Prioritize Skill 1, the core of your jungle clear speed and damage.
Evelynn Strengths
✓Permanent stealth that pressures the whole map
✓High burst that works even on tanks
Evelynn Weaknesses
×Among the most fragile champions
×Very weak before Lv5 (stealth unlock)
Evelynn Early Game
Evelynn is weak until she unlocks stealth (Demon Shade) at Lv5, so spend the early game full-clearing the jungle and leveling as fast as possible. During this time, only gank when the kill is certain.
Evelynn Mid Game
Use stealth, your main weapon, to approach from the enemy's blind spots unnoticed. Take down squishy targets one after another and snowball. Always keep track of Control Wards that can reveal your position.
Evelynn Late Game
Once the enemy starts grouping, solo assassinations get harder. Wait in unwarded blind spots, use the chaos of a teamfight to kill an exposed ADC or mage in one combo, and get out quickly.
Evelynn Teamfights
Do not engage from the front. Always come in from the side or behind, deal heavy damage to their carries, and use Ult (Last Caress) to secure the kill and leap back to safety.
⚠️ Common Mistakes
Forcing ganks before reaching Lv5
Below Lv5, Evelynn lacks her main strength, permanent stealth. Do not force ganks in plain sight in that state. With low mobility and not enough burst, the gank rarely works, and you invite a counter from the enemy jungler that sets you far behind. Farm in the early game and come alive at Lv5.
Evelynn Combos
Basic Assassin Combo
Set up the charm with Skill 2 and trigger it with Skill 1. Close in with Skill 3, then disengage with Ult.
2▶
1▶
3▶
1▶
Ult
Evelynn Skills
Passive
Demon Shade
Enters Demon Shade after not attacking or casting for 4 seconds. Taking damage from enemy champions or turrets puts Demon Shade on a 1.5 seconds cooldown. In Demon Shade, Evelynn regenerates 17 HP (17 + 7.5%AP) every second when she is below 320 HP ((Lv)). After level 5, Demon Shade grants her Camouflage.
Skill 1
Hate Spike
⏳ 4s
Unleashes two lines of spikes, dealing 40 magic damage (40 + 50%AP) each to all enemies struck. Can re-cast within 4 seconds.
Deals 40% damage to minions.
Details
LVL 1
LVL 2
LVL 3
LVL 4
Cost
30
35
40
45
Base Damage
40
47.5
55
62.5
Minion Damage
40%
50%
60%
70%
Skill 2
Allure
⏳ 14s
Curses target champion or monster for 5 second(s). Evelynn's next attack or ability will expunge the Curse and slow them by 65% for 1 second(s).
If the Curse lasts at least 2.5 second(s), expunging it charms the target for 1seconds. If the target is a champion, shreds their MR by 20% for 4 second(s). If the target is a monster, deals additional 300 magic damage (300 + 60%AP).
Casting Allure does not remove Evelynn from Demon Shade.
Details
LVL 1
LVL 2
LVL 3
LVL 4
Cooldown
14
13
12
11
Cost
70
80
90
100
Slow Duration
1
1.25
1.5
1.75
Charm Duration
1
1.25
1.5
1.75
MR Reduction
20%
24%
28%
32%
Bonus Damage
300
350
400
450
Skill 3
Whiplash
⏳ 8s
Whips a target with Lashers, applying on-hit effects and dealing magic damage equal to 55 plus 2% (2% + 0.01%AP) of their max HP. Then, gain 30% Movement Speed for 2 seconds.
Entering Demon Shade enhances the next cast to pull Evelynn to her target, dealing increased magic damage equal to 80 plus 4% (4% + 0.015%AP) of their max HP to all enemies in the way.
Details
LVL 1
LVL 2
LVL 3
LVL 4
Cost
45
50
55
60
Base Damage
55
75
95
115
Ult
Last Caress
⏳ 90s
Evelynn briefly goes untargetable and decimates the area in front of her before warping backwards a long distance. Deals 150 magic damage (150 + 75%AP), increased to 230% to enemy champions below 35% HP.
This is aimed squarely at Evelynn's clear speed. The higher base damage on Skill 1 (Hate Spike) takes fewer casts to finish a camp, so she moves on to the next one with more health left. Finishing the rotation sooner frees her up to show on a lane before the level gap opens, which means more ganks in the same amount of time.