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Patch 7.3 changes

Update history and meta predictions

Numbers are transcribed from the official Riot patch notes; the commentary is ours. This page covers patch 7.3 (released 2026-09-21).

131 matches

Meta analysis (patch 7.3, AI-written forecast)

Patch 7.3 rebuilds the attack speed and crit items from the components up, and base Critical Strike Damage rises from 175% to 200%. The Attack Speed cap goes from 2.5 to 3. New items such as Stormrazor and Yun Tal Wildarrows join the shop, while Cloak of Agility and Magnetic Blaster are gone. On the champion side, Caitlyn's Ace in the Hole and Xayah's Bladecaller now scale with crit; both gain base damage and lose bonus Attack Damage ratio. Yasuo's and Yone's critical strikes deal only 90% of normal critical strike damage. Outer turrets go from 3000 to 7000 Health, and turret plating now stays for the whole game. Jungle monster stats now grow with the average champion level instead of game time. Hwei also joins as a new champion.

Lifesteal

Patch 7.3
New
  • NewLifesteal
  • A new healing stat that applies only to basic attacks, on-hit damage and abilities treated as basic attacks — abilities do not heal through it.
  • Mercurial Scimitar, Vampiric Scepter, Bloodthirster, Blade of the Ruined King and Gunmetal Greaves now use it in place of their old vamp.

New Champion

Hwei

  • The new champion released in 7.3, introduced as an Ionian painter. Each of his first three abilities holds three spells, nine in all. We checked his ability values in game on 2026-09-29 and list them on his champion page.

New Season

Patch 7.3
Adjust
  • Start: September 23, 2026, 03:00 UTC
  • Expected end: January 2027
  • Season skin: Glorious Eminence Milio
  • Bans per team, Platinum to Diamond3 → 5

Our take

Ranked Season S23. Five bans now apply from day one instead of after the first two weeks.

A new Legendary S rating sits above S, and from Platinum to Challenger, queuing for an in-demand role earns bonus rewards (this season: Support, Jungle and Fill). Legendary Ranked is open to players who reached Master this season or Grandmaster or higher last season.

Wild Pass

Patch 7.3
Adjust
  • Start: September 22, 2026, 00:00 UTC
  • Wild Stars earned by Wild Pass level 75250 → 330
  • Wild Stars earned by Mini Pass level 50100 → 140

Our take

This Wild Pass is the Pencil Sharpener pass, with the skins Pencil Sharpener Kog’Maw and Ascended Pencil Sharpener Kog’Maw. Every Wild Star is now earned by level 75, and buying Elite adds 200 right away. The Wild Pass store is gone, and banners now cost 455 Wild Stars.

The Reindeer Mini Pass starts on December 3.

Other In-Game Adjustments

Patch 7.3
Adjust

Other In-Game Adjustments

  • The shop now works anywhere in Practice mode, including undo and sell. Custom games add Rift Trial, a one-on-one in the Baron lane.
  • Your gold is highlighted while you are in base, where you can also see item price differences, and a shadow now circles over the spot where an Elemental Dragon is about to spawn.

Dagger

Patch 7.3
Adjust

Base Stats

  • Price500 → 400
  • Attack Speed15% → 12%

Our take

100 gold cheaper, 3 points less Attack Speed.

Last Whisper

Patch 7.3
Adjust

Base Stats

  • NewBuild Path: Long Sword (500) + 700
  • Price800 → 1200
  • NewAttack Damage: 15
  • Armor Penetration12% → 15%

Our take

It gains 15 Attack Damage and 3 more points of Armor Penetration. In return it now costs 1200, up 400, and builds from a Long Sword.

Recurve Bow

Patch 7.3
Adjust

Base Stats

  • Build PathDagger (500) + Dagger (500) + 400 → Dagger (400) + 500
  • Price1400 → 900
  • Attack Speed30% → 20%

Our take

500 gold cheaper with 10 points less Attack Speed, and it now builds from one Dagger instead of two.

Zeal

Patch 7.3
Nerf

Base Stats

  • Movement Speed5% → 4%

Our take

One point less Movement Speed. Patch 7.3 lowers Movement Speed from 5% to 4% across the board — ten items in all, this one included.

Noonquiver

Patch 7.3
Adjust

Base Stats

  • Build PathLong Sword (500) + Dagger (500) + 350 → Long Sword (500) + Brawler's Gloves (500) + 300
  • Price1350 → 1300
  • Attack Damage25 → 20
  • RemovedAttack Speed: 15%
  • NewCritical Rate: 15%

Our take

It drops Attack Speed for 15% Critical Rate. Attack Damage falls by 5 and the price by 50.

Vampiric Scepter

Patch 7.3
Adjust

Base Stats

  • RemovedPhysical Vamp: 8%
  • NewLifesteal: 8%
  • Physical Vamp becomes Lifesteal, still at 8%.

Kircheis Shard

Patch 7.3
Adjust

Base Stats

  • Build PathLong Sword (500) + 400 → Dagger (400) + 400
  • Price900 → 800
  • RemovedAttack Damage: 15
  • NewAttack Speed: 20%

Shock

  • Dealing damage to an enemy champion deals 40 bonus magic damage (25 second cooldown). Attacks reduce this cooldown by 1 second.

Our take

It loses its 15 Attack Damage and gains 20% Attack Speed instead, 100 gold cheaper and built from a Dagger.

Pickaxe

Patch 7.3
Adjust

Base Stats

  • Price: 800
  • Build Path: Long Sword (500) + 300
  • Attack Damage: 20
  • A 20 Attack Damage component at 800 gold. In 7.3 it goes into many finished items, including Infinity Edge, Death’s Dance, Galeforce and Guinsoo’s Rageblade.

Hearthbound Axe

Patch 7.3
New

Base Stats

  • Price: 1200
  • Build Path: Long Sword (500) + Dagger (400) + 300
  • Attack Damage: 20
  • Attack Speed: 15%
  • New in 7.3: a mid-tier component with both Attack Damage and Attack Speed. Kraken Slayer, Terminus and Trinity Force build from it.

Hexoptics C44

Patch 7.3
New

Base Stats

  • Price: 2900
  • Build Path: Pickaxe (800) + Noonquiver (1300) + Long Sword (500) + 300
  • Attack Damage: 55
  • Critical Rate: 25%

Magnification

  • Attacks deal 0 - 10% bonus damage based on how far away the enemy is, reaching maximum damage at 550 units.

Arcane Aim

  • When a champion you damaged within the last 3 seconds dies, you gain 100 bonus Attack Range for 8 seconds.
  • A new crit item in 7.3. Basic attacks hit harder the farther the target is, up to 10% more at 550 units.
  • If a champion you damaged in the last 3 seconds dies, your attack range grows by 100 for 8 seconds.
New

Base Stats

  • Price: 3100
  • Build Path: Noonquiver (1300) + Pickaxe (800) + Kircheis Shard (800) + 200
  • Attack Damage: 50
  • Critical Rate: 0%
  • Attack Speed: 25%

Practice Makes Perfect

  • Basic attacks permanently grant Critical Rate, gaining 0.4% / 0.2% (melee / ranged) Critical Rate per attack, up to a maximum of 25%.

Flurry

  • Attacking an enemy champion grants 25% Attack Speed for 6 seconds (20 second cooldown). Attacks reduce this cooldown by 1 second, and this reduction increases to 2 seconds on a critical strike.
  • New in 7.3. It starts at 0% Critical Rate and grows with every basic attack — 0.2% per hit for ranged champions, up to 25%.
  • That is 125 attacks to cap as a ranged champion, so it takes a while to come online.
  • 7.3a later raised both Attack Speed values to 35% and Flurry's cooldown to 25 seconds, which matches the in-game description (checked 2026-09-29).

Stormrazor

Patch 7.3
New

Base Stats

  • Price: 3000
  • Build Path: B. F. Sword (1500) + Kircheis Shard (800) + Brawler's Gloves (500) + 200
  • Attack Damage: 50
  • Critical Rate: 25%
  • Attack Speed: 20%

Energized

  • Moving and attacking generate an Energized attack.

Bolt

  • Your Energized attack deals 120 bonus magic damage and grants 45% Movement Speed for 1.5 seconds.
  • Back in 7.3. Energized attacks deal 120 bonus magic damage and grant 45% Movement Speed for 1.5 seconds.
New

Base Stats

  • Price: 2650
  • Build Path: Zeal (1400) + Kircheis Shard (800) + 450
  • Critical Rate: 25%
  • Attack Speed: 40%
  • Movement Speed: 4%

Energized

  • Moving and attacking generate an Energized attack.

Sharpshooter

  • Your Energized attack deals 80 bonus magic damage and grants 35% bonus Attack Range, up to 150.
  • It arrives as Magnetic Blaster leaves. Energized attacks gain 35% range, capped at 150, and deal 80 bonus magic damage.
New

Base Stats

  • Cost: 2650
  • Build Path: Zeal (1400) + Kircheis Shard (800) + 450
  • Critical Rate: 25%
  • Attack Speed: 45%
  • Movement Speed: 4%
  • Night Vigil:
  • Gain 20 ultimate ability haste.
  • Opening Barrage:
  • After casting your ultimate ability, your next 3 attacks gain 50% Attack Speed and are guaranteed to crit, dealing 80% of your normal critical strike damage for 8 seconds. If an attack would already crit, it instead deals 15% bonus true damage. (45 second cooldown)
  • New in 7.3. After you cast your ultimate, your next three attacks gain 50% Attack Speed and always crit, though for 80% of normal Critical Damage (45-second cooldown).
  • The official notes also list champion-style Attack Speed values (a 0.65 ratio and so on) under this item’s base stats. They do not describe an item, so they are left out of the table above.
New

Base Stats

  • Price: 3000
  • Build Path: Noonquiver (1300) + Pickaxe (800) + 900
  • Attack Damage: 55
  • Critical Rate: 25%
  • Lifeline:
  • When you take damage that would reduce you to below 35% Health, gain a shield for 3 seconds (350 - 650 for melee, 300 - 550 for ranged, based on champion level). (70 second cooldown)
  • Back in 7.3 as a defensive pick. Damage that would drop you below 35% Health grants a shield for 3 seconds — 300 to 550 for ranged champions, on a 70-second cooldown.

Statikk Shiv

Patch 7.3
New

Base Stats

  • Price: 3000
  • Build Path: Aether Wisp (950) + Pickaxe (800) + Kircheis Shard (800) + 450
  • Attack Damage: 40
  • Ability Power: 40
  • Attack Speed: 30%
  • Movement Speed: 4%
  • Energized:
  • Moving and attacking generate an Energized attack.
  • Electrospark:
  • Your Energized attack fires chain lightning that bounces to additional targets. Bounce count: 3 / 4 / 5 / 6, increasing at levels 1 / 5 / 9 / 13, dealing 60 magic damage, increased to 90 against minions and monsters. Applies on-hit effects to secondary bounce targets.
  • ElectroShock:
  • Basic attacks grant 5 bonus Energized stacks.
  • A new on-hit item in 7.3. Energized attacks chain to 3 to 6 targets for 60 magic damage each (90 against minions and monsters).
  • The key part is that on-hit effects apply to every target after the first.

Bloodthirster

Patch 7.3
Adjust

Base Stats

  • Build PathVampiric Scepter (1200) + Cloak of Agility (1000) + Ruby Crystal (500) + 300 → Vampiric Scepter (1200) + B. F. Sword (1500) + 500
  • Price3000 → 3200
  • Attack Damage55 → 75
  • RemovedCritical Rate: 25%
  • RemovedMax Health: 250
  • RemovedPhysical Vamp: 8%
  • NewLifesteal: 15%

Ichorshield

  • Convert overhealing from your Lifesteal into a shield, up to 165 - 345 (based on level).

Our take

It is no longer a crit item. It loses Critical Rate and Health, and gains 20 Attack Damage and 15% Lifesteal instead, at 3200 gold, up 200.

Adjust

Base Stats

  • Build PathSheen (800) + Cloak of Agility (1000) + Long Sword (500) + 700 → Sheen (800) + Caulfield's Warhammer (1200) + Brawler's Gloves (500) + 500
  • Attack Damage35 → 50
  • Spellblade:
  • After casting an ability, your next basic attack within 10 seconds deals bonus physical damage equal to 135% × base Attack Damage + 0 - 80 (Based on Critical Rate) and restores Mana equal to 50% of the damage dealt. (1.5 second cooldown)

Our take

Attack Damage rises by 15 to 50. Cloak of Agility leaves the recipe; it now builds from Caulfield’s Warhammer and Brawler’s Gloves.

Galeforce

Patch 7.3
Adjust

Base Stats

  • Build PathZeal (1400) + B. F. Sword (1500) + 200 → Noonquiver (1300) + Pickaxe (800) + Long Sword (500) + 500
  • Attack Damage50 → 60
  • RemovedAttack Speed: 15%
  • Movement Speed5% → 4%

Our take

It loses its 15% Attack Speed and gains 10 Attack Damage. Movement Speed goes from 5% to 4%.

The Collector

Patch 7.3
Buff

Base Stats

  • Build PathSerrated Dirk (1000) + Cloak of Agility (1000) + 1000 → Serrated Dirk (1000) + Noonquiver (1300) + 700
  • Attack Damage45 → 50
  • Death and Taxes:
  • If you deal damage to an enemy champion and leave them below 5% of their max Health, they are executed, permanently increasing the execute threshold by 0.1% of max Health and granting an additional 25 gold.

Our take

Five more Attack Damage. Noonquiver replaces Cloak of Agility in the recipe, and the total stays at 3000 gold.

Kraken Slayer

Patch 7.3
Adjust

Base Stats

  • Build PathNoonquiver (1300) + Dagger (500) + Long Sword (500) + 500 → Recurve Bow (900) + Hearthbound Axe (1200) + Long Sword (500) + 300
  • Price2800 → 2900
  • Attack Damage40 → 45
  • Attack Speed30% → 35%
  • Movement Speed5% → 4%
  • Bring It Down:
  • Every third attack now deals 150 - 210 bonus physical damage, or 120 - 168 for ranged champions. This damage is increased based on the target's missing Health. For every 1% Health the target is missing, damage increases by 0.75%, up to 75%.
  • Optimized its interaction with Yunara's 1st ability; Yunara's 1st ability spread effect can now trigger [Bring It Down].

Our take

Five more Attack Damage and 5 points of Attack Speed for 100 more gold, with Movement Speed down from 5% to 4%. Yunara’s first ability can now trigger Bring It Down through its spread.

Base Stats

  • Build PathVampiric Scepter (1200) + Recurve Bow (1400) + 400 → Vampiric Scepter Scepter (1200) + Pickaxe (800) + Recurve Bow (900) + 200
  • Price3200 → 3100
  • Attack Speed35% → 30%
  • RemovedOmnivamp: 10%
  • NewLifesteal: 12%
  • Ruined Strike:
  • Basic attacks deal bonus physical damage on hit equal to 7% of the target's current Health (8.5% for melee), with a minimum of 15 and a maximum of 100 against monsters.
  • Drain:
  • Hitting the same enemy champion 3 times with basic attacks or abilities slows them by 30% for 1.5 seconds (30 second cooldown).

Our take

Its 10% Omnivamp becomes 12% Lifesteal. It is 100 gold cheaper with 5 points less Attack Speed. The in-game description (checked 2026-09-29) lists Ruined Strike at 6% of current Health (8% for melee), not the 7% (8.5%) in the official notes.

Adjust

Base Stats

  • Build PathNashor's Talon (800) + Recurve Bow (1400) + 900 → Amplifying Tome (500) + Recurve Bow (900) + Pickaxe (800) + + 800
  • Price3100 → 3000
  • NewAttack Damage: 35
  • NewAbility Power: 30
  • RemovedMovement Speed: 5%
  • Wrath:
  • Attacks deal 30 bonus magic damage.
  • Seething Strike:
  • Basic attacks grant 8% Attack Speed, stacking up to 4 times. At max stacks, every 3rd basic attack triggers an additional on-hit effect.

Our take

It gains 35 Attack Damage and 30 Ability Power and loses its 5% Movement Speed, at 100 gold less.

Wit's End

Patch 7.3
Buff

Base Stats

  • Build PathRecurve Bow (1400) + Negatron Cloak (900) + 500 → Recurve Bow (900) + Negatron Cloak (900) + Dagger (400) + 600
  • Attack Speed45% → 50%
  • NewTenacity: 20%
  • At Wit's End:
  • Basic attacks deal 40 bonus magic damage on hit.

Our take

Five more points of Attack Speed and a new 20% Tenacity, with the recipe still totaling 2800 gold.

Terminus

Patch 7.3
Adjust

Base Stats

  • Build PathRecurve Bow (1400) + B. F. Sword (1500) + 400 → Recurve Bow (900) + Hearthbound Axe (1200) + 900
  • Total Price3300 → 3000
  • Attack Damage40 → 35
  • Attack Speed30% → 35%

Shadow

  • Basic attacks deal 30 bonus magic damage on hit.

Juxtaposition

  • The light effect grants 5 - 8 Armor and Magic Resist; the dark effect grants 10% Armor Penetration and Magic Penetration, stacking up to 3 times.

Our take

300 gold cheaper, with 5 less Attack Damage and 5 more points of Attack Speed.

Adjust

Base Stats

  • Build PathZeal (1400) + Dagger (500) + Long Sword (500) + 500 → Zeal (1400) + Dagger (400) + Dagger (400) + 450
  • Price2900 → 2650
  • RemovedAttack Damage: 20
  • Movement Speed5% → 7%
  • Spectral Waltz:
  • Landing a basic attack on a champion grants 6% Attack Speed and 1% Movement Speed for 6 seconds, stacking up to 5 times.

Our take

It loses 20 Attack Damage and 250 gold of price. Movement Speed goes up from 5% to 7% — the opposite of most other Movement Speed items this patch.

Adjust

Base Stats

  • Build PathRecurve Bow (1400) + Cloak of Agility (1000) + 500 → Zeal (1400) + Kircheis Shard (800) + 450
  • Price2900 → 2650
  • Attack Speed35% → 40%
  • NewMovement Speed: 4%
  • Wind's Fury:
  • Basic attacks fire mini bolts at 2 nearby targets on hit, each dealing 55% physical damage. These bolts can crit and apply on-hit effects.

Wind Blade

  • Removed

Our take

250 gold cheaper, with 5 more points of Attack Speed and a new 4% Movement Speed. Wind’s Fury is removed.

Adjust

Base Stats

  • Build PathLast Whisper (800) + Executioner's Calling (800) + Cloak of Agility (1000) + 900 → Last Whisper (1200) + Executioner's Calling (800) + Brawler's Gloves (500) + 500
  • Price3300 → 3000
  • Attack Damage25 → 35
  • RemovedAttack Speed: 15%
  • NewArmor Penetration: 30%
  • Sepsis:
  • Physical damage dealt to enemy champions applies 50% Grievous Wounds for 3 seconds.

Last Whisper

  • Integrated into base stats.

Our take

Last Whisper’s effect folds into a flat 30% Armor Penetration stat. Attack Speed is gone, Attack Damage rises by 10, and the price drops by 300.

Infinity Edge

Patch 7.3
Adjust

Base Stats

  • Build PathB. F. Sword (1500) + Cloak of Agility (1000) + 900 → B. F. Sword (1500) + Pickaxe (800) + Brawler's Gloves (500) + 700
  • Attack Damage65 → 75
  • Infinity:
  • Critical strike damage increased from 200% to 230%.
  • Limit Break:
  • Removed

Our take

Limit Break is removed, and Infinity now raises Critical Damage to 230% instead of 200%. Attack Damage rises by 10 to 75.

Pickaxe and Brawler's Gloves replace Cloak of Agility in the recipe. In game the price is still 3400 gold (checked 2026-09-29), 100 less than the 3500 the official recipe adds up to.

Manamune

Patch 7.3
Adjust

Base Stats

  • Build PathTear of the Goddess (500) + Caulfield's Warhammer (1200) + 1000 → Caulfield's Warhammer (1200) + Tear of the Goddess (400) + Long Sword (500) + 800
  • Price2700 → 2900
  • Attack Damage25 → 40
  • Mana300 → 500
  • Ability Haste20 → 15
  • AWE:
  • Gain Attack Damage equal to 2% of max Mana and refund 15% of total Mana spent.
  • Mana Charge:
  • Basic attacks and Mana expenditure grant 14 max Mana, up to 700. Triggers at most 3 times every 10 seconds.

Our take

Attack Damage rises by 15 to 40 and Mana to 500. Ability Haste drops by 5 and the price rises by 200.

Muramana

Patch 7.3
Adjust

Base Stats

  • Price2700 → 2900
  • Attack Damage25 → 40
  • Ability Haste20 → 15
  • AWE:
  • Gain Attack Damage equal to 2% of max Mana and refund 15% of total Mana spent.
  • Shock:
  • Basic attacks deal bonus physical damage equal to 1.5% of max Mana; abilities deal bonus physical damage equal to 3.5% / 3% of max Mana for melee / ranged.

Our take

Like Manamune, it gains 15 Attack Damage, loses 5 Ability Haste and costs 200 more.

Adjust

Base Stats

  • Build PathCaulfield's Warhammer (1200) + Last Whisper (800) + Long Sword (500) + 800 → Caulfield's Warhammer (1200) + Last Whisper (1200) + 700
  • Price3300 → 3100
  • Attack Damage40 → 50
  • NewArmor Penetration: 35%
  • Icy:
  • Damaging active abilities and empowered attacks slow enemies below 60% current Health by 30% Movement Speed for 1 second.

Last Whisper

  • Integrated into base stats.
  • Frostbite:
  • Removed

Our take

Frostbite, which applied Grievous Wounds, is removed, and the slow now lands only on enemies below 60% Health. In return it gains 10 Attack Damage and 35% Armor Penetration as a base stat, and costs 200 less.

Adjust

Base Stats

  • Price2800 → 2650
  • Attack Speed45% → 40%
  • Movement Speed5% → 4%

Our take

150 gold cheaper, with 5 fewer points of Attack Speed and 1 less of Movement Speed.

Adjust

Base Stats

  • Build PathLast Whisper (800) + Long Sword (500) + Cloak of Agility (1000) + 1000 → Last Whisper (1200) + Noonquiver (1300) + 800
  • Attack Damage30 → 35
  • Armor Penetration36% → 35%

Our take

Five more Attack Damage and 1 point less Armor Penetration. The recipe still totals 3300 gold.

Adjust

Base Stats

  • RemovedPhysical Vamp: 10%
  • NewLifesteal: 12%
  • Its 10% Physical Vamp becomes 12% Lifesteal.

Winged Moonplate

Patch 7.3
Nerf

Base Stats

  • Movement Speed5% → 4%

Our take

One point less Movement Speed. Patch 7.3 lowers Movement Speed from 5% to 4% across the board — ten items in all, this one included.

Bami's Cinder

Patch 7.3
Buff

Base Stats

  • Build PathShimmering Spark (500) + Ruby Crystal (500) + 300 → Ring of Revelation (300) + Ruby Crystal (500) + 400
  • Total Price1300 → 1200
  • NewAbility Haste: 5

Our take

Heaven’s Circle replaces Shimmering Spark in the recipe, the price drops by 100, and it gains 5 Ability Haste.

Aether Wisp

Patch 7.3
Nerf

Base Stats

  • Movement Speed5% → 4%

Our take

One point less Movement Speed. Patch 7.3 lowers Movement Speed from 5% to 4% across the board — ten items in all, this one included.

Phage

Patch 7.3
Adjust
  • Rage:
  • Each time a basic attack hits a unit, gain 20 Movement Speed for 2 seconds. This Movement Speed bonus does not stack, and the effect is halved for ranged champions.
  • Only the Rage passive is listed: each basic attack that hits grants 20 Movement Speed for 2 seconds, it does not stack, and ranged champions get half.

Forbidden Idol

Patch 7.3
Adjust

Base Stats

  • Build Path: No recipe
  • Price900 → 700
  • Heal and Shield Power4% → 6%
  • RemovedHealth: 100
  • RemovedAbility Haste: 5

Our take

It drops Health and Ability Haste to focus on heal and shield power: 200 gold cheaper at 700, with 2 more points of Heal and Shield Power.

Bandleglass Mirror

Patch 7.3
New

Base Stats

  • Build Path: Amplifying Tome (500) + Ring of Revelation (300) + 100
  • Total Price: 900
  • Ability power: 20
  • Base Mana Regen: 50%
  • Ability Haste: 10
  • A new mid-tier support component in 7.3: 900 gold for 20 Ability Power and 10 Ability Haste.
New

Base Stats

  • Price: 2400
  • Build Path: Forbidden Idol (700) + Tear of the Goddess (400) + Ruby Crystal (500) + 800
  • Health: 200
  • Maximum Mana: 500
  • Base Mana Regen: 50%
  • Heal and Shield Power: 8%
  • Harmony:
  • Gain bonus Heal and Shield Power equal to 0.5% of max Mana and refund 25% of Mana spent.
  • Mana Charge:
  • Mana expenditure grants 14 max Mana, up to 700. This can trigger at most 2 times every 10 seconds. At max stacks, it automatically upgrades into Diadem of Songs.
  • A new support item in 7.3. Spending Mana raises your max Mana, and once it caps, the item becomes Diadem of Songs.

Diadem of Songs

Patch 7.3
New

Base Stats

  • Build Path: Whispering Circlet
  • Health: 200
  • Mana: 1200
  • Base Mana Regen: 50%
  • Heal and Shield Power: 8%
  • Harmony:
  • Gain bonus Heal and Shield Power equal to 0.5% of max Mana and refund 25% of Mana spent.

Diadem

  • If either you or an allied champion you healed or shielded within the last 3 seconds is in combat, heal the nearby allied champion with the lowest Health within 800 units each second for an amount equal to 0.8% of your max Mana.
  • What Whispering Circlet turns into. When you, or an ally you healed or shielded in the last 3 seconds, is in combat, it heals the lowest-Health ally within 800 units for 0.8% of your max Mana.
New

Base Stats

  • Price: 2400
  • Build Path: Bandleglass Mirror (900) + Kindlegem (1000) + 500
  • Health: 200
  • Ability Power: 40
  • Ability Haste: 20
  • Base Mana Regen: 50%
  • Soul Siphon:
  • 30% of pre-mitigation damage dealt to enemy champions is stored as Soul Fragments, with a maximum of 80 - 250 based on level. When you heal or shield an allied champion other than yourself, all Soul Fragments are consumed to heal that target for an equal amount.
  • A new item in 7.3 for aggressive supports. It stores 30% of your pre-mitigation damage to enemy champions and spends it to heal an ally when you heal or shield them.

Ardent Censer

Patch 7.3
Adjust

Base Stats

  • Build PathForbidden Idol (900) + Aether Wisp (950) + Ring of Revelation (300) + 550 → Forbidden Idol (700) + Aether Wisp (950) + 750
  • Price2700 → 2400
  • Ability Power45 → 50
  • Heal and Shield Power5% → 8%
  • Movement Speed5% → 4%
  • RemovedAbility Haste: 10
  • RemovedHealth: 250
  • Censer:
  • Shielding or healing an allied champion other than yourself empowers both you and that champion for 6 seconds, granting 30% bonus Attack Speed and 25 bonus magic damage on basic attacks.

Our take

It drops Health and Ability Haste and costs 300 less, with 3 more points of Heal and Shield Power. Movement Speed goes from 5% to 4%.

Base Stats

  • Price2500 → 2400
  • Health100 → 0
  • Heal and Shield Power5% → 8%
  • Ability Haste15 → 10
  • Rapids:
  • Shielding or healing an allied champion other than yourself empowers both you and that champion for 6 seconds, granting 40 Ability Power and 15 Ability Haste.

Our take

Health is gone and Ability Haste drops by 5, while Heal and Shield Power rises by 3 points and the price drops by 100.

Salvation

Patch 7.3
Adjust

Base Stats

  • Price2600 → 2450
  • Health150 → 0
  • Ability Power50 → 40
  • Heal and Shield Power5% → 8%
  • Ability Haste15 → 10

Our take

Health is gone and Ability Power and Ability Haste drop, while Heal and Shield Power rises by 3 points and the price drops by 150.

Adjust

Base Stats

  • Build PathAether Wisp (950) + Amplifying Tome (500) + Ring of Revelation (300) + 750 → Bandleglass Mirror (900) + Aether Wisp (950) + 600
  • Movement Speed5% → 4%

Our take

It now builds from Bandleglass Mirror, and Movement Speed drops from 5% to 4%. The game shows a price of 2500 gold (checked 2026-09-29), 50 more than the 2450 the official recipe adds up to.

Adjust

Base Stats

  • Build PathFiendish Codex (900) + Kindlegem (1000) + 600 → Bandleglass Mirror (900) + Blasting Wand (800) + 900
  • Price2500 → 2600
  • Health200 → 0
  • Ability Power50 → 60
  • NewBase Mana Regen: 50%
  • Control:
  • Crowd Control abilities gain 20 Ability Haste.
  • Command:
  • Crowd-controlling an enemy champion marks them for 4 seconds, causing them to take 7% increased damage during that time.

Our take

Health is gone; it gains 10 Ability Power and 50% base Mana Regen, and costs 100 more.

Harmonic Echo

Patch 7.3
Adjust

Base Stats

  • Build PathLost Chapter (1200) + Forbidden Idol (900) + Amplifying Tome (500) + 100 → Bandleglass Mirror (900) + Kindlegem (1000) + 600
  • Price2800 → 2500
  • Health100 → 200
  • Ability Power50 → 40
  • Ability Haste15 → 20
  • RemovedMax Mana: 300
  • RemovedHeal and Shield Power: 5%
  • Harmonic Echo:
  • When you heal or shield an allied champion, the effect links to the nearest allied champion within range with the lowest percentage Health, excluding yourself, and grants them 30% of that heal or 35% of that shield. If no other allied champion is in range, the original target instead receives that same extra heal or shield.

Our take

300 gold cheaper, with 100 more Health and 5 more Ability Haste. Max Mana and Heal and Shield Power are gone.

Knight's Vow

Patch 7.3
Adjust

Base Stats

  • Build PathKindlegem (1000) + Chain Vest (900) + 700 → Kindlegem (1000) + Chain Vest (900) + 550
  • Price2600 → 2450
  • Health400 → 200

Our take

Health is halved to 200 and the price drops by 150.

Adjust

Base Stats

  • Build PathGlacial Shroud (1000) + Giant's Belt (1000) + 700 → Kindlegem (1000) + Cloth Armor (500) + Null-Magic Mantle (500) + 400
  • Price2700 → 2400
  • Health400 → 300
  • RemovedMana: 150
  • Armor40 → 25
  • NewMagic Resist: 25
  • Ability Haste15 → 10
  • Converge:
  • Gain 10 ultimate ability haste.
  • Frostfire Tempest:
  • Casting your ultimate ability deals 150 magic damage and slows nearby enemies by 30% over 5 seconds. If no enemy champion is in range when the ultimate is cast, the effect is delayed until up to 5 seconds later or until an enemy champion enters range.

Our take

300 gold cheaper, with part of its Armor moved into 25 Magic Resist. Health drops by 100 and Ability Haste by 5.

Yordle Trap

Patch 7.3
Adjust

Base Stats

  • Build PathChain Vest (900) + Kindlegem (1000) + 700 → Kindlegem (1000) + Cloth Armor (500) + Null-Magic Mantle (500) + 400
  • Price2600 → 2400
  • Health350 → 200
  • Armor40 → 20
  • NewMagic Resist: 20
  • Catcher:
  • Slowing or immobilizing an enemy champion empowers you for 8 / 4s, melee / ranged, granting 20 Movement Speed. During this time, you and nearby allies gain 30% / 20% bonus Attack Speed, melee / ranged. If an ally, including you, gets a kill while inspired, you gain 20 gold.

Our take

200 gold cheaper, with half its Armor moved into 20 Magic Resist. Health drops by 150.

Base Stats

  • Build PathSurging Scales (1300) + Negatron Cloak (900) + 500 → Kindlegem (1000) + Giant's Belt (1000) + 550
  • Price2700 → 2550
  • Health200 → 600
  • RemovedArmor: 40
  • RemovedMagic Resist: 40
  • NewAbility Haste: 20
  • Lifeline:
  • When you drop below 30% max Health, immediately gain 200 - 300 bonus Health for 5 seconds, and heal over 5 seconds for 200 - 400 + 120% bonus Armor + 120% bonus Magic Resistance + 15% bonus Health. During this time, gain 10% size, 10% bonus Movement Speed, and 20% Tenacity.

Our take

It drops Armor and Magic Resist, gains 400 Health for 600 total plus 20 Ability Haste, and costs 150 less.

Frozen Heart

Patch 7.3
Buff

Base Stats

  • Price2650 → 2550
  • Max Mana250 → 400
  • Winter's Caress:
  • All enemy champions within 650 units lose 25% Attack Speed.

Our take

150 more max Mana and 100 gold cheaper.

Adjust

Base Stats

  • Build PathKindlegem (1000) + Chain Vest (900) + 950 → Giant's Belt (1000) + Cloth Armor (500) + Null-Magic Mantle (500) + 650
  • Price2850 → 2650
  • Armor45 → 30
  • NewMagic Resist: 30
  • Ability Haste15 → 10

Our take

Part of its Armor moves into 30 Magic Resist and Ability Haste drops by 5, for 200 gold less.

Abyssal Mask

Patch 7.3
Adjust

Base Stats

  • Build PathKindlegem (1000) + Negatron Cloak (900) + Ruby Crystal (500) + 600 → Kindlegem (1000) + Negatron Cloak (900) + 500
  • Price3000 → 2400
  • Health400 → 350
  • Magic Resist55 → 45
  • Unmake:
  • All enemy champions within 6.5 meters take 12% increased magic damage.

Our take

600 gold cheaper at 2400, with 50 less Health and 10 less Magic Resist.

Adjust

Base Stats

  • RemovedPhysical Vamp: 5%
  • NewLifesteal: 5%
  • Its 5% Physical Vamp becomes 5% Lifesteal.

Death's Dance

Patch 7.3
Buff

Base Stats

  • Build PathCaulfield's Warhammer (1200) + Chain Vest (900) + 1000 → Caulfield's Warhammer (1200) + Chain Vest (900) + Pickaxe (800) + 300
  • Total Price3100 → 3200
  • Attack Damage35 → 50
  • Armor40 → 45
  • Defy:
  • If a champion you damaged within the last 3 seconds dies, the remaining Ignore Pain damage is cleansed, and you heal over 2 seconds for an amount equal to 90% bonus Attack Damage.
  • Cauterize:
  • Store 30% of physical and magic damage taken, or 12% for ranged champions, and take the stored amount as true damage over 3 seconds.

Our take

15 more Attack Damage and 5 more Armor. The price became 3200 gold, then rose again to 3300 in 7.3a (3300 confirmed in game on 2026-09-29).

Buff

Base Stats

  • Build PathTear of the Goddess (500) + Giant's Belt (1000) + 1100 → Tear of the Goddess (400) + Giant's Belt (1000) + Kindlegem (1000) + 200
  • Max Health350 → 500
  • AWE:
  • Gain bonus Health equal to 15% of max Mana and refund 15% of total Mana spent.
  • Mana Charge:
  • Basic attacks, Mana expenditure, and taking damage from champions, structures, and epic monsters grant 14 max Mana. This effect grants up to 700 max Mana and can trigger at most 3 times every 10 seconds. Limited to one Tear of the Goddess item.

Our take

150 more max Health. Kindlegem joins the recipe, which still totals 2600 gold.

Fimbulwinter

Patch 7.3
Buff

Base Stats

  • Max Health350 → 500
  • Awe:
  • Gain bonus Health equal to 15% of max Mana and refund 15% of total Mana spent.
  • Frozen Colossus:
  • Whenever you impair an enemy champion's movement, gain a shield for 3 seconds that absorbs 120 + 4.5% max Mana. If more than one enemy champion is nearby, the shield is increased by 80%. (8 second cooldown) Ranged champions use this shield at 50% effectiveness.

Our take

Like Winter’s Approach, it gains 150 max Health.

Adjust

Base Stats

  • Build PathSurging Scales (1300) + Negatron Cloak (900) + 900 → Giant's Belt (1000) + Chain Vest (900) + Negatron Cloak (900) + 400
  • Total Price3100 → 3200
  • NewHealth: 300
  • Armor60 → 50
  • Magic Resist60 → 50
  • Endurance:
  • While in combat with enemy champions, gain 1 Endurance stack each second, up to 5 stacks. At max stacks, gain 20% increased size, 20% Tenacity, 30% bonus Armor, and 30% bonus Magic Resistance until leaving combat.

Our take

It gains 300 Health and loses 10 Armor and 10 Magic Resist, for 100 more gold.

Nerf

Base Stats

  • Build PathWinged Moonplate (900) + Surging Scales (1300) + 600 → Winged Moonplate (900) + Chain Vest (900) + Ruby Crystal (500) + 500
  • Movement Speed5% → 4%

Our take

Surging Scales, now removed, leaves the recipe; the total stays at 2800 gold. Patch 7.3 lowers Movement Speed from 5% to 4% across the board — ten items in all, this one included.

Adjust

Base Stats

  • Build PathWinged Moonplate (900) + Spectre's Cowl (1100) + 750 → Winged Moonplate (900) + Negatron Cloak (900) + Ruby Crystal (500) + 500
  • Price2750 → 2800
  • Max Health350 → 400
  • Absorb:
  • Taking magic damage from enemy champions grants 1 Steadfast stack, up to 4, for 7 seconds. Dealing damage to enemy champions refreshes the duration. At max stacks, gain 6% Movement Speed and 70 bonus Magic Resist.

Our take

50 more max Health for 50 more gold.

Adjust

Base Stats

  • NewMovement Speed: 4%
  • Momentum:
  • 3 seconds after combat with enemy champions ends, gain 30 bonus Movement Speed, or 20 for ranged champions.
  • It gains 4% Movement Speed, and the Wraith Step passive is removed.

Titanic Hydra

Patch 7.3
Adjust

Base Stats

  • Build PathBami's Cinder (1300) + Jaurim's Fist (1200) + 500 → Pickaxe (800) + Jaurim's Fist (1200) + Ruby Crystal (500) + 500

Our take

Pickaxe and Ruby Crystal replace Bami’s Cinder in the recipe; the total stays at 3000 gold.

Cosmic Drive

Patch 7.3
Nerf

Base Stats

  • Movement Speed5% → 4%

Our take

One point less Movement Speed. Patch 7.3 lowers Movement Speed from 5% to 4% across the board — ten items in all, this one included.

Trinity Force

Patch 7.3
Adjust

Base Stats

  • Build PathSheen (800) + Phage (1000) + Stinger (1200) + 333 → Sheen (800) + Phage (1000) + Hearthbound Axe (1200) + 333
  • Attack Damage30 → 36
  • Ability Haste20 → 15
  • Movement Speed5% → 0

Our take

Its 5% Movement Speed is gone and Attack Damage rises by 6, with 5 less Ability Haste. Hearthbound Axe replaces Stinger in the recipe.

Dusk and Dawn

Patch 7.3
Nerf

Base Stats

  • Ability Power70 → 60
  • Max Health350 → 300
  • Attack Speed25% → 20%
  • Spellblade:
  • After casting an ability, your next attack deals bonus magic damage equal to 75% base Attack Damage + 10% Ability Power and heals you for 10% Ability Power + 3% bonus Health. Shortly afterward, it applies one additional on-hit effect to the target. (1.5 second cooldown) Deals reduced damage to structures.

Our take

10 less Ability Power, 50 less max Health and 5 fewer points of Attack Speed.

Adjust

Base Stats

  • Build PathNashor's Talon (800) + Recurve Bow (1400) + 600 → Recurve Bow (900) + Blasting Wand (800) + Fiendish Codex (900) + 300
  • Total Price2800 → 2900
  • Attack Speed45% → 50%
  • NewAbility Power: 80
  • Ability Haste20 → 15
  • Gnaw:
  • Basic attacks deal 15 + 20% bonus Ability Power magic damage on hit.
  • Magic Fang:
  • Removed

Our take

It gains 80 Ability Power and 5 points of Attack Speed, loses 5 Ability Haste and costs 100 more. Nashor’s Talon leaves the recipe.

Luden's Echo

Patch 7.3
Adjust
  • Echo:
  • Your next damaging ability or empowered basic attack deals 75 + 8% Ability Power magic damage to the primary target and up to 5 nearby enemies. For each fewer target hit by Echo, the primary target takes an additional 20 + 1.2% Ability Power magic damage. (9 second cooldown)
  • The Echo passive is listed: it hits the main target and up to 5 nearby enemies, and the fewer enemies it catches, the more extra damage the main target takes (9-second cooldown).

Sunfire Aegis

Patch 7.3
Adjust
  • Immolate:
  • Upon entering combat, deals 20 + 1.5% bonus Health Magic Damage to nearby enemies every second. Immolate deals 175%–250% damage to minions and 130% damage to monsters.
  • Flametouch:
  • Removed
  • Immolate is listed and Ignite is removed. Searing Crown, the jungle version, is removed in the same patch.

Infinity Orb

Patch 7.3
Adjust

Inevitable Demise

  • Critical Strike Threshold35% → 40%

Our take

Inevitable Demise’s critical strike threshold goes from 35% to 40%.

Sterak's Gage

Patch 7.3
Adjust

Base Stats

  • NewTenacity: 20%

Sterak's Fury

  • Tenacity Removed.
  • Its 20% Tenacity moves from the Sterak’s Fury passive into base stats.

Tear of the Goddess

Patch 7.3
Adjust

Base Stats

  • Price500 → 400
  • Removed5 Ability Haste

Our take

100 gold cheaper, and its 5 Ability Haste is gone.

Searing Crown

Patch 7.3
Removed

Removed

  • Removed in 7.3, alongside the jungle rework.

Surging Scales

Patch 7.3
Removed

Removed

  • Removed in 7.3. Last Stand, Amaranth’s Twinguard and Dead Man’s Plate no longer build from it.

Stinger

Patch 7.3
Removed

Removed

  • Removed in 7.3. Trinity Force now builds from Hearthbound Axe in its place.
Removed

Removed

  • Removed in 7.3. Its Energized role is split across Stormrazor, Rapid Firecannon and Statikk Shiv.

Shimmering Spark

Patch 7.3
Removed

Removed

  • Removed in 7.3. Bami’s Cinder now builds from Heaven’s Circle in its place.

Cloak of Agility

Patch 7.3
Removed

Removed

  • Removed in 7.3. Infinity Edge, Essence Reaver, Bloodthirster and others no longer build from it.

Nashor's Talon

Patch 7.3
Removed

Removed

  • Removed in 7.3. Nashor’s Tooth no longer builds from it, which left it with no use.

Lethal Tempo

Patch 7.3
Adjust
  • Landing basic attacks on enemy champions grants stacking Attack Speed, 8% for melee and 6.4% for ranged, up to 6 stacks for 6 seconds. At max stacks, attacks also fire a bullet that deals adaptive damage, 9 - 30 for melee and 6 - 24 for ranged. Each 1% bonus Attack Speed increases this damage by 1% for melee and 0.67% for ranged.
  • A rework. Ranged champions gain 6.4% Attack Speed per hit, up to 38.4% at 6 stacks. At max stacks each attack also fires a bullet whose damage grows with bonus Attack Speed (0.67% per 1% for ranged).
  • It now rewards stacking Attack Speed from other sources.

Conqueror

Patch 7.3
Adjust
  • Stats granted per stack3–5 Bonus Attack Damage / 4–8 Ability Power (1.25x–1.6x) → 3–5 Bonus Attack Damage / 5–8.33 Ability Power (standardized to 1.667x)

Our take

Ability Power per stack is standardized to 1.667 times the Attack Damage value: the low end rises from 4 to 5 and the high end from 8 to 8.33. The Attack Damage values do not change.

Legend: Haste

Patch 7.3
New
  • Takedowns and killing monsters and minions grant Ability Haste, up to a maximum of 15 Ability Haste, with each stack granting 1.5 Ability Haste.
  • A new rune that replaces Legend: Tenacity. Takedowns and monster and minion kills build stacks worth 1.5 Ability Haste each, up to 15.

Demolish

Patch 7.3
Adjust
  • After hitting a turret with 3 basic attacks, melee champions deal 85 + 28% maximum Health bonus Physical Damage, while ranged champions deal 50 + 20% maximum Health bonus Physical Damage.
  • The bonus damage after 3 basic attacks on a turret is listed: 85 + 28% max Health for melee, 50 + 20% for ranged. It moves in step with the 7.3 turret changes, including Crystalline Overgrowth.
Removed

Removed

  • Removed in 7.3. Riot says it intends to bring it back later.
Removed

Removed

  • Removed in 7.3 and replaced by Legend: Haste.

Smite and Jungle Economy

Patch 7.3
Adjust

Smite Adjustments

  • NewChampions with Smite deal 30-225 (Scale with Level) + 10% Bonus Attack Damage + 12% Ability Power + 20% Bonus Armor + 20% Bonus Magic Resistance + 3% Bonus Health True damage. After you stop attacking, this damage continues up to 2 more times. Champions also heal for 5 - 35 each second, scaling with champion level.
  • RemovedChampions with Smite deal bonus ability and basic attack damage to monsters.
  • NewNon-epic monsters deal 50% damage to champions with Smite.
  • RemovedCasting Smite restores Health.
  • NewKilling a large monster restores 100–260 Health to the killer (scales with monster level, reaching the maximum at level 9).

Jungle Economy Adjustments

  • RemovedMonster gold scaling.
  • Eco Protection adjustments:
  • Champions with Smite gain 1 stack every 20 seconds. Consuming 1 stack when clearing a monster camp grants an additional 45 gold, stacking up to 3 times.
  • Catch-up mechanic: when your team's total gold is below 90% of the enemy team's total gold and your own gold is less than or equal to 95% of your team's average gold, consuming 1 stack grants 70 gold.
  • Jungler minion penalty:
  • Champions with Smite gain 30% - 100% of lane experience, increasing over time once per minute and reaching 100% at 15 minutes.
  • If a jungler gains more than 40% as much gold from lanes as from monsters, gold and experience gained from lanes are reduced by 50%. This effect stacks with the previous rule and is removed at 12 minutes.
  • Lane champion jungling penalty:
  • Champions without Smite gain only 50% - 80% experience from monsters, increasing over time once per minute and reaching 80% at 12 minutes.

Smite Upgrade Rules

  • Initial damage: 600 true damage
  • Upgrade Smite by consuming Eco-system Protection stacks.
  • Consume 8 total stacks.Upgrade to 1000 true damage.
  • Consume 20 total stacks.Upgrade to 1400 true damage.
  • Afterward, gain 1 Eco-system Protection stack every 30 seconds.
  • Gain 5% bonus Movement Speed in the jungle and river, increased to 10% while out of combat.
  • Gain an additional 20 bonus gold from each jungle camp.
  • Jungling is reworked as a whole. Smite now adds true damage that keeps ticking on your target instead of bonus damage to monsters, and the heal moves from casting Smite to killing a large monster, for 100 to 260.
  • Upgrades now spend stacks that build every 20 seconds: 8 stacks in total for 1000 damage, 20 for 1400. Junglers who take too much lane gold and experience are penalized.

Jungle Monsters

Patch 7.3
Adjust

Jungle Monster Rules

  • Monster stat growth no longer increases with time and instead scales with the average level of all champions on the map.
  • Epic jungle monster stats:
  • Elemental Dragons (levels 5 - 15):Health 4900 - 10900, Attack Damage 70, Armor 59 - 119, Magic Resistance 41 - 81
  • Rift Herald (levels 5 - 15):Health 7100 - 11100, Attack Damage 100 - 200, Armor 79 - 139, Magic Resistance 52 - 82
  • Summoned Rift Herald (levels 5 - 15):Health 5300 - 7300, Attack Damage 80 - 130, Armor 54 - 114, Magic Resistance 32 - 62
  • Gold granted when the Summoned Rift Herald charges200 → 50
  • Baron Nashor (levels 9 - 15):Health 14000 - 18500, Attack Damage 280 - 490, Armor 96 - 168, Magic Resistance 56 - 98
  • Basic attacks and abilities that hit enemy champions apply a debuff that reduces Armor and Magic Resistance by 0.5, stacking up to 100 times and lasting 8 seconds. Basic attacks add 1 stack, and abilities add 2 stacks.
  • Energy Surge Attack Damage ratio60% → 30%
  • Corrosive Fluid Attack Damage ratio100% → 50%
  • Sundering Breath Attack Damage ratio200% → 100%
  • Spike Burst Attack Damage ratio100% → 50%
  • Elder Dragon (levels 11 - 15): Health 19000 - 20200, Attack Damage 105, Armor 150 - 170, Magic Resistance 95 - 107
  • Jungle monster stats (levels 1 - 15):
  • Krugs:Health 1300 - 3050, Attack Damage 60 - 172, Armor 40, Magic Resistance 35
  • Mini Krugs:Health 550 - 1560, Attack Damage 20 - 62, Armor 20, Magic Resistance 20
  • Gromp:Health 1800 - 4390, Attack Damage 55 - 160, Armor 40, Magic Resistance 35
  • Blue Sentinel:Health 2200 - 4650, Attack Damage 70 - 210, Armor 40, Magic Resistance 35
  • Red Brambleback:Health 2200 - 4650, Attack Damage 70 - 210, Armor 40, Magic Resistance 35
  • Crimson Raptor:Health 1000 - 2540, Attack Damage 20 - 55, Armor 40, Magic Resistance 35
  • Raptors:Health 500 - 1270, Attack Damage 10 - 24, Armor 20, Magic Resistance 20
  • Greater Murk Wolf:Health 1200 - 3230, Attack Damage 30 - 93, Armor 40, Magic Resistance 35
  • Murk Wolves:Health 600 - 1510, Attack Damage 10 - 31, Armor 20, Magic Resistance 20
  • Rift Scuttler:Health 1500 - 3600, Armor 40, Magic Resistance 40
  • The first spawn has been moved to 1: 30.
  • New jungle monster traits:
  • Krugs, Crimson Raptors, and Greater Murk Wolves deal bonus physical damage equal to 3% of the target's current Health on attack.
  • Gromp, Red Brambleback, and Blue Sentinel deal bonus physical damage equal to 5% of the target's current Health on attack.

Our take

Monster stats now scale with the average champion level rather than game time. Rift Scuttler first spawns at 1:30.

Baron Nashor shreds 0.5 Armor and Magic Resist with each hit (up to 100 stacks), and the gold from a summoned Rift Herald charge drops from 200 to 50.

Turrets

Patch 7.3
Adjust

Crystalline Overgrowth

  • All attackable lane turrets are now affected by Crystalline Overgrowth.
  • Turrets crystallize over time. A champion's first basic attack detonates all accumulated crystals, dealing True Damage.
  • The higher the average level of the attacking team, the higher the crystal detonation damage.
  • Cooldown: After a turret spawns, Crystalline Overgrowth has a 50-second cooldown. Once the cooldown ends, crystals begin to accumulate.
  • Crystalline Overgrowth remains at its minimum damage for 30 seconds, then scales linearly over 160 seconds until reaching its maximum damage, where it remains indefinitely.
  • Minimum damage: 2%–8.7% of the turret's maximum Health (based on the attacking team's level)
  • Maximum damage: 3.3%–18.9% of the turret's maximum Health (based on the attacking team's level)
  • If an enemy champion is near the turret at the 50-second mark, when Crystalline Overgrowth would normally activate, crystal growth is temporarily suppressed and will not appear. Once all enemy champions leave the area, the crystals will begin to appear and "fast-forward" to the stage they would have reached, making up for the suppressed progress. This is intended to prevent Crystalline Overgrowth from suddenly activating in the middle of a push.
  • While the outer turret is still standing, the inner turret and inhibitor turret will not crystallize. Once the outer turret is destroyed, the inner turret begins crystallizing.
  • When no minions are within turret range and the turret's damage reduction is active, the crystals cannot be detonated.

Turret Related Adjustments

Turret Adjustments

  • All Turrets[New] All turrets take 20% increased damage from melee champions.
  • Turret plating distribution: Outer turrets, inner turrets, and inhibitor turrets.
  • Turret plating now persists permanently.
  • Turret plates are tied to Health thresholds. A turret loses 1 plate whenever its Health falls below 90%, 75%, 55%, 30%, and 0%.
  • RemovedWhen an outer/inner turret is destroyed, the corresponding inner/inhibitor turret no longer gains a 30-second shield.
  • RemovedDuring the first 2 minutes of the game, Baron Lane and Mid Lane turrets no longer gain 50 bonus Armor and Magic Resist.
  • RemovedDuring the first 6 minutes of the game, outer turrets no longer gain Armor and Magic Resist based on their remaining Health.
  • RemovedDuring the first 5 minutes of the game, turrets no longer gain bonus stats when multiple enemy champions are within their attack range.
  • NewStarting at 5:00, outer turret Armor, Magic Resistance, and turret plate Gold rewards begin to decay, up to 4 times.Turret plate Gold: -10 every 30 seconds, down to a minimum of 100 Gold
  • Armor and Magic Resist: -15 every 30 seconds, down to a minimum of 0
  • Whenever a turret plate is destroyed, the turret gains 30 Armor and Magic Resist for 20 seconds. Destroying another plate refreshes the duration. During this time, the turret gains an additional 5 Armor and Magic Resist for each enemy champion within 850 range
  • Turret StatsHealthOuter turret: 3000 → 7000
  • Inner turret3000 → 4500
  • Inhibitor turret3200 → 4250
  • [Adjusted] Armor and Magic Resist: 60
  • RemovedGold granted for destroying turrets
  • [Adjusted] Turret Plating and Turret Rewards:Outer turret: 140 Gold per plate, 700 Gold total
  • Inner and inhibitor turrets: 120 Gold per plate, 600 Gold total
  • First turret: 150 bonus Gold
  • Global bounty for destroying an outer turret: 50 Gold per player
  • Global bounty for destroying an inner or inhibitor turret: 25 Gold per player

Our take

Turrets are rebuilt. Outer turret Health rises from 3000 to 7000, and plates now stay for the whole game, falling off as Health drops below 90%, 75%, 55%, 30% and 0%.

The new Crystalline Overgrowth builds crystals on a turret over time that burst as true damage on a champion’s first basic attack — larger the higher the attacking team’s average level, up to 18.9% of the turret’s max Health. Turrets also take 20% more damage from melee champions.

Hand of Baron

Patch 7.3
Adjust

Hand of Baron

  • Melee Minions:Reduced damage from champions: 50% - 70% (11:00 - 25:00)
  • Reduced damage from minions: 80%
  • Attack Damage increase: 10
  • Reduced damage from turrets: 25%
  • Caster Minion:Reduced damage from champions: 50% - 70% (11:00 - 25:00)
  • Reduced damage from minions: 20%
  • Attack Damage increase: 30
  • Reduced damage from turrets: 25%
  • Siege Minions:Reduced damage from champions: 30%
  • Reduced damage from minions: 20%
  • Attack Damage increase: 100
  • Reduced damage from turrets: 25%
  • Cannon Minions:Reduced damage from champions: 30%
  • Reduced damage from minions: 20%
  • Attack Damage increase: 100
  • Reduced damage from turrets: 25%
  • Super Minions:Super Minions are not affected by Hand of Baron.
  • All Minions:Minions empowered by Hand of Baron now have a minimum Movement Speed of 3.3.
  • Empowered minions now gain flat Attack Damage instead of a percentage: 100 for siege and cannon minions, 30 for casters and 10 for melee minions. Super Minions are not affected.

Minions

Patch 7.3
Adjust

Super Minion Aura

  • Super Minions empower nearby minions based on the number of enemy inhibitor turrets destroyed.
  • 1 Turret:35 Armor, 35 Magic Resistance
  • 2 Turrets:35 Armor, 35 Magic Resistance
  • Attack Damage: 15%
  • 3 Turrets:35 Armor, 35 Magic Resistance
  • Attack Damage: 40%
  • RemovedSuper Minions no longer benefit from the Super Minion Aura.

Minion Stats

Super Minions

  • Base Health800 → 1100

Cannon Minions

  • Damage to structuresReaches a maximum of 100% at 23:00 → Fixed at 84%

All Minions

  • NewAll minions deal 60% damage to champions.
  • NewStarting at 5:30, minions gain 25 Movement Speed every 150 seconds, up to 6 times.
  • RemovedStarting at 11:00, minions no longer gain 10% out-of-combat Movement Speed per minute.
  • Minion experience range8 → 10

Minion Push Buffs

  • The team with the higher total level and a turret advantage in the lane gains a Minion Push Advantage:
  • NewBonus damage to minions: (5% + (5% × turret advantage in the lane)) × team average level advantage
  • NewDamage reduction against minions: 1 + (turret advantage in the lane × team average level advantage)

Our take

Minions now deal 60% damage to champions. From 5:30 they gain 25 Movement Speed every 150 seconds, up to 6 times.

Super Minion base Health rises from 800 to 1100, and they empower nearby minions based on how many enemy inhibitor turrets are down.

Critical Strike and Attack Speed

Patch 7.3
Adjust
  • Base Critical Strike Damage175% → 200%
  • Attack Speed cap (attacks per second)2.5 → 3

Our take

Critical Damage is now 200% for every champion. Attack Speed ratios are no longer split between melee and ranged; each champion has its own.

Champions whose abilities scale with crit were adjusted individually to match (see each champion’s entry).

Kaisa

Kai'Sa

Patch 7.3
Adjust

Base Stats

  • Base Attack Damage62 → 59

Second Skin

  • Plasma damage4.5 + 0.5 × level + 15% Ability Power → 4 + 1 × level + 12% Ability Power + current Plasma stacks × (1 + 0.2 × level + 2% Ability Power)
  • Missing Health damage(15 + 2.5% Ability Power)% → (15 + 5% Ability Power)%

Void Seeker

  • Damage30 / 60 / 90 / 120 + 110% Attack Damage + 60% Ability Power → 30 / 60 / 90 / 120 + 130% Attack Damage + 50% Ability Power

Supercharge

  • Movement Speed50% / 55% / 60% / 65% + 80% × item Attack Speed × 50% / 55% / 60% / 65% (item Attack Speed capped at 90% / 99% / 108% / 117%) → 50% / 55% / 60% / 65% + bonus Attack Speed * 50% / 55% / 60% / 65% (maximum 100% / 110% / 120% / 130%)

Killer Instinct

  • Shield75 / 100 / 125 + 100 / 150 / 200% Attack Damage + 75% Ability Power → 100 / 125 / 150 + 80 / 120 / 160% Attack Damage + 100% Ability Power

Our take

She gives up 3 base Attack Damage, and in return Second Skin scales with her current Plasma stacks. The missing-health portion doubles its AP ratio.

Void Seeker leans on Attack Damage and loses 10 points of AP ratio. Supercharge now reads total bonus Attack Speed instead of the Attack Speed from items alone, with a higher cap, so Attack Speed from runes or allies counts too.

Twitch

Twitch

Patch 7.3
Adjust

Base Stats

  • Base Attack Damage54 → 58
  • Attack Damage per Level4.5 → 4

Deadly Venom

  • Damage per stack1 / 2 / 3 / 4 / 5 + 2.5% Ability Power → 1 / 2 / 3 / 4 / 5 + 3% Ability Power
  • RemovedWhen enemy champions reach max poison stacks, Twitch gains 30 / 35 / 40 / 45 / 50% Attack Speed (at levels 1 / 4 / 7 / 10 / 13) for 5 seconds. Reapplying refreshes the duration.

Ambush

  • NewAfter leaving camouflage, Twitch gains 35 / 40 / 45 / 50% bonus Attack Speed for 6 seconds.
  • RemovedFor 3 seconds after leaving camouflage, Twitch's basic attacks apply 2 stacks of Deadly Venom.

Venom Cask

  • Twitch throws a Venom Cask into the target area, granting vision there and slowing enemies inside by 30% / 35% / 40% / 45% + 0.06% × Ability Power. The area lasts 3 seconds and applies 1 stack of Deadly Venom each second to enemies inside.

Contaminate

  • Direct detonation physical damage25 / 35 / 45 / 55 → 30 / 40 / 50 / 60
  • Physical damage per stack20 / 25 / 30 / 35 + 42% bonus Attack Damage + 18% Ability Power → 20 / 25 / 30 / 35 + 35% bonus Attack Damage
  • NewMagic damage per stack: 35% Ability Power
  • NewThis ability can only be cast while a poisoned target is within 1200 units of Twitch.

Spray and Pray

  • Cooldown70 / 65 / 60s → 75 / 70 / 65s
  • Projectile speed60 → 65

Our take

This is a kit rework. The Attack Speed that used to come from maxing poison stacks is gone; instead leaving stealth grants six seconds of it, rewarding him for setting up a position before he strikes.

Venom Cask becomes a thrown zone that grants vision, slows, and applies a stack every second. Contaminate picks up an AP ratio but can only be cast while a poisoned target is within 1200 units.

Lucian

Lucian

Patch 7.3
Adjust

Base Stats

  • Base Attack Damage58 → 60
  • Attack Damage per Level4 → 3.5

Lightslinger

  • Secondary shot damage35% / 50% / 65% Attack Damage → 40% / 50% / 60% Attack Damage

Piercing Light

  • Damage80 / 125 / 170 / 215 + 65 / 85 / 105 / 125% × bonus Attack Damage → 75 / 125 / 175 / 225 + 100% × bonus Attack Damage

The Culling

  • Bullet count22 / 26 / 30 → 20 + 20 × Critical Rate (gain 2 bullets for every 10% Critical Rate) + (Critical Damage-2) × 20 × Critical Rate
  • Damage per bullet20 / 35 / 50 + 25% Attack Damage + 10% Ability Power → 20 / 25 / 30 + 25% Attack Damage + 15% Ability Power

Our take

The Culling's bullet count now scales with Critical Rate and Critical Damage, so stacking crit buys him more shots.

Piercing Light flattens its bonus AD ratio to 100% at every rank: 35 points better at rank 1, 25 points worse at rank 4. Base Attack Damage rises by 2 but per-level growth drops 0.5, leaving him 5 lower at level 15.

Caitlyn

Caitlyn

Patch 7.3
Buff

Base Stats

  • Attack Speed Ratio: 0.625
  • Base Attack Speed: 0.625
  • Base Bonus Attack Speed: 0.28
  • Attack Speed per Level: 0.04
  • Base Attack Damage54 → 60
  • Attack Damage per Level4.5 → 4.2

Headshot

  • Headshot bonus damage(60% - 110%) × Attack Damage + 200 × Critical Rate → (60% - 100%) × Attack Damage + Critical Rate × 100% + (Critical Damage-2) × Critical Rate × 100% × Attack Damage

Piltover Peacemaker

  • Damage60 / 110 / 160 / 210 + 125 / 140 / 155 / 170% Attack Damage → 50 / 100 / 150 / 200 + 125 / 145 / 165 / 185% Attack Damage

Yordle Snap Trap

  • NewHeadshot attacks against enemies trapped by Yordle Snap Trap deal 40 / 90 / 140 / 190 (+30% bonus Attack Damage) bonus physical damage.

90 Caliber Net

  • Slow duration1.5s → 1s

Ace in the Hole

  • Damage200 / 375 / 550 + 200% bonus Attack Damage + 20% target missing Health → (250 / 450 / 650 + 100% bonus Attack Damage + 20% target missing Health) × (1 + Critical Rate × 30% + (Critical Damage - 2) × 30% × Critical Rate)

Our take

Six more base Attack Damage, and both Headshot and Ace in the Hole now read Critical Damage, so crit buys ability damage as well as auto-attack damage.

A Headshot on a trapped enemy adds 190 plus 30% bonus AD at rank 4, making it far more worthwhile to shoot something standing in a trap.

From 7.3 each champion carries their own Attack Speed ratio. Caitlyn sits at 0.625.

Draven

Draven

Patch 7.3
Adjust

Base Stats

  • Attack Damage per Level4.5 → 3.8

League of Draven

  • Bounty80 + (stacks) × 4 → 60 + (stacks) × 3

Spinning Axe

  • Damage45 / 50 / 55 / 60 + 100 / 110 / 120 / 130% → 45 / 50 / 55 / 60 + 80 / 90 / 100 / 110%

Whirling Death

  • Damage falloff per hit8% (minimum 40%) → 5% (minimum 50%)
  • NewEnemy champions hit whose current Health is lower than Draven's current Adoration stacks are executed.

Our take

Whirling Death gains an execute: if an enemy champion it hits has less current Health than Draven's current Adoration stacks, it kills them. Build stacks, then look for the throw.

Damage falloff per hit eases from 8% to 5% and the floor rises from 40% to 50%, so multi-hits keep more of their damage. The bounty drops, though — 80 to 60 base and 4 to 3 per stack.

MissFortune

Miss Fortune

Patch 7.3
Adjust

Love Tap

  • Damage(15 + 40% bonus Attack Damage) × (1 + Critical Rate) → (15 + 40% bonus Attack Damage) × (0.6 + Critical Rate × 0.4)
  • Damage Amp6% - 10.9% (based on level) → 6% - 9.5% (based on level)

Double Up

  • Damage60 / 90 / 120 / 150 + 112 / 120 / 128 / 136% Attack Damage + 35% Ability Power → 60 / 90 / 120 / 150 + 110% Attack Damage + 35% Ability Power
  • Second-hit damage ratio120% → 60% × current Critical Damage
  • Optimized the bounce target-selection rules.

Strut

  • Initial Movement Speed30 / 35 / 40 / 45 → 35 / 40 / 45 / 50
  • Maximum Movement Speed80 / 90 / 100 / 110 → 70 / 80 / 90 / 100

Make It Rain

  • Slow30 / 40 / 50 / 60% → 40% + 0.06% × Ability Power

Bullet Time

  • Barrage damage85% Attack Damage + 20% Ability Power → 20 / 30 / 40 + 60% Attack Damage + 20% Ability Power
  • Critical ratio130% → 130% + (Critical Damage-2) × 0.3

Our take

Love Tap changes how it grows. Critical Rate used to feed the multiplier directly; now it starts at 0.6 and adds 40% of Critical Rate, so even 100% crit no longer doubles it.

Double Up’s second shot moves from a flat 120% to whatever your Critical Damage is, and Bullet Time reads Critical Damage too. Strut gains 5 initial Movement Speed and loses 10 at the cap, so it ramps sooner and peaks lower.

Samira

Samira

Patch 7.3
Adjust

Base Stats

  • Base Attack Damage62 → 60
  • Attack Speed Ratio: 0.658
  • Base Attack Speed: 0.658
  • Base Bonus Attack Speed: 0.14
  • Attack Speed per Level: 0.03
  • Attack Damage per Level4 → 3.5

Daredevil Impulse

  • Movement Speed bonus per Style grade4% → 3% / 3.25% / 3.5% / 3.75% / 4% (based on level)

Flair

  • Damage15 / 20 / 25 / 30 + 100 / 115 / 130 / 145% Attack Damage → 15 / 20 / 25 / 30 + 110% Attack Damage
  • Critical Damagecurrent Critical Damage - 50% → 150% - 165% (based on Critical Damage)
  • New: Flair’s Damage can not trigger Life Steal.

Blade Whirl

  • Bonus Attack Damage ratio80% → 50%

Wild Rush

  • Attack Speed35% / 40% / 45% / 50% → 25% / 30% / 35% / 40%

Inferno Trigger

  • Cooldown8 / 8 / 8 → 6 / 6 / 6
  • Mana cost60 / 30 / 0 → 0 / 0 / 0
  • Damage5 / 20 / 35 + 60% Attack Damage → 20 / 40 / 60 + 40% Attack Damage
  • New: Inferno Trigger’s Damage can now trigger 66.7% Life Steal.

Our take

Inferno Trigger gets cheaper and faster: two seconds off the cooldown at every rank, no mana cost, a higher base and 20 points less AD ratio. Lifesteal now applies to it at 66.7% effectiveness.

In exchange she loses 2 base Attack Damage and 0.5 per level, and Blade Whirl drops 30 points of bonus AD ratio. Flare no longer triggers Lifesteal at all.

Zeri

Zeri

Patch 7.3
Buff

Living Battery

  • Excess Attack Speed to Attack Damage conversion ratio50% → 60%
  • Damage13 / 15 / 17 / 19 / 21 + 105 / 110 / 115 / 120 / 125% Attack Damage → 20 / 24 / 28 / 32 / 36 + 102 / 104 / 106 / 108% / 110% Attack Damage

Burst Fire

  • Damage35 / 60 / 85 / 110 + 55 / 70 / 85 / 100% Attack Damage + 30 / 35 / 40 / 45% Ability Power → 70 / 100 / 130 / 160 + 80% × bonus Attack Damage + 30 / 35 / 40 / 45% Ability Power
  • Slow duration2s → 1.5s

Ultrashock Laser

  • Damage30 / 70 / 110 / 150 + 80% Attack Damage + 40% Ability Power → 60 / 100 / 140 / 180 + 100% Attack Damage + 50% Ability Power
  • Critical Damagecurrent Critical Damage rate → (150% + (Critical Damage rate - 2) × 0.5)

Spark Surge

  • Subsequent damage ratio80 / 85 / 90 / 95% → 85 / 90 / 95 / 100%

Lightning Crash

  • Nova damage150 / 200 / 250 + 70% bonus Attack Damage + 80% Ability Power → 150 / 225 / 300 + 60% bonus Attack Damage + 100% Ability Power
  • Overload duration1.5s → 2.5s
  • Overload extension duration1.5s on non-critical strikes, 4.5s on critical strikes → 2.5s on non-critical strikes, 7.5s on critical strikes
  • Overload lightning Attack Damage ratio25% → 30%
  • Critical Damagecurrent Critical Damage → 150% + (Critical Damage - 2) × 0.5

Our take

This is close to an across-the-board buff. Burst Fire doubles its base damage, and Ultrashock Laser gains both base damage and ratios.

Lightning Crash extends Overcharge from 1.5 to 2.5 seconds and doubles the extension — 7.5 seconds on a crit — which makes it much easier to hold through a fight. The conversion of excess Attack Speed into Attack Damage also rises from 50% to 60%.

Jinx

Jinx

Patch 7.3
Nerf

Base Stats

  • Attack Damage per Level4.5 → 4
  • Super Mega Death Rocket!
  • Cooldown50 / 45 / 40s → 60 / 50 / 40s
  • Damage25 / 35 / 45 + 15% × bonus Attack Damage to 250 / 350 / 450 + 150% × bonus Attack Damage → 25 / 35 / 45 + 12% × bonus Attack Damage to 250 / 350 / 450 + 120% × bonus Attack Damage

Our take

Super Mega Death Rocket! gains 10 seconds of cooldown at rank 1 and 5 at rank 2, with rank 3 unchanged. Its bonus AD ratio falls to 12% at the low end and 120% at the high end.

Attack Damage per level drops from 4.5 to 4 as well, which is 7 less by level 15 and a thinner late-game base.

Akshan

Akshan

Patch 7.3
Adjust

Base Stats

  • Attack Damage per Level5.5 → 4.5

Dirty Fighting

  • Movement Speed40 - 120 (based on level) → 20 - 80 (based on level) × (1 + 100% bonus Attack Speed)

Avengerang

  • Damage10 / 40 / 70 / 100 + 85% Attack Damage → 60 / 110 / 160 / 210 + 70% × bonus Attack Damage
  • Minion damage ratio55 / 70 / 85 / 100% → 50 / 60 / 70 / 80%

Heroic Swing

  • Critical Damage150% → current Critical Damage × 0.7

Comeuppance

  • Damage per bullet(20 / 30 / 40 + 10% Attack Damage) - (80 / 120 / 160 + 40% Attack Damage) → (25 / 35 / 45 + 15% Attack Damage) - (75 / 105 / 135 + 45% Attack Damage)
  • Damage increase from critical-strike stats50% * Critical Rate → 30% × Critical Rate + (Critical Damage - 2) × Critical Rate × 0.3

Our take

Avengerang gains a lot of base damage — 50 at rank 1 and 110 at rank 4. Its AD scaling moves from total to bonus Attack Damage, so early on it leans on the flat numbers.

Comeuppance now reads Critical Damage, and Heroic Swing moves from a flat 150% to 70% of your Critical Damage. Attack Damage per level falls from 5.5 to 4.5 and minion damage is lower too.

Corki

Corki

Patch 7.3
Adjust

Base Stats

  • Attack Damage per Level3 → 2.5

Phosphorus Bomb

  • Damage65 / 125 / 185 / 245 + 125% bonus Attack Damage + 80% Ability Power → 60 / 120 / 185 / 240 + 110% bonus Attack Damage + 100% Ability Power

Gatling Gun

  • Armor and Magic Resistance reduction10 / 14 / 18 / 22 → 12 / 14 / 16 / 18

Missile Barrage

  • Missile bonus Attack Damage ratio70% bonus Attack Damage → 65% bonus Attack Damage
  • Big One bonus Attack Damage ratio140% bonus Attack Damage → 130% bonus Attack Damage

Our take

Gatling Gun flattens its resistance shred: 2 more at rank 1, 4 less at rank 4, so the ceiling on a long burn-down is lower.

Phosphorus Bomb gains 20 points of AP ratio and loses 15 of bonus AD ratio, pushing it toward Ability Power. Missile Barrage loses ratio on both the normal and the Big One missiles, and Attack Damage per level drops 0.5.

Kalista

Kalista

Patch 7.3
Buff

Base Stats

  • Base Attack Damage54 → 57
  • Attack Damage per Level5 → 5.2

Our take

Three more base Attack Damage and 0.2 more per level, which works out to 5.8 higher at level 15. Base stats only this patch.

KogMaw

Kog'Maw

Patch 7.3
Buff

Base Stats

  • Base Attack Damage54 → 58
  • Attack Speed Ratio: 0.665
  • Base Attack Speed: 0.665
  • Base Bonus Attack Speed: 0.2
  • Attack Speed per Level: 0.03

Our take

Four more base Attack Damage. From 7.3 Attack Speed is per champion: Kog’Maw carries a 0.665 ratio, 0.2 base bonus Attack Speed, and 0.03 per level.

Varus

Varus

Patch 7.3
Buff

Base Stats

  • Base Attack Damage54 → 58

Our take

Four more base Attack Damage and nothing else. His abilities are untouched.

Xayah

Xayah

Patch 7.3
Adjust

Base Stats

  • Attack Speed Ratio: 0.658
  • Base Attack Speed: 0.658
  • Base Bonus Attack Speed: 0.22
  • Attack Speed per Level: 0.03
  • Base Attack Damage54 → 60
  • Attack Damage per Level5 → 4.2

Deadly Plumage

  • Attack Speed45 / 50 / 55 / 60% → 40 / 45 / 50 / 55%
  • Additional feather damage ratio20% → 25%
  • Movement Speed25 / 30 / 35 / 40% → 30%

Bladecaller

  • Damage60 / 70 / 80 / 90 + 90% bonus Attack Damage → (70 / 80 / 90 / 100 + 50% bonus Attack Damage) × (1 + 50% × Critical Rate + 50% × (Critical Damage-2) × Critical Rate)

Featherstorm

  • Damage125 / 250 / 375 + 100% bonus Attack Damage → 150 / 250 / 350 + 100% bonus Attack Damage

Our take

Bladecaller now scales with Critical Rate and Critical Damage. Its base damage rises by 10 while the bonus AD ratio falls from 90% to 50%, so it needs crit to reach its old totals.

Deadly Plumage gives up 5 points of Attack Speed and gains 5 on the feather damage, with Movement Speed flattened to 30% at every rank.

Tristana

Tristana

Patch 7.3
Adjust

Base Stats

  • Base Attack Damage54 → 60
  • Attack Damage per Level6 → 5

Rocket Jump

  • Cooldown22 / 19 / 16 / 13 → 22 / 20 / 18 / 16
  • Damage85 / 155 / 225 / 295 + 50% Ability Power → 80 / 120 / 160 / 200 + 80% × bonus Attack Damage + 50% Ability Power
  • Slow effect60% → 50%
  • Slow duration1.5 / 2 / 2.5 / 3s → 2s

Explosive Charge

  • Cooldown15 / 14 / 13 / 12 → 16 / 15 / 14 / 13
  • Passive explosion damage65 / 100 / 135 / 170 + 25% Ability Power → 60 / 90 / 120 / 150 + 25% Ability Power
  • Active explosion damage50 / 75 / 100 / 125 + 75 / 110 / 145 / 180% bonus Attack Damage + 50% Ability Power → (80 / 100 / 120 / 140 + 100% bonus Attack Damage + 50% Ability Power) × (1 + Critical Rate × 40% + (Critical Damage-2) × 40% × Critical Rate)
  • Damage per stack30% → 25%

Buster Shot

  • Damage350 / 450 / 550 + 100% Ability Power → 300 / 350 / 400 + 70%× bonus Attack Damage + 100% Ability Power

Our take

Six more base Attack Damage, and both Rocket Jump and Buster Shot pick up bonus AD ratios, so Attack Damage now feeds her abilities.

Explosive Charge’s active reads Critical Rate and Critical Damage. Against that, Rocket Jump costs 3 more seconds of cooldown at rank 4 and slows less, and Attack Damage per level falls from 6 to 5.

Sivir

Sivir

Patch 7.3
Adjust

Base Stats

  • Base Attack Damage58 → 60
  • Attack Speed Ratio: 0.625
  • Base Attack Speed: 0.625
  • Base Bonus Attack Speed: 0.3
  • Attack Speed per Level: 0.01

Fleet of Foot

  • Movement Speed bonus31 - 45 (based on level) → 55 - 70 (based on level)

Boomerang Blade

  • Damage10 / 30 / 50 / 70 + 75 / 80 / 85 / 90% Attack Damage + 60% Ability Power × 50% × Critical Rate → (70 / 100 / 130 / 160 + 70% × bonus Attack Damage + 60% Ability Power) × (1 + Critical Rate × 40% + (Critical Damage-2) × 40% × Critical Rate)
  • Non-champion damage ratio80% → 75%

Ricochet

  • Damage4 / 6 / 8 / 10 + 15 / 18 / 21 / 24% Attack Damage → 37.5% / 40% / 42.5% / 45% Attack Damage
  • Minion ratio75% → 70%

On the Hunt

  • Initial Movement Speed bonus15% → 15 / 20 / 25%
  • Initial Movement Speed duration10 / 11 / 12 seconds → 8 / 10 / 12 seconds
  • Cooldown reduction ratio30 / 35 / 40% → 20 / 25 / 30%
  • Attack Damage per morale stack2 / 3 / 4 → 2 / 2.5 / 3
  • Re-triggering refreshes Hunt duration.
  • Movement Speed granted on re-trigger25% → 15 / 20 / 25%

Our take

Fleet of Foot gains a lot of Movement Speed: 31–45 by level becomes 55–70, an increase of 24 to 25.

Boomerang Blade gains base damage and now scales with crit, while Ricochet drops its flat damage for a pure AD percentage. Spell Shield’s cooldown refund falls 10 points and the Attack Damage per morale stack is lower.

Vayne

Vayne

Patch 7.3
Buff

Base Stats

  • Base Attack Damage54 → 60

Tumble

  • Damage35 / 45 / 55 / 65% Attack Damage → 50 / 60 / 70 / 80% Attack Damage

Silver Bolts

  • True Damage based on Maximum Health2 / 5 / 8 / 11% → 6 / 7 / 8 / 9%

Final Hour

  • Attack Damage15 / 25 / 35 → 30 / 40 / 50

Our take

Six more base Attack Damage and 15 more points of ratio on Tumble at every rank, while Final Hour nearly doubles its Attack Damage — 35 to 50 at rank 3.

Silver Bolts flattens its max-Health true damage: 4 points more at rank 1 and 2 points less at rank 4, so it is stronger before it is maxed.

Ashe

Ashe

Patch 7.3
Buff

Base Stats

  • Attack Damage per Level2.65 → 4
  • Base Attack Damage58 → 60

Frost Shot

  • Slow effect15 / 17.5 / 20 / 22.5 / 25% (based on level) → 20 / 22.5 / 25 / 27.5 / 30% (based on level)
  • Bonus damage10% + 100% × Critical Rate × (Critical Damage-1) → 100% × Critical Rate + 100% × (Critical Damage-2) × Critical Rate

Ranger's Focus

  • Mana cost50 / 50 / 50 / 50 → 30 / 30 / 30 / 30

Volley

  • Cooldown16 / 13.5 / 11 / 8.5s → 15 / 12 / 9 / 6s
  • Mana cost50 / 50 / 50 / 50 → 65 / 60 / 55 / 50
  • Damage20 / 35 / 50 / 65 + 115% Attack Damage → 70 / 110 / 150 / 190 + 100% bonus Attack Damage

Our take

Attack Damage per level climbs from 2.65 to 4, which is 18.9 more by level 15 — a big change.

Volley gains 50 base damage and a shorter cooldown, with mana now varying by rank. Ranger’s Focus costs 20 less mana, and Frost Shot slows 5 points harder at every level.

Jhin

Jhin

Patch 7.3
Adjust

Base Stats

  • Base Attack Damage58 → 60
  • Attack Damage Growth4.55 → 5

Whisper

  • NewCritical strikes now deal only 80% of normal critical strike damage.
  • Fourth-shot bonus damage to turrets135% / 162% (with Infinity Edge) → 150% / 172.5% (with Infinity Edge)
  • Attack Damage conversion ratiobonus Attack Speed × 30% + Critical Rate × 45% + level × 4.5% → bonus Attack Speed × 30% + Critical Rate × 40% + level × 3%
  • Critical-strike Movement Speed15% + 0.55% × bonus Attack Speed → 14% + 0.44% × bonus Attack Speed

Curtain Call

  • Fourth super shot damage ratio200% → current Critical Damage

Our take

Crit works differently for him now. His critical strikes deal 80% of normal Critical Damage, but the fourth shot hits turrets harder and Curtain Call’s fourth shot moves from a flat 200% to whatever your Critical Damage is.

The conversion into Attack Damage loses 5 points from Critical Rate and 1.5 from level. Base Attack Damage rises 2 and per-level growth 0.45.

Senna

Senna

Patch 7.3
Adjust

Absolution

  • Attack Speed Ratio: 0.4
  • Base Attack Speed: 0.4
  • Base Bonus Attack Speed: 0.6
  • Attack Speed per Level: 0.05
  • Damage based on Current Health1.2%~12% (based on level) → 1%~10% (based on level)
  • Critical Rate gained per 20 Mist15% → 10%
  • NewBasic attacks now deal 90% of normal critical strike damage when they critical strike.

Piercing Darkness

  • Base Damage50 / 90 / 130 / 170 → 50 / 80 / 110 / 140

Dawning Shadow

  • Damage250 / 375 / 500 + 120% bonus Attack Damage + 50% Ability Power → 250 / 400 / 550 + 120% bonus Attack Damage + 70% Ability Power
  • Shield120 / 160 / 200 + 40% Ability Power + Mist × 4 → 120 / 160 / 200 + 50% Ability Power + Mist × 2

Our take

Her critical strikes now deal 90% of normal Critical Damage, and every 20 Mist stacks grant 10% Critical Rate instead of 15%.

Dawning Shadow gains damage and 20 points of AP ratio, but the shield’s Mist coefficient halves from 4 to 2. Piercing Darkness loses 30 base damage at rank 4.

Yasuo

Yasuo

Patch 7.3
Nerf

Way of the Wanderer

  • Excess Critical Rate to Attack Damage conversion ratio0.6 → 0.5
  • Yasuo's basic attacks and (1) ability crits deal 90% of normal critical strike damage.

Last Breath

  • Damage250 / 400 / 550 + 160% bonus Attack Damage → 200 / 350 / 500 + 150% bonus Attack Damage

Our take

The conversion of excess Critical Rate into Attack Damage falls from 0.6 to 0.5, and his critical strikes deal 90% of normal Critical Damage — a give-back for base Critical Damage rising to 200%.

Last Breath loses 50 base damage and 10 points of bonus AD ratio.

Graves

Graves

Patch 7.3
Buff

New Destiny

  • Shotgun Critical Strike Damage rate1.3 → 1.5

Our take

His shotgun’s Critical Damage multiplier rises from 1.3 to 1.5. Combined with base Critical Damage moving to 200%, crit builds scale more cleanly.

Yone

Yone

Patch 7.3
Adjust

Way of the Hunter

  • Excess Critical Rate to Attack Damage conversion ratio0.6 → 0.5
  • Yone's basic attacks and (1) ability crits deal 90% of normal critical strike damage.

Mortal Steel

  • Damage ratio to Jungle Monsters65% → 70%

Spirit Cleave

  • Damage25 / 35 / 45 / 55 + 11 / 12 / 13 / 14% target’s max Health → 20 / 35 / 50 / 65 + 9 / 10 / 11 / 12% target max Health
  • Shield45 + 80% bonus Attack Damage → 40 / 55 / 70 / 85 + 60% bonus Attack Damage

Soul Unbound

  • Stored damage ratio24 / 28 / 32 / 36% → 27.5% / 30% / 32.5% / 35%

Fate Sealed

  • Damage200 / 350 / 500 + 80% Attack Damage → 200 / 375 / 550 + 60% Attack Damage

Our take

Like Yasuo, his excess Critical Rate conversion drops to 0.5 and his critical strikes deal 90% of normal Critical Damage.

Spirit Cleave gains 10 base damage at rank 4 but loses max-Health percentage and shield ratio. Soul Unbound flattens its stored-damage share — 3.5 points more at rank 1, 1 less at rank 4 — and Fate Sealed gains 50 damage at rank 3 while losing 20 points of AD ratio.

Viego

Viego

Patch 7.3
Nerf

Base Stats

  • Base Attack Damage62 → 60
  • Attack Damage Growth4.5 → 4.2

Sovereign's Domination

  • Base heal7% → 5%

Blade of the Ruined King

  • Critical Damage ratio on current Health damagecurrent Critical Damage → current Critical Damage × 80%
  • Critical Damage ratio on second strikecurrent Critical Damage → current Critical Damage × 80%
  • Thrust damage20 / 40 / 60 / 80 ( + 80% Attack Damage) × (1 + 50% × Critical Rate) → 25 / 45 / 65 / 85 ( + 70% Attack Damage) × (1 + 60% × Critical Rate + (Critical Damage-2) × Critical Rate × 60%)

Harrowed Path

  • Attack Speed45 / 50 / 55 / 60% → 35 / 40 / 45 / 50%

Heartbreaker

  • Damage110% Attack Damage - 165% Attack Damage (based on Critical Rate) + target missing Health × (14 / 17 / 20 + 6% bonus Attack Damage)% → 120% Attack Damage × (1 + 50% × Critical Rate + (Critical Damage - 2) × Critical Rate * 50%) + target missing Health × (14 / 17 / 20 + 5% bonus Attack Damage)%

Our take

His crit interactions are pulled back: both the current-Health portion and the second hit of Blade of the Ruined King take only 80% of your Critical Damage, offsetting the higher base.

He loses 2 base Attack Damage and 0.3 per level, Sovereign’s Domination heals 5% instead of 7%, and Harrowed Path gives 10 points less Attack Speed at every rank.

Tryndamere

Tryndamere

Patch 7.3
Adjust

Base Stats

  • Base Attack Damage54 → 64
  • Attack Damage per Level5.5 → 5
  • Armor per Level3.9 → 4.5

Battle Fury

  • RemovedLanding a basic attack on an enemy champion grants 30% Attack Speed for 5 seconds; after the effect ends, it goes on a 6-second cooldown.

Bloodlust

  • Attack Damage7 / 12 / 17 / 22 → 0
  • Bonus Attack Damage per 1% missing Health0.35 / 0.40 / 0.45 / 0.5 → 0.3 / 0.5 / 0.7 / 0.9

Mocking Shout

  • Attack Damage reduction40% → 20 / 40 / 60 / 80%

Spinning Slash

  • Damage80 / 120 / 160 / 200 + 135% bonus Attack Damage + 100% Ability Power → 80 / 120 / 160 / 200 + 100% bonus Attack Damage + 80% Ability Power
  • Targets that trigger the cooldown reduction on critical strikeMinions → Minions, monsters, champion-summoned units, and other units that can be critically struck

Undying Rage

  • RemovedBattle Fury's Attack Speed bonus increases to 45 / 60 / 75%

Our take

Bloodlust’s Attack Speed is gone entirely, and so is the bonus Undying Rage used to add to it. In exchange he gains 10 base Attack Damage and 0.6 Armor per level.

Bloodlust drops its flat Attack Damage and instead scales per 1% missing Health by rank — 0.5 to 0.9 at rank 4 — so it pays off once he is hurt. Mocking Shout’s Attack Damage reduction also splits by rank, reaching 80% at rank 4.

Olaf

Olaf

Patch 7.3
Adjust

Base Stats

  • Base Health690 → 660
  • Attack Speed Ratio: 0.694
  • Base Attack Speed: 0.694
  • Base Bonus Attack Speed: 0.06
  • Attack Speed per Level: 0.0326
  • Health per Level112 → 140

Undertow

  • Bonus Attack Damage ratio120% → 105%

Ragnarok

  • Armor and Magic Resistance increase25 / 35 / 45 → 15 / 25 / 35

Our take

He loses 30 base Health but gains Health per level, 112 to 140, which leaves him roughly 360 Health higher at level 15 — weaker early, sturdier late.

Undertow loses 15 points of bonus AD ratio and Ragnarok grants 10 less Armor and Magic Resist at every rank.

Volibear

Volibear

Patch 7.3
Adjust

The Relentless Storm

  • Damage11 - 80 (based on level) + 40% Ability Power → 12 - 68 (based on level) + 40% Ability Power

Our take

The Relentless Storm flattens its damage: 1 more at level 1, 12 less at level 15, so the ceiling is lower.

Nerf

Snowball Barrage

  • Removed: Damage modifier against monsters: 150%

Our take

Snowball Barrage loses its 150% damage modifier against monsters, so its clear now runs on raw numbers. Paired with the Smite changes in 7.3, that reshapes how he moves through the jungle.

Zed

Zed

Patch 7.3
Nerf

Razor Shuriken

  • Removed: Damage modifier against monsters: 80%

Shadow Slash

  • Removed: Damage modifier against monsters: 60%

Our take

Both monster damage modifiers are gone — 80% on Razor Shuriken and 60% on Shadow Slash. How much of his jungle clear comes back depends on the Smite changes.

Ezreal

Ezreal

Patch 7.3
Adjust

Base Stats

  • Base Attack Damage58 → 60

Mystic Shot

  • Cooldown4.5/4/3.5/3s → 5.5/5/4.5/4s
  • Damage50 / 85 / 120 / 155 + 135% Attack Damage + 30% Ability Power → 25 / 55 / 85 / 115 + 135% Attack Damage + 30% Ability Power
  • Cooldown refundreduces the cooldown of all other abilities except [Mystic Shot] → reduces the cooldown of all abilities

Trueshot Barrage

  • Cooldown70 / 65 / 60s → 80 / 70 / 60s
  • Damage350 / 500 / 650 + 100% bonus Attack Damage + 90% Ability Power → 300 / 500 / 700 + 100% bonus Attack Damage + 100% Ability Power

Our take

Mystic Shot loses base damage and gains cooldown — 25 less and a second longer at rank 1. In exchange, the cooldown refund now applies to Mystic Shot itself, so landing it repeatedly is the point.

Trueshot Barrage gains 50 damage and 10 points of AP ratio at rank 3, while ranks 1 and 2 get worse. It pays off once maxed.

Yunara

Yunara

Patch 7.3
Nerf

Vow of the Lands

  • Critical bonus damage10% (gain 10% per 100 Ability Power) → 8% (gain 8% per 100 Ability Power)

Cultivation of Spirit

  • Bonus Attack Speed22.5% / 35% / 47.5% / 60% → 25% / 35% / 45% / 55%

Our take

Her bonus damage on crit falls from 10% to 8%, and the growth per 100 Ability Power drops by the same amount. Discipline flattens its bonus Attack Speed: 2.5 points more at rank 1, 5 points less at rank 4.

What the Patch Archive Covers

675 recorded changes across 29 versions, from 6.3 through to the current 7.3a. It is built for tracking how often a single champion has been buffed or nerfed.

Some patches move far more than others

The largest is 7.2 with 175 entries — the patch that rebuilt boots and introduced tier 3. Others run to a handful of lines, so the version numbers alone say nothing about how much the meta shifted.

Of the 675 entries, 231 are champion changes. The rest cover items and runes, ARAM and Arena tuning, ranked seasons and system-level work.

What the meta prediction is worth

Selecting a version also brings up a meta prediction for that patch, 29 versions in all. It is an AI-written read rather than measured data; the tier list is where you check what the win rates actually did.

Counts reflect the patch data bundled with this site. A new patch takes a short while to appear.

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Tier, win rate, pick rate and ban rate are based on the official China-server statistics (League of Legends: Wild Rift (China) official stats, as of 2026-10-13). Patch timing may differ from the global version.

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