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Kai'Sa splash art

Daughter of the Void

Kai'Sa Build

DifficultyMedium
Role
MarksmanAssassin
Lane
Duo

Roles and difficulty from the global official site, lane from the China-server official site

Kai'Sa Win Rate, Pick Rate, Ban Rate & Tier

Duo
Rank tierWin RatePick RateBan RateTier
All ranks51.5%10.6%#70.6%A
Diamond+49.9%13.9%#40.4%S
Master+49.7%15.0%#30.4%S
Challenger48.8%19.5%#10.7%OP
Rift Apex50.3%22.3%#10.8%OP

The tier list shows Master+ figures by default.

Popular Kai'Sa builds in game

Taken from the in-game loadout screen as of 2026-10-07. The pick count and win rate are shown exactly as the game reports them.

Build 1DuoWin rate 54.36%Picks 6,824

Amaranth's Twinguard added to hold up in long fights

When enemies get close to you and your fights with them tend to drag on

Compared with build 2, the difference is Amaranth's Twinguard in place of Nashor's Tooth. It gives +300 Max Health, +50 Armor and +50 Magic Resistance, covering both physical and magic damage. While in combat with enemy champions, you gain 1 Endurance stack each second, up to 5 stacks. At max stacks, you gain 20% Tenacity and 30% Armor and Magic Resistance until you leave combat. That makes you harder to take down when enemies stay on top of you.

Build 2DuoWin rate 53.97%Picks 14,523

Nashor's Tooth added for more Attack Speed and Ability Power

When enemies have trouble reaching you and you can keep landing basic attacks

Compared with build 1, the difference is Nashor's Tooth in place of Amaranth's Twinguard. It gives +80 Ability Power, +50% Attack Speed and +15 Ability Haste. Its Gnaw passive makes basic attacks deal 15 + 20% bonus Ability Power magic damage on hit. Build 2 totals +150 Ability Power and +225% Attack Speed, above build 1's +70 Ability Power and +175% Attack Speed. Without the Max Health, Armor and Magic Resistance of Amaranth's Twinguard, this build suits attacking from a spot enemies have trouble reaching.

The commentary is AI-written. It is cross-checked against this site’s item data and the official lane assignments before publishing.

Skill Order (Lv 1 - 15)

1
3
2
1
Ult
1
1
3
Ult
3
3
2
Ult
2
2

Prioritize your core damage skill first, then level the one that boosts your mobility.

Kai'Sa Strengths

  • ✓Power spikes in the mid game as items evolve her skills.
  • ✓Long-range engages with her Ult and high mobility.
  • ✓Flexibility to build AD or AP depending on the team comp.

Kai'Sa Weaknesses

  • ×Short base range makes her easy to poke early
  • ×Skill 1 missiles scatter when enemies hide among minions, lowering damage
  • ×Cannot reach her real potential until the first skill evolution

Kai'Sa Early Game

Your short range makes the early game rough, so farm patiently. Skill 1 deals far more damage when every missile hits an isolated enemy. Do not miss the chance to dump your burst when your support lands CC.

Kai'Sa Mid Game

Once Skill 1 evolves, your wave clear and 1v1 power rise sharply. When you spot an isolated carry, dive onto them with your Ult and finish them, much like an assassin.

Kai'Sa Late Game

With evolved Skill 3 stealth you can slip enemy focus while keeping up high DPS as the team's carry. Landing Skill 2 from the fog of war and following with a long-range Ult dive can swing the game when it connects.

Kai'Sa Teamfights

The default is to melt the frontline first. The real opening comes when the enemy backline slips up. Dive the carry with your Ult, burst them down, and disengage with your Skill 3 stealth.

⚠️ Common Mistakes

Diving alone into the middle of the enemy team with Ult

Unlocking your Ult (Killer Instinct) at level 5 does not mean you can dive 1v5 on the strength of the shield. That is very dangerous. Follow your team's CC or engage, dash to a safe angle beside an isolated carry, and secure the kill from there.

Kai'Sa Combos

Burst Combo

Apply Plasma with Skill 2 and dash in with Ult. Detonate the stacks with Skill 1 and autos, then reposition with Skill 3.

2
Ult
1
AA
3

Isolated Skill 1 Combo

Approach invisible with Skill 3, then land every missile from Skill 1 on an isolated enemy.

3
AA
1
2
AA

Kai'Sa Skills

This skill table was checked against the in-game text on 2026-08-15. Changes from 7.3 have been applied from the official patch notes.

Second Skin
Passive

Second Skin

Living Weapon: Kai'Sa's abilities evolve upon fully upgrading an item.

Caustic Wounds: Kai'Sa's attacks stack Plasma for 4 seconds and deal bonus magic damage (4 + 1 × level + 12%AP + current Plasma stacks × (1 + 0.2 × level + 2%AP)). Plasma detonates at 5 stacks, dealing bonus magic damage equal to 15% (15% + 0.05%AP) of their missing HP.
Nearby allies apply 1 stack to champions they Immobilize.

Plasma detonations deal a max of 400 damage to monsters.
Icathian Rain
Skill 1

Icathian Rain

⏳ 9s
Launches 6 missiles that split evenly among nearby enemies, each dealing 40 physical damage (40 + 50% bonus AD + 30%AP). Additional hits on champions or monsters deal 25% damage.

Living Weapon: Fires 12 missiles.

Minions below 35% HP take 150% damage.
Monsters take 50% damage instead.
DetailsLVL 1LVL 2LVL 3LVL 4
Cooldown9876
Base Damage406080100
Void Seeker
Skill 2

Void Seeker

⏳ 20s
Fires a blast that reveals the first enemy hit, adds 2 Plasma stacks, and deals magic damage (30 + 130%AD + 50%AP).

Living Weapon: Adds 3 stacks and refunds 70% Cooldown on champion hits.
DetailsLVL 1LVL 2LVL 3LVL 4
Cooldown20181614
Cost60657075
Base Damage306090120
Supercharge
Skill 3

Supercharge

⏳ 16s
Charges up for 1 second(s), gaining 50% Movement Speed (50% + 50% of bonus Attack Speed, up to 100%). For 4 second(s) after charging, gain 40% Attack Speed.

Living Weapon: Grants invisibility during the charge up.

Attacks reduce Supercharge's Cooldown by 0.5 second(s).
Charge time and Movement Speed scale with Attack Speed.
DetailsLVL 1LVL 2LVL 3LVL 4
Cooldown16141210
MS50%55%60%65%
AS40%50%60%70%
MS Cap100%110%120%130%
Killer Instinct
Ult

Killer Instinct

⏳ 80s
Dash to a location near an enemy champion marked by Plasma, gaining a shield that absorbs damage (100 + 80%AD + 100%AP) for 2 seconds.
DetailsLVL 1LVL 2LVL 3
Cooldown807060
Shield100125150
AD80%120%160%

Kai'Sa Base Stats

League of Legends: Wild Rift (China) official champion library (patch 7.3, as of 2026-09-23), with the official global patch notes applied up to 7.3a

Official ratings
Damage3/3
Survivability1/3
Utility1/3
Difficulty2/3

A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.

1
Health600LV15 2392
Mana435LV15 1009
Attack Damage59LV15 108
Armor35LV15 91
Magic Resist30LV15 49.6
Movement Speed340

Critical damage is 200% for every champion. These figures exclude items and runes.

Kai'Sa Patch History

Adjust

Base Stats

  • Base Attack Damage62 → 59

Second Skin

  • Plasma damage4.5 + 0.5 × level + 15% Ability Power → 4 + 1 × level + 12% Ability Power + current Plasma stacks × (1 + 0.2 × level + 2% Ability Power)
  • Missing Health damage(15 + 2.5% Ability Power)% → (15 + 5% Ability Power)%

Void Seeker

  • Damage30 / 60 / 90 / 120 + 110% Attack Damage + 60% Ability Power → 30 / 60 / 90 / 120 + 130% Attack Damage + 50% Ability Power

Supercharge

  • Movement Speed50% / 55% / 60% / 65% + 80% × item Attack Speed × 50% / 55% / 60% / 65% (item Attack Speed capped at 90% / 99% / 108% / 117%) → 50% / 55% / 60% / 65% + bonus Attack Speed * 50% / 55% / 60% / 65% (maximum 100% / 110% / 120% / 130%)

Killer Instinct

  • Shield75 / 100 / 125 + 100 / 150 / 200% Attack Damage + 75% Ability Power → 100 / 125 / 150 + 80 / 120 / 160% Attack Damage + 100% Ability Power

Our take

She gives up 3 base Attack Damage, and in return Second Skin scales with her current Plasma stacks. The missing-health portion doubles its AP ratio.

Void Seeker leans on Attack Damage and loses 10 points of AP ratio. Supercharge now reads total bonus Attack Speed instead of the Attack Speed from items alone, with a higher cap, so Attack Speed from runes or allies counts too.

Adjust

Killer Void

  • Maximum landing radius around a valid target4 → 5.5

Our take

Kai'Sa's ultimate is built to work on offence and defence alike, but in practice it was cast for the shield far more often than anything else. The extra 1.5 of landing radius lets her choose where she comes down after the dash, making it far easier to slide straight into a kite or peel off toward her own team. It turns the ultimate from a one-way commitment into something she can reposition out of.

Kai'Sa Skins

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Tier, win rate, pick rate and ban rate are based on the official China-server statistics (League of Legends: Wild Rift (China) official stats, as of 2026-10-13). Patch timing may differ from the global version.

Strategy and build write-ups are this site's own commentary.

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