Samira
Patch 7.3aBase Stats
- Health per level128 → 136
- Armor per level5 → 5.5
- Magic Resistance per level1.4 → 2
Daredevil Impulse
- Minimum Attack Damage ratio for melee damage3.5% - 10.5% (Based on level) → 5.8% - 17% (Based on level)
- Maximum Attack Damage ratio for melee damage7% - 21% (Based on level) → 11.6% - 34% (Based on level)
Flair
- Attack Damage ratio110% → 125%
Inferno Trigger
- Attack Damage ratio per shot40% → 50%
Our take
Her Health, Armor and Magic Resist growth all go up: at level 15 that is 112 more Health, 7 more Armor and 8.4 more Magic Resist. Daredevil Impulse now scales about 1.6 times harder with Attack Damage on melee hits. Flair goes to 125% and each Inferno Trigger shot to 50%, so she gets more out of Attack Damage across the board. She lasts longer after diving in and finishes kills faster.











