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Patch 7.2d changes

Update history and meta predictions

Numbers are transcribed from the official Riot patch notes; the commentary is ours. This page covers patch 7.2d (released 2026-08-26).

18 matches

Meta analysis (patch 7.2d, AI-written forecast)

The nerfs land on champions who scale safely into the late game. Yone loses 6 base armor and Gwen is trimmed in both lane and jungle, which raises the value of forcing early trades in the baron lane. In the other direction, auto-attack fighters who suffered from the boot rework get power back — Fiora and Renekton can cut through tanky opponents again. Among mages, Syndra, Vladimir and Mordekaiser are all reinforced, bringing back a group that had fallen off because of thin AP scaling. In the support role Yuumi regains her protection while Thresh sees his hook cycle slow down. On items, Edge of Night gains 4 penetration and Stormsurge drops 100 gold; both were being passed over, so the change widens the range of viable builds.

Syndra

Syndra

Patch 7.2d
Buff

Dark Sphere

  • Base Damage70/115/160/205 → 80/130/180/230

Force of Will

  • AP Ratio45% → 60%

Scatter the Weak

  • Cooldown17s → 15s
  • AP Ratio35% → 50%

Our take

Since the mage item rework, Syndra has been left behind by her thin AP scaling. All three abilities get help here: Dark Sphere gains 25 damage at rank 4, while Force of Will and Scatter the Weak each pick up 15 points of AP ratio. She hits harder at every stage of the game, and the two seconds off Scatter the Weak let her push back more often when she is the one being shoved in.

Yuumi

Yuumi

Patch 7.2d
Buff
  • You and Me!
  • Cooldown10/5/0s → 8/4/0s
  • Bonus Heal and Shield Power6/7/8/9% → 8/9/10/11%

Zoomies

  • Cooldown10s → 9s
  • Shield85/110/135/160 + 30% AP → 80/110/140/170 + 40% AP

Our take

Yuumi has been unable to protect herself or her partner. The Zoomies shield drops by 5 at rank 1 but grows from rank 3 onward, and its AP ratio climbs by 10 points, so stacking AP now pays off more. Swapping with You and Me! comes back two seconds sooner, which makes hopping to a threatened ally far more reliable.

Vladimir

Vladimir

Patch 7.2d
Buff

Crimson Pact

  • Bonus Health to AP4.5% → 5%
  • AP to Health140% → 150%

Transfusion

  • Crimson Rush Bonus Damage Ratio75% → 85%

Tides of Blood

  • Minimum Damage20/40/60/80 + 35% AP + 2.5% max HP → 30/50/70/90 + 35% AP + 3% max HP

Our take

Vladimir leaned too hard on items early and took too long to come online. Both halves of Crimson Pact convert better now, so health and AP purchases each return more. Tides of Blood gains 10 base damage and half a point of max-health scaling, steadying his early poke. All three of his official loadouts were rebuilt as well.

Veigar

Veigar

Patch 7.2d
Buff

Baleful Strike

  • Range7.75 → 9

Our take

Veigar's damage was never the issue — surviving the lane while stacking was. The extra 1.25 range lets him reach minions even when shoved in, so he can keep building toward his late game from a safe distance.

Pantheon

Pantheon

Patch 7.2d
Nerf

Comet Spear

  • Critical Health Threshold35% → 25%

Our take

Pantheon's early kill pressure — especially on contested objectives and steals — was a little too dependable. Ten points off the threshold narrows the health range where a follow-up finishes the job, so more targets escape.

Mordekaiser

Mordekaiser

Patch 7.2d
Buff

Darkness Rise

  • Magic Penetration1/3/5/7% → 3/6/9/12%

Death's Grasp

  • Cooldown17.5/15/12.5/10s → 15/13/11/9s

Our take

Losing magic penetration from items hit Mordekaiser hard. His passive now carries 12% at rank 4 instead of 7%, covering much of what he lost, and the shorter cooldown on Death's Grasp gives him more casts in late-game fights.

Twisted Fate

Twisted Fate

Patch 7.2d
Nerf

Stacked Deck

  • AP Ratio45% AP → 35% AP

Our take

AP builds were producing more burst and sustained damage than intended. The ratio drops by 10 points, which caps the ceiling without removing the build — going AP remains a valid line.

Fiora

Fiora

Patch 7.2d
Buff

Duelist's Dance

  • Damage3.5% + 0.05% bonus AD → 4% + 0.055% bonus AD

Our take

Since the boot changes, auto-attack fighters have struggled against Plated Steelcaps. This partially reverts an earlier nerf, restoring the payoff for hitting a vital on a tanky opponent.

Gwen

Gwen

Patch 7.2d
Nerf
  • Snip Snip!
  • AP Ratio per Hit7% → 6%
  • Final Hit AP Ratio35% → 30%
  • Damage to Jungle Monsters105% → 100%

Our take

Gwen was among the biggest winners from Twilight and Dawn and the boot changes. This trims her in lane and in the jungle at once — with the monster modifier back to even, her clear speed drops noticeably.

Yone

Yone

Patch 7.2d
Nerf

Base Stats

  • Armor43 → 37

Our take

Yone has been scaling a little too safely in the baron lane. Six points off his base armor make early trades winnable for his opponent, putting the emphasis on building a lead before his power spike arrives.

Renekton

Renekton

Patch 7.2d
Buff

Cull the Meek

  • Bonus AD Ratio (normal)90% → 100%

Ruthless Predator

  • Base Damage24/48/72/96 → 20/60/100/140
  • Empowered Base Damage (Reign of Anger)36/72/108/144 → 30/90/150/210

Our take

Like Fiora, Renekton lost ground to the boot changes. Ruthless Predator gives up 4 damage at rank 1 and gains heavily from rank 2 on: 96 becomes 140 at rank 4, or 144 to 210 when empowered. A maxed Ruthless Predator now lands like a different ability.

Caitlyn

Caitlyn

Patch 7.2d
Buff

Headshot

  • Damage50%-100% AD by level + 125 × crit chance → 60%-110% AD by level + 200 × crit chance

Yordle Snap Trap

  • Recharge27/22/17/12s → 25/20/15/10s

Our take

Caitlyn was short on late-game damage and on map control from her traps. The crit-chance coefficient rises from 125 to 200, so stacking crit pays off far more, and two seconds off every trap recharge lets her keep replacing them mid-fight.

Thresh

Thresh

Patch 7.2d
Nerf

Death Sentence

  • Cooldown Refund on Champion Hit3s → 2s

Our take

Landing a hook brought the next one back too quickly. With one second less refunded, there is now a gap after a successful hook — and room for the target to answer.

Akali

Akali

Patch 7.2d
Adjust

Loadout Update

  • Build 2: Stormsurge, Infinity Orb, Rabadon's Deathcap, Void Staff, Zhonya's Hourglass, Spellslinger's Shoes
  • No ability or stat changes. Only the second of her in-game preset loadouts was swapped out.
Lee Sin

Lee Sin

Patch 7.2d
Adjust

Loadout Update

  • Build 1: Trinity Force, Umbral Glaive, Black Cleaver, Guardian Angel, Death's Dance, Armored Advance
  • Build 2: Youmuu's Ghostblade, Trinity Force, Serpent's Fang, Serylda's Grudge, Guardian Angel, Immortal Tread
  • Rune Page 3: Conqueror, Brutal, Legend: Alacrity, Overgrowth
  • No numerical changes here either — two preset builds and one rune page were rearranged.

Edge of Night

Patch 7.2d
Buff

Base Stats

  • Armor Penetration8 → 12

Our take

Even after its price cut, Edge of Night could not keep up with the other lethality items. Four more penetration means the defensive utility no longer costs so much damage.

Stormsurge

Patch 7.2d
Buff

Base Stats

  • Cost2900g → 2800g

Our take

The problem was the price, not the item. A hundred gold less makes Stormsurge easier to slot alongside other purchases.

ARAM

Patch 7.2d
Adjust

Content Rotation

  • August 27: the Nostalgia series augments are removed
  • August 28: the Ultimate Spellbook feature and the Windswept Spirit Blade easter egg go live

New Augments

  • Poro King's Leap, Poro Blaster, Poro Head, Final City Transit, Spin to Win, Mana Enchantment, Blooming Dawnblade Upgrade, Believer's Blessing, Fanatic, Double Tap
  • A new spellbook feature lets you pick an ability mid-match. The ten new augments can be read in the in-game augment archive once the update lands.

What the Patch Archive Covers

675 recorded changes across 29 versions, from 6.3 through to the current 7.3a. It is built for tracking how often a single champion has been buffed or nerfed.

Some patches move far more than others

The largest is 7.2 with 175 entries — the patch that rebuilt boots and introduced tier 3. Others run to a handful of lines, so the version numbers alone say nothing about how much the meta shifted.

Of the 675 entries, 231 are champion changes. The rest cover items and runes, ARAM and Arena tuning, ranked seasons and system-level work.

What the meta prediction is worth

Selecting a version also brings up a meta prediction for that patch, 29 versions in all. It is an AI-written read rather than measured data; the tier list is where you check what the win rates actually did.

Counts reflect the patch data bundled with this site. A new patch takes a short while to appear.

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Tier, win rate, pick rate and ban rate are based on the official China-server statistics (League of Legends: Wild Rift (China) official stats, as of 2026-10-13). Patch timing may differ from the global version.

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