MissFortune
Patch 7.3Love Tap
- Damage(15 + 40% bonus Attack Damage) × (1 + Critical Rate) → (15 + 40% bonus Attack Damage) × (0.6 + Critical Rate × 0.4)
- Damage Amp6% - 10.9% (based on level) → 6% - 9.5% (based on level)
Double Up
- Damage60 / 90 / 120 / 150 + 112 / 120 / 128 / 136% Attack Damage + 35% Ability Power → 60 / 90 / 120 / 150 + 110% Attack Damage + 35% Ability Power
- Second-hit damage ratio120% → 60% × current Critical Damage
- Optimized the bounce target-selection rules.
Strut
- Initial Movement Speed30 / 35 / 40 / 45 → 35 / 40 / 45 / 50
- Maximum Movement Speed80 / 90 / 100 / 110 → 70 / 80 / 90 / 100
Make It Rain
- Slow30 / 40 / 50 / 60% → 40% + 0.06% × Ability Power
Bullet Time
- Barrage damage85% Attack Damage + 20% Ability Power → 20 / 30 / 40 + 60% Attack Damage + 20% Ability Power
- Critical ratio130% → 130% + (Critical Damage-2) × 0.3
Our take
Love Tap changes how it grows. Critical Rate used to feed the multiplier directly; now it starts at 0.6 and adds 40% of Critical Rate, so even 100% crit no longer doubles it.
Double Up’s second shot moves from a flat 120% to whatever your Critical Damage is, and Bullet Time reads Critical Damage too. Strut gains 5 initial Movement Speed and loses 10 at the cap, so it ramps sooner and peaks lower.











