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Ekko splash art

the Boy Who Shattered Time

Ekko Build

DifficultyHigh
Role
AssassinMage
Lane
MidJungle

Roles and difficulty from the global official site, lane from the China-server official site

Ekko Win Rate, Pick Rate, Ban Rate & Tier

Jungle
Rank tierWin RatePick RateBan RateTier
All ranks55.6%4.4%#151.5%B
Diamond+53.5%6.8%#92.8%A
Master+53.3%7.3%#73.2%S
Challenger53.5%8.4%#24.0%S
Rift Apex52.7%9.2%#24.6%S
Mid
Rank tierWin RatePick RateBan RateTier
All ranks52.4%4.5%#141.5%B
Diamond+51.3%5.1%#142.8%B
Master+50.9%5.1%#133.2%B
Challenger50.3%5.0%#154.0%A
Rift Apex50.1%4.1%#184.6%B

The tier list shows Master+ figures by default.

Skill Order (Lv 1 - 15)

1
3
2
1
Ult
1
1
3
Ult
3
3
2
Ult
2
2

Max Skill 1 first as your wave clear and primary damage source.

Ekko Strengths

  • ✓High mobility and burst damage
  • ✓Ult that undoes a fatal mistake

Ekko Weaknesses

  • ×Fragile when locked down by CC
  • ×Needs setup to land the Skill 2 stun

Ekko Early Game

Early on, use Skill 1 (Timewinder) to clear waves and poke, and proc the three-hit Passive quickly to win trades. Survivability rises a lot once you unlock Ult at Level 5, so play carefully until then.

Ekko Mid Game

Use your mobility to push side lanes quickly, then rejoin your team while the enemy is busy answering and force fights with a numbers advantage. Skill 2 (Parallel Convergence) set up from out of vision is an unseen threat to the enemy.

Ekko Late Game

Disrupt the map with split pushing while watching for an opening to one-shot an enemy carry. While Ult is available, you can afford to take aggressive risks.

Ekko Teamfights

Place Skill 2 deep in the enemy side or in the middle of the fight, then dive their backline behind its shield and AoE stun. If it looks at all dangerous, do not get greedy; rewind with Ult and get out.

⚠️ Common Mistakes

Holding Ult (Chronobreak) too long

Holding your Level 5 Ult until the last moment to land the biggest damage is risky. You can get chained by CC and die without ever casting it. Ekko is an assassin and very fragile. Once you dive in and draw the enemy's cooldowns and focus, do not push your luck; use Ult and get back out alive.

Ekko Combos

Basic Trade

Slow with Skill 1, then close the gap with Skill 3 to trigger the passive.

1
3
AA

Stun Combo

Move inside the zone from Skill 2 while dashing in with Skill 3, stun, then damage.

2
3
AA
1
AA

Ekko Skills

Z-Drive Resonance
Passive

Z-Drive Resonance

Every third attack or damaging ability against the same target deals an additional 30 magic damage (30 + 80%AP). If the target was a champion, Ekko gains 40%(Lv) Movement Speed for 2.5 seconds.

Deals 120% damage to monsters.
Cannot affect the same target for 5 seconds.
Timewinder
Skill 1

Timewinder

⏳ 8s
Throws a temporal device, dealing 90 magic damage (90 + 30%AP). On hitting a champion or the distance limit, it expands into a field that slows by 30%. The device then returns to Ekko, dealing 70 magic damage(70 + 60%AP).
Deals 115% damage to monsters.
DetailsLVL 1LVL 2LVL 3LVL 4
Cooldown87.576.5
Cost50607080
First Damage90110130150
Second Damage70105140175
Slow30%40%50%60%
Parallel Convergence
Skill 2

Parallel Convergence

⏳ 20s
Passive: Attacks against low HP targets deal an additional 3% missing HP magic damage (3% + 0.025%AP).

Active: Launches a chronosphere that lasts 1.5 seconds, slowing by 40%. If Ekko enters the sphere, it detonates, stunning for 2.25 seconds and granting Ekko a shield that absorbs 70 damage (70 + 150%AP) for 2 seconds.
DetailsLVL 1LVL 2LVL 3LVL 4
Cooldown20181614
Cost35404550
Shield70100130160
Phase Dive
Skill 3

Phase Dive

⏳ 9.5s
Dashes in a target direction. Ekko's next attack within 3 seconds gains 250 range and causes Ekko to blink to his target and deal an additional 60 magic damage (60 + 40%AP).
DetailsLVL 1LVL 2LVL 3LVL 4
Cooldown9.58.57.56.5
Cost45505560
Base Damage6090120150
Chronobreak
Ult

Chronobreak

⏳ 80s
Becomes untargetable and returns to his position 3.5 seconds ago and heals for 150 (150 + 50%AP), increased by 3% per 1% of HP lost within 3.5 seconds.

Upon arrival, Ekko deals 200 magic damage (200 + 150%AP) to nearby enemies.
DetailsLVL 1LVL 2LVL 3
Cooldown806040
Heal150200250
Base Damage200350500

Ekko Base Stats

League of Legends: Wild Rift (China) official champion library (patch 7.3, as of 2026-09-23), with the official global patch notes applied up to 7.3a

Official ratings
Damage3/3
Survivability1/3
Utility2/3
Difficulty3/3

A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.

1
Health650LV15 2414
Mana390LV15 1188
Attack Damage58LV15 108.4
Armor40LV15 96
Magic Resist38LV15 66
Movement Speed350

Critical damage is 200% for every champion. These figures exclude items and runes.

Ekko Patch History

Buff

Z-Drive Resonance

  • Damage AP ratio70% → 80%

Parallel Convergence

  • Missing HP ratio(2% + 0.015% AP) → 3% + 0.025% AP

Our take

Z-Drive Resonance carries 10% more AP, so the burst that lands once Ekko has stacked hits on a target is noticeably heavier. Parallel Convergence gains both a bigger flat share of missing HP and a better AP ratio, speeding up how quickly he closes out wounded enemies and chews through high-HP frontliners. Both scale with the AP he buys, which makes committing him into a teamfight more worthwhile.

Ekko Skins

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Tier, win rate, pick rate and ban rate are based on the official China-server statistics (League of Legends: Wild Rift (China) official stats, as of 2026-10-13). Patch timing may differ from the global version.

Strategy and build write-ups are this site's own commentary.

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