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Zeri splash art

The Spark of Zaun

Zeri Build

DifficultyMedium
Role
Marksman
Lane
Duo

Roles and difficulty from the global official site, lane from the China-server official site

Zeri Win Rate, Pick Rate, Ban Rate & Tier

Duo
Rank tierWin RatePick RateBan RateTier
All ranks51.2%1.1%#220.1%C
Diamond+49.4%1.2%#220.0%C
Master+49.1%1.3%#220.0%C
Challenger47.1%1.8%#220.0%C
Rift Apex49.2%2.5%#210.0%C

The tier list shows Master+ figures by default.

Popular Zeri builds in game

Taken from the in-game loadout screen as of 2026-10-07. The pick count and win rate are shown exactly as the game reports them.

Skill Order (Lv 1 - 15)

1
3
2
1
Ult
1
1
3
Ult
3
3
2
Ult
2
2

Max Skill 1 first as your main damage source, then Skill 3 as the core of your mobility.

Zeri Strengths

  • ✓High mobility during Ult that is hard to catch
  • ✓Unique traversal over walls with Skill 3
  • ✓Sustained AoE damage across the enemy team

Zeri Weaknesses

  • ×Auto-attack (Passive) is a skillshot that needs precise aim
  • ×Low early damage and a long defensive laning phase
  • ×Mobility is everything; slows and CC shut her down

Zeri Early Game

Your early damage is modest, so farm safely using Skill 1's longer range. Firing Skill 2 through walls gives vision and light poke at the same time. That is how you get through the early game.

Zeri Mid Game

Once your core items come in, Zeri's mobility really starts to matter. When an ally's gank or a skirmish is brewing, use the Skill 3 wall-grind to arrive before anyone else. Pick up the kills there and speed up the snowball.

Zeri Late Game

The late game belongs to Zeri. Your DPS and kiting let you run circles around the enemy. Keep your Ult stacks up, dodge enemy skills, and keep dealing damage.

Zeri Teamfights

Teamfights revolve around high-speed kiting once Ult is active. Start by kiting back and chipping the enemy frontline. The moment their formation breaks, use Skill 3 along a wall to dive the backline.

⚠️ Common Mistakes

Wasting Skill 3 (Spark Surge) without a wall

Zeri's biggest weapon is the long wall dash from Skill 3. Avoid spending it in open ground just for a little damage, because it leaves you with no way out of a gank or a hard engage. Even in level 5 teamfights, stay near terrain so you can always escape or chase through a wall.

Zeri Combos

Basic Trade

Slow with Skill 2, reposition with Skill 3, then rapid-fire Skill 1.

2
3
1
AA

Zeri Skills

This skill table was checked against the in-game text on 2026-08-15. Changes from 7.3 have been applied from the official patch notes.

Living Battery
Passive

Living Battery

Fires a burst of 6 rounds in the target direction, dealing physical damage (20 + 102%AD) to the first enemy hit.
Zeri's Attack Speed is capped at 1.5 attacks per second. 60% of Attack Speed in excess of the cap is converted into bonus AD.
Electrocute!
Skill 1

Electrocute!

⏳ 7.5s
Zaps target location, dealing magic damage (70 + 80% bonus AD + 30%AP) and applying a 14% slow effect that decays over 1.5 second(s).
If this ability kills an enemy, it refunds 50% of its cooldown and 100% of its Mana cost.
DetailsLVL 1LVL 2LVL 3LVL 4
Cooldown7.564.53
Base Damage70100130160
Slow14%18%22%26%
AP30%35%40%45%
Bonus AD80%80%80%80%
Ultrashock Laser
Skill 2

Ultrashock Laser

⏳ 12s
Fires an electric pulse that deals physical damage (60 + 100%AD + 50%AP) to the first enemy hit and slows them by 30% for 2 second(s).
If the pulse hits a wall, it expands into a long range laser, dealing the same damage and slow effect to enemies in the area and Critically Striking champions and monsters for 150% + (Critical Damage - 2) × 0.5 damage.
DetailsLVL 1LVL 2LVL 3LVL 4
Cooldown1211109
Base Damage60100140180
Slow30%35%40%45%
Spark Surge
Skill 3

Spark Surge

⏳ 22s
Dashes a short distance and builds up Electrocute! for 6 second(s), empowering the next 3 attacks to pierce, dealing 20 bonus magic damage (20 + 10% bonus AD + 20%AP) to the first target hit (increased by up to 100% based on her Critical Rate) and 85% damage to targets struck after the first.
Hitting an enemy champion with an attack or ability reduces this ability's cooldown by 0.5 second(s). Critical Strikes reduce the cooldown by 1.5 second(s) instead.
Zeri vaults over any terrain she touches, greatly extending the dash range.
DetailsLVL 1LVL 2LVL 3LVL 4
Cooldown2219.51714.5
Damage Ratio85%90%95%100%
Base Damage20232629
Lightning Crash
Ult

Lightning Crash

⏳ 70s
Discharges a nova of electricity, dealing 150 magic damage (150 + 60% bonus AD + 100%AP) to nearby enemies.
Upon hitting an enemy champion, she gains 10% Movement Speed and a 30% Attack Speed bonus that can bypass her Attack Speed cap for 5 second(s).
During this time, her attack becomes a faster triple shot that chains to nearby enemies to deal physical damage (30%AD). Critical Strikes during this time deal 150% + (Critical Damage - 2) × 0.5 damage.
Hitting an enemy champion with an ability or attack extends this ability's duration and adds 1 stack(s) of Overcharge for 2.5 second(s). Critical Strikes add 2 additional stack(s). Each stack grants 0.5% Movement Speed.
DetailsLVL 1LVL 2LVL 3
Cooldown706560
Base Damage150225300

Zeri Base Stats

League of Legends: Wild Rift (China) official champion library (patch 7.3, as of 2026-09-23), with the official global patch notes applied up to 7.3a

Official ratings
Damage3/3
Survivability1/3
Utility1/3
Difficulty2/3

A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.

1
Health600LV15 2504
Mana380LV15 1080
Attack Damage58LV15 114
Armor31LV15 101
Magic Resist32LV15 60
Movement Speed335

Critical damage is 200% for every champion. These figures exclude items and runes.

Zeri Patch History

Buff

Living Battery

  • Excess Attack Speed to Attack Damage conversion ratio50% → 60%
  • Damage13 / 15 / 17 / 19 / 21 + 105 / 110 / 115 / 120 / 125% Attack Damage → 20 / 24 / 28 / 32 / 36 + 102 / 104 / 106 / 108% / 110% Attack Damage

Burst Fire

  • Damage35 / 60 / 85 / 110 + 55 / 70 / 85 / 100% Attack Damage + 30 / 35 / 40 / 45% Ability Power → 70 / 100 / 130 / 160 + 80% × bonus Attack Damage + 30 / 35 / 40 / 45% Ability Power
  • Slow duration2s → 1.5s

Ultrashock Laser

  • Damage30 / 70 / 110 / 150 + 80% Attack Damage + 40% Ability Power → 60 / 100 / 140 / 180 + 100% Attack Damage + 50% Ability Power
  • Critical Damagecurrent Critical Damage rate → (150% + (Critical Damage rate - 2) × 0.5)

Spark Surge

  • Subsequent damage ratio80 / 85 / 90 / 95% → 85 / 90 / 95 / 100%

Lightning Crash

  • Nova damage150 / 200 / 250 + 70% bonus Attack Damage + 80% Ability Power → 150 / 225 / 300 + 60% bonus Attack Damage + 100% Ability Power
  • Overload duration1.5s → 2.5s
  • Overload extension duration1.5s on non-critical strikes, 4.5s on critical strikes → 2.5s on non-critical strikes, 7.5s on critical strikes
  • Overload lightning Attack Damage ratio25% → 30%
  • Critical Damagecurrent Critical Damage → 150% + (Critical Damage - 2) × 0.5

Our take

This is close to an across-the-board buff. Burst Fire doubles its base damage, and Ultrashock Laser gains both base damage and ratios.

Lightning Crash extends Overcharge from 1.5 to 2.5 seconds and doubles the extension — 7.5 seconds on a crit — which makes it much easier to hold through a fight. The conversion of excess Attack Speed into Attack Damage also rises from 50% to 60%.

Buff

Base Stats

  • AD per level3.5 → 4

Living Battery

  • AD ratio104/108/112/116/120% → 105/110/115/120/125%

Spark Surge

  • Cooldown24/21.5/19/16.5s → 22/19.5/17/14.5s

Our take

Zeri gains 0.5 more AD per level and Living Battery's ratio now tops out at 125%. Since her damage comes from a steady stream of shots, extra AD feeds directly into her sustained output. Spark Surge returns 2s sooner at every rank, so she can cross walls and reposition far more often. Adjusting her stance mid-trade becomes easier, which cuts down on the moments where she simply gets caught.

Buff

Base Stats

  • Base AD54 → 58

Spark Surge

  • Cooldown: reduced

Our take

Zeri gains on damage and mobility at the same time. Base AD moving from 54 to 58 steadies her last-hitting and her lane trades. The shorter cooldown on Spark Surge gives her more uses for both stepping in and getting out, so being caught out of position is easier to recover from.

Zeri Skins

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Tier, win rate, pick rate and ban rate are based on the official China-server statistics (League of Legends: Wild Rift (China) official stats, as of 2026-10-13). Patch timing may differ from the global version.

Strategy and build write-ups are this site's own commentary.

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