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Lee Sin splash art

the Blind Monk

Lee Sin Build

DifficultyMedium
Role
FighterAssassin
Lane
Jungle

Roles and difficulty from the global official site, lane from the China-server official site

Lee Sin Win Rate, Pick Rate, Ban Rate & Tier

Jungle
Rank tierWin RatePick RateBan RateTier
All ranks47.2%14.7%#210.2%S
Diamond+46.1%12.5%#16.7%S
Master+46.2%12.1%#16.2%S
Challenger47.5%12.6%#16.6%S
Rift Apex47.9%12.5%#19.0%S

The tier list shows Master+ figures by default.

Popular Lee Sin builds in game

Taken from the in-game loadout screen as of 2026-10-07. The pick count and win rate are shown exactly as the game reports them.

Build 1JungleWin rate 51.75%Picks 42,797

Cleanse crowd control and add Magic Resistance to outlast fights

When the enemy team brings a lot of crowd control and magic damage

Mercurial Scimitar's active removes all crowd control from you and makes you immune to crowd control for 0.25s. It cannot be used while airborne or knocked back, and has a 60s cooldown. Death's Dance stores part of the physical and magic damage you take, and you take it as true damage over 3 seconds instead. If a champion you damaged within the last 3 seconds dies, the remaining stored damage is cleansed and you heal for 90% of your bonus Attack Damage. Build 1 totals +40 Magic Resistance and +12% Lifesteal, and build 2 has neither.

Build 2JungleWin rate 51.59%Picks 10,292

Shred shields and keep Guardian Angel as insurance

When the enemy team has little crowd control and someone who uses shields

Serpent's Fang reduces any shields an enemy champion gains for 3 seconds after you damage them. Armor Penetration totals +35% and +15, more than the +35% of build 1. Upon taking lethal damage, Guardian Angel puts you in stasis for 4 seconds and then revives you with 50% of your base HP (180s cooldown). Immortal Treads add 5% bonus damage while you are above 50% HP. Unlike build 1, this build has no Magic Resistance and no item that removes crowd control.

The commentary is AI-written. It is cross-checked against this site’s item data and the official lane assignments before publishing.

Skill Order (Lv 1 - 15)

1
2
3
1
Ult
1
1
2
Ult
2
2
3
Ult
3
3

Prioritize the skill central to your mobility and burst damage first, then level the one that provides a shield and sustain.

Lee Sin Strengths

  • ✓Early 1v1 and ganking power among the best in the game.
  • ✓High mobility using Skill 2 (Safeguard) and ward jumps.
  • ✓Ult 'Insec' kicks that deliver enemy carries to your team.

Lee Sin Weaknesses

  • ×High mechanical demands where execution shows directly
  • ×Damage and influence fall off as the game goes long
  • ×Missing the key Skill 1 leaves him with little to do

Lee Sin Early Game

Your early game is among the strongest in the game. Invade the enemy jungle and show up in lanes often to take control of the match's tempo.

Lee Sin Mid Game

Control vision around objectives and disrupt the enemy with your Skill 1 and Skill 2 mobility. When the enemy carry slips up, land the Insec (kicking them with your Ult) to create a numbers advantage.

Lee Sin Late Game

Your damage inevitably drops late. Shift to a role that enables your team, using your Ult either to kick the enemy carry away from the fight or to peel for your ADC.

Lee Sin Teamfights

Dive in with Skill 1, then get behind the enemy carry with Flash or Skill 2. From there, kick them into your team with your Ult for the play that decides the teamfight.

⚠️ Common Mistakes

Forcing an engage after missing Skill 1

Skill 1 is Lee Sin's lifeline and main source of damage. If you miss it and still force in with Skill 2, you lack the damage and get killed in return. After a miss, wait out the cooldown and look for the next opening.

Lee Sin Combos

Basic Gank

Close the gap with Skill 2, land Skill 1 for damage, then slow with Skill 3.

2
1(1st)
1(2nd)
3
AA

Insec

Dash to them with Skill 1, get behind with Skill 2, then kick them back toward your team with Ult.

1(1st)
1(2nd)
2
Ult

Lee Sin Skills

Flurry
Passive

Flurry

Lee Sin's Abilities grant him 40% Attack Speed for 2 attacks within 3 seconds. The first attack restores 20 energy (Lv) and the second restores half of that amount.
Sonic Wave
Skill 1

Sonic Wave

⏳ 8s
Sonic Wave: Fires an energy wave that deals 60 physical damage (60 + 90% bonus AD) to enemies and reveals them. Hitting an enemy allows Resonating Strike to be cast within 3 seconds.
Resonating Strike: Dashes to enemy marked by Sonic Wave, dealing 60 to 120 physical damage (60 + 90% bonus AD to 120 + 180% bonus AD) based on its missing HP.
DetailsLVL 1LVL 2LVL 3LVL 4
Cooldown8765
Base Damage60100140180
Safeguard
Skill 2

Safeguard

⏳ 15s
Safeguard: Dashes to target location. If an enemy is nearby on arrival, Lee Sin shields himself for 100 (100 + 100%AP) for 2 seconds. Allows Iron Will to be cast within 3 seconds.
Safeguard's cooldown is reduced by 0.5 seconds with each attack.
Iron Will: Empowers next two attacks to deal an additional 26 magic damage (26 + 40%AP) and gain 20% Omnivamp.
DetailsLVL 1LVL 2LVL 3LVL 4
Cooldown1514.51413.5
Shield100160220280
Base Damage26395265
Physical Vamp20%30%40%50%
Magic Vamp20%30%40%50%
Tempest
Skill 3

Tempest

⏳ 8s
Tempest: Deals 95 magic damage (35 + 90%AD) to nearby enemies and reveals them for 3 seconds. Hitting an enemy allows Cripple to be cast within 3 seconds.
Cripple: Slows enemies hit by Tempest by 30%, decaying over the course of 4 seconds.
DetailsLVL 1LVL 2LVL 3LVL 4
Base Damage3570105140
Slow30%40%50%60%
Dragon's Rage
Ult

Dragon's Rage

⏳ 70s
Launches a powerful roundhouse kick at an enemy champion, dealing 125 physical damage (125 + 190% bonus AD + 12% bonus HP) and knocking them back.
Enemies the target collides with along the way are knocked airborne for 1 second(s) and take 125 physical damage (125 + 190% bonus AD + 12% bonus HP). Deals up to 800 damage to monsters.
DetailsLVL 1LVL 2LVL 3
Cooldown706050
Base Damage125350575
HP% Damage12%15%18%

Lee Sin Base Stats

League of Legends: Wild Rift (China) official champion library (patch 7.3, as of 2026-09-23), with the official global patch notes applied up to 7.3a

Official ratings
Damage3/3
Survivability2/3
Utility1/3
Difficulty3/3

A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.

1
Health660LV15 2508
Attack Damage66LV15 129.7
Armor46LV15 111.8
Magic Resist38LV15 66
Movement Speed355

Critical damage is 200% for every champion. These figures exclude items and runes.

Lee Sin Patch History

Lee Sin

Lee Sin

Patch 7.2d
Adjust

Loadout Update

  • Build 1: Trinity Force, Umbral Glaive, Black Cleaver, Guardian Angel, Death's Dance, Armored Advance
  • Build 2: Youmuu's Ghostblade, Trinity Force, Serpent's Fang, Serylda's Grudge, Guardian Angel, Immortal Tread
  • Rune Page 3: Conqueror, Brutal, Legend: Alacrity, Overgrowth
  • No numerical changes here either — two preset builds and one rune page were rearranged.
Lee Sin

Lee Sin

Patch 7.2b
Buff

Safeguard / Iron Will

  • Shield80/140/200/260 → 100/160/220/280
  • Omnivamp16/24/32/40% → 20/30/40/50%

Our take

Lee Sin gets more out of every dash-in. The shield is 20 larger at every rank and Iron Will's omnivamp climbs at each rank as well, so he heals back a bigger share of what he takes while trading. Clearing camps becomes faster and safer, and he can be the one to commit first in an early skirmish and still come out even or ahead.

Lee Sin

Lee Sin

Patch 7.2
Adjust

Sonic Wave/Resonating Strike

  • Base damage55/90/125/160 + 100% bonus AD → 60/100/140/180 + 90% bonus AD

Gable

  • Damage90/140/190/240 + 125% bonus AD → 35/70/105/140 + 90% AD

Dragon's Rage

  • Damage100/250/400 + 180% bonus AD + 10/13/16% target max HP → 125/350/575 + 190% bonus AD + 12/15/18% target max HP

Our take

Lee Sin's damage moves out of item-dependent burst and into his base values and his ultimate. Gable loses most of its flat damage and now scales off total AD rather than bonus AD, so stacking lethality to delete a backliner in one pass no longer works the way it did. In exchange, Sonic Wave/Resonating Strike and Dragon's Rage go up at every rank, which strengthens early ganks before items come online and the max-HP damage he brings against tanks. The build that fits him now is the bruiser who keeps swinging, not the assassin who opens and leaves.

Lee Sin

Lee Sin

Patch 6.3d
Nerf

Sonic Wave / Resonating Strike

  • Bonus AD ratio: reduced

Dragon's Rage

  • Bonus AD ratio: reduced
  • Lower bonus AD scaling holds back the part of Lee Sin's damage that grew with his items. His base numbers are untouched, so the early jungle and the level-advantage plays feel the same. From the mid game on, the Sonic Wave into kick sequence takes less off a target, which pushes him toward setting things up for teammates rather than finishing on his own.

Lee Sin Skins

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Tier, win rate, pick rate and ban rate are based on the official China-server statistics (League of Legends: Wild Rift (China) official stats, as of 2026-10-13). Patch timing may differ from the global version.

Strategy and build write-ups are this site's own commentary.

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