
Mantle of the Twelfth Hour — Effect, Stats and Cost
Cost 2,550G
Effects and values: transcribed from the game, with official patch note changes applied through patch 7.3a (updated )
Pick counts and win rates: in-game popular builds, 2026-08-26 to 2026-10-07; 13 of 142 champions from before patch 7.3a
Stats
- +600 Max Health
- +20 Ability Haste
Item Effects
- Lifeline
- When you drop below 30% max Health, immediately gain 200 - 300 bonus Health for 5 seconds, and heal over 5 seconds for 200 - 400 + 120% bonus Armor + 120% bonus Magic Resistance + 15% max Health. During this time, gain 10% size, 10% bonus Movement Speed, and 20% Tenacity. (70s cooldown)
Mantle of the Twelfth Hour patch history
Figures are as written in the official patch notes; the commentary is ours.
Mantle of the Twelfth Hour
Patch 7.3Base Stats
- Build PathSurging Scales (1300) + Negatron Cloak (900) + 500 → Kindlegem (1000) + Giant's Belt (1000) + 550
- Price2700 → 2550
- Health200 → 600
- RemovedArmor: 40
- RemovedMagic Resist: 40
- NewAbility Haste: 20
- Lifeline:
- When you drop below 30% max Health, immediately gain 200 - 300 bonus Health for 5 seconds, and heal over 5 seconds for 200 - 400 + 120% bonus Armor + 120% bonus Magic Resistance + 15% bonus Health. During this time, gain 10% size, 10% bonus Movement Speed, and 20% Tenacity.
Our take
It drops Armor and Magic Resist, gains 400 Health for 600 total plus 20 Ability Haste, and costs 150 less.
Mantle of the Drowned
Patch 7.2Lifeline
- Cooldown90s → 75s
Our take
Mantle of the Drowned lands on 75 seconds too. All three Lifeline items now share the same interval, so the shield reads as something that returns between fights no matter which one you own, and stacking them is easier to reason about. Durable builds can time objective contests around when it comes back.
Champions who build Mantle of the Twelfth Hour
Read from the "Popular" tab on the in-game loadout screen. Across 314 builds covering 142 champions, 9 build this item. Only 1 to 4 builds were captured per champion, so a champion missing here may still build it.
| Champion | Picks | Win rate |
|---|---|---|
| Cho'Gath | 9,346 | 57.88% |
| Volibear | 9,054 | 55.05% |
| Dr. Mundo | 4,618 | 53.97% |
| Sion | 4,109 | 55.02% |
| Rammus | 3,854 | 58.84% |
| Nunu & Willump | 3,454 | 58.27% |
| Alistar | 2,237 | 52.73% |
| Maokai | 1,729 | 53.03% |
| Shen | 1,433 | 59.11% |
Where a champion runs the item in more than one build, the figures come from the build with the most picks. Nothing is averaged.
Items built alongside it
How often each item appeared in the same build. This is co-occurrence, not synergy — items favoured by popular champions rise to the top.
About the data on this page
Stats and item effects are transcribed from the game, with changes from later patches taken from the official patch notes. Pick counts and win rates are the values shown on the in-game loadout screen’s "Popular" tab between 2026-08-26 and 2026-10-07.