - 165% damage (based on Critical Damage). Flair's damage cannot trigger Lifesteal.
If cast during Wild Rush Samira will strike all enemies in her path upon completion.
DetailsLVL 1LVL 2LVL 3LVL 4
Cooldown6.553.52
Base Damage15202530
Base AD Ratio125%125%125%125%
Blade Whirl
Skill 2

Blade Whirl

⏳ 22s
Samira slashes around her for 0.75 seconds, damaging enemies twice for 20 physical damage (20 + 50% bonus AD) each and destroying any enemy missiles that enter the area.
DetailsLVL 1LVL 2LVL 3LVL 4
Cooldown22201816
Base Damage20406080
Wild Rush
Skill 3

Wild Rush

⏳ 20s
Samira dashes through an enemy (including structures) slashing enemies she passes through, dealing 45 magic damage (45 + 20% bonus AD) and gaining 25% Attack Speed for 3 seconds.
If Samira scores a takedown, Wild Rush's cooldown is reset.
Tapping this ability mid-dash will cast Flair.
DetailsLVL 1LVL 2LVL 3LVL 4
Cooldown20171411
AS25%30%35%40%
Base Damage45607590
Inferno Trigger
Ult

Inferno Trigger

⏳ 6s
Samira can only use this ability if her current Style rating is S.
Samira unleashes a torrent of shots from her weapons, reducing her Movement Speed by 30% while wildly shooting up to 5 enemies around her 10 times over 2.23 seconds, each shot dealing physical damage (20 + 50%AD). Each shot can critically strike.
Deals 25% damage to minions.
This ability's damage triggers Lifesteal at 66.7% effectiveness.
DetailsLVL 1LVL 2LVL 3
Cost000
Base Damage204060

Samira Base Stats

League of Legends: Wild Rift (China) official champion library (patch 7.3, as of 2026-09-23), with the official global patch notes applied up to 7.3a

Official ratings
Damage3/3
Survivability2/3
Utility1/3
Difficulty2/3

A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.

1
Health630LV15 2534
Mana345LV15 1031
Attack Damage60LV15 109
Armor35LV15 112
Magic Resist30LV15 58
Movement Speed340

Critical damage is 200% for every champion. These figures exclude items and runes.

Samira Patch History

Buff

Base Stats

  • Health per level128 → 136
  • Armor per level5 → 5.5
  • Magic Resistance per level1.4 → 2

Daredevil Impulse

  • Minimum Attack Damage ratio for melee damage3.5% - 10.5% (Based on level) → 5.8% - 17% (Based on level)
  • Maximum Attack Damage ratio for melee damage7% - 21% (Based on level) → 11.6% - 34% (Based on level)

Flair

  • Attack Damage ratio110% → 125%

Inferno Trigger

  • Attack Damage ratio per shot40% → 50%

Our take

Her Health, Armor and Magic Resist growth all go up: at level 15 that is 112 more Health, 7 more Armor and 8.4 more Magic Resist. Daredevil Impulse now scales about 1.6 times harder with Attack Damage on melee hits. Flair goes to 125% and each Inferno Trigger shot to 50%, so she gets more out of Attack Damage across the board. She lasts longer after diving in and finishes kills faster.

Samira

Samira

Patch 7.3
Adjust

Base Stats

  • Base Attack Damage62 → 60
  • Attack Speed Ratio: 0.658
  • Base Attack Speed: 0.658
  • Base Bonus Attack Speed: 0.14
  • Attack Speed per Level: 0.03
  • Attack Damage per Level4 → 3.5

Daredevil Impulse

  • Movement Speed bonus per Style grade4% → 3% / 3.25% / 3.5% / 3.75% / 4% (based on level)

Flair

  • Damage15 / 20 / 25 / 30 + 100 / 115 / 130 / 145% Attack Damage → 15 / 20 / 25 / 30 + 110% Attack Damage
  • Critical Damagecurrent Critical Damage - 50% → 150% - 165% (based on Critical Damage)
  • New: Flair’s Damage can not trigger Life Steal.

Blade Whirl

  • Bonus Attack Damage ratio80% → 50%

Wild Rush

  • Attack Speed35% / 40% / 45% / 50% → 25% / 30% / 35% / 40%

Inferno Trigger

  • Cooldown8 / 8 / 8 → 6 / 6 / 6
  • Mana cost60 / 30 / 0 → 0 / 0 / 0
  • Damage5 / 20 / 35 + 60% Attack Damage → 20 / 40 / 60 + 40% Attack Damage
  • New: Inferno Trigger’s Damage can now trigger 66.7% Life Steal.

Our take

Inferno Trigger gets cheaper and faster: two seconds off the cooldown at every rank, no mana cost, a higher base and 20 points less AD ratio. Lifesteal now applies to it at 66.7% effectiveness.

In exchange she loses 2 base Attack Damage and 0.5 per level, and Blade Whirl drops 30 points of bonus AD ratio. Flare no longer triggers Lifesteal at all.

Samira Skins

Our other siteshub-game.com (portal)Honor of Kings HubMobare Hub

© 2026 Wild Rift Hub. All rights reserved.

Tier, win rate, pick rate and ban rate are based on the official China-server statistics (League of Legends: Wild Rift (China) official stats, as of 2026-10-13). Patch timing may differ from the global version.

Strategy and build write-ups are this site's own commentary.

Wild Rift Hub is an unofficial fan site and is not endorsed by Riot Games.
Wild Rift Hub isn't endorsed by Riot Games and doesn't reflect the views or opinions of Riot Games or anyone officially involved in producing or managing Riot Games properties. Riot Games, and all associated properties are trademarks or registered trademarks of Riot Games, Inc.