Prioritize Skill 1 for mobility and your main damage source, then level Skill 3.
Fiora Strengths
✓High sustained damage and healing from Vitals
✓Skill 2 (Riposte) that parries CC and fatal hits
✓Top-tier 1v1 and split push
Fiora Weaknesses
×Somewhat clumsy in front-to-back 5v5 fights
×Results depend heavily on mechanics and decisions
×Goes down fast when chain-CCd and focused
Fiora Early Game
Early on, use Skill 1 (Lunge) to hit the enemy's Vitals and repeat favorable trades. The key to winning lane is parrying the enemy's strong skills and CC with Skill 2 (Riposte).
Fiora Mid Game
Use your 1v1 strength to keep split pushing side lanes and pressure the enemy. If one player comes to defend, take the fight. If several come to collapse, your team gets free objectives on the other side of the map.
Fiora Late Game
Very few champions can stop a full-build Fiora in a 1v1. Either keep split pushing all the way to the enemy Nexus, or pick your moment to Teleport behind the enemy and end the teamfight as a flanker.
Fiora Teamfights
Front-to-back teamfights are not your strength. Either flank and stick to their squishy carries to apply pressure, or work with your team to hit all the Vitals on their frontline quickly and use Ult's healing zone to support the whole team.
⚠️ Common Mistakes
Wasting Skill 2 (Riposte) casually
Skill 2 (Riposte) is your best defensive tool. Using it casually on light poke or basic attacks in lane is a fatal mistake. Its cooldown is long, and if heavy CC or a hard engage hits while it is down, even your strong 1v1 will not save you. Hold Skill 2 until the end and use it only to parry the CC or fatal hit the enemy needs to land.
Fiora Combos
Basic Trade
Strike a vital with Skill 1, then chain damage using the auto resets from Skill 3.
1▶
AA▶
3▶
AA▶
AA
All-In (with Ult)
Deploy Ult, then strike vitals fast with Skill 1 and autos to spawn the heal zone. Time Skill 2 against enemy CC.
Ult▶
1▶
AA▶
3▶
AA▶
2
Fiora Skills
This skill table was checked against the in-game text on 2026-08-15. Changes from 7.2d have been applied from the official patch notes.
Passive
Duelist's Dance
After 2 second(s) (scales with Grand Challenge's level), reveals Vitals on a nearby enemy champion. Striking a Vital deals 4% (4% + 0.055% bonus AD) of the target's max HP as true damage, heals Fiora for 45 HP (Lv), and grants her 30% Movement Speed (scales with Grand Challenge's level) decaying over 1.75 seconds.
Reveals a new Vital after striking one or after 16.75 seconds.
Skill 1
Lunge
⏳ 12s
Lunges in a direction and stabs a nearby enemy, dealing 75 physical damage (75 + 110% bonus AD). Hitting the target refunds 50% of Lunge's cooldown.
Lunge prioritizes Vitals and enemies it will kill and applies on-hit effects to the main target.
Lunge deals 50% damage to monsters and can deal damage to turrets.
Details
LVL 1
LVL 2
LVL 3
LVL 4
Cooldown
12
10
8
6
Cost
20
25
30
35
Base Damage
75
85
95
105
Bonus AD Ratio
110%
115%
120%
125%
Skill 2
Riposte
⏳ 18s
Parries all incoming damage and debuffs for the next 0.75 seconds. Then stabs in the target direction, dealing 120 magic damage (120 + 100%AP) to the first enemy champion, slowing their Movement Speed and Attack Speed by 50% for 1.5 seconds.
Riposte stuns instead of slows if it parries an immobilizing effect.
Details
LVL 1
LVL 2
LVL 3
LVL 4
Cooldown
18
16
14
12
Base Damage
120
170
220
270
Skill 3
Bladework
⏳ 11s
Empowers the next 2 attacks with 60% Attack Speed. The first attack applies a 30% slow for 1s, but cannot critically strike. The second attack will always critically strike for 170% physical damage.
Details
LVL 1
LVL 2
LVL 3
LVL 4
Cooldown
11
9
7
5
Cost
30
35
40
45
Crit Damage
170%
180%
190%
200%
Ult
Grand Challenge
⏳ 70s
Passive: Reduces the time needed to reveal Vitals by 0.25 second(s).
Active: Reveals all 4 Vitals on an enemy champion for 8 seconds and gains Duelist's Dance's Movement Speed bonus while near them. If Fiora strikes all 4 Vitals within 8 seconds, or if the target dies after she has hit at least one, she restores 80 HP per second (80+60% bonus AD) to herself and nearby allied champions for 2-5 seconds, scaling with the number of Vitals hit. Striking all 4 Vitals of a champion deals 14% of their max HP as true damage.
Damage3.5% + 0.05% bonus AD → 4% + 0.055% bonus AD
Our take
Since the boot changes, auto-attack fighters have struggled against Plated Steelcaps. This partially reverts an earlier nerf, restoring the payoff for hitting a vital on a tanky opponent.
True damage based on the target's Max HP4% + (6% per 100 bonus AD) → 3.5% + (5% per 100 bonus AD)
Our take
Duelist's Dance deals true damage off the target's Max HP, so it bites hardest into champions who stack defenses — which is exactly why Fiora was such a problem for tanks. Both the flat portion and the bonus AD scaling come down, so a duel takes longer to close out and even a fully built Fiora no longer walks through a front line unopposed. For the target, that extra time is often enough to hold out until a teammate arrives.