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Jhin splash art

the Virtuoso

Jhin Build

DifficultyMedium
Role
MarksmanMage
Lane
Duo

Roles and difficulty from the global official site, lane from the China-server official site

Jhin Win Rate, Pick Rate, Ban Rate & Tier

Duo
Rank tierWin RatePick RateBan RateTier
All ranks47.7%9.2%#101.0%B
Diamond+48.7%9.8%#80.3%B
Master+48.6%9.5%#90.2%B
Challenger48.8%8.3%#80.1%B
Rift Apex48.3%8.6%#80.1%B

The tier list shows Master+ figures by default.

Popular Jhin builds in game

Taken from the in-game loadout screen as of 2026-10-07. The pick count and win rate are shown exactly as the game reports them.

Skill Order (Lv 1 - 15)

1
2
3
1
Ult
1
1
2
Ult
2
2
3
Ult
3
3

Max your wave-clear and main damage skill first, then level the skill that binds enemies in place.

Jhin Strengths

  • ✓High burst damage from the guaranteed critical on the 4th shot
  • ✓Long-range root and cover for allies
  • ✓Vision control and zoning with traps

Jhin Weaknesses

  • ×Can't basic attack while reloading, leaving a defenseless window
  • ×Lower sustained DPS than other auto-attack ADCs
  • ×Low mobility, making him a target for assassins and bruisers

Jhin Early Game

Look for short trades backed by the threat of your guaranteed 4th-shot crit. When your support engages, follow up with a reliable Skill 2 root.

Jhin Mid Game

Follow up on allied CC with Skill 2 from long range, and finish fleeing enemies with your Ult. Place traps at key spots to keep vision and prevent ganks.

Jhin Late Game

Use the movement speed from your crits and your high attack damage to kite through fights. Pay close attention to positioning, and stay out of enemy range and away from the frontline.

Jhin Teamfights

Open with your Ult from a safe position in the back, supporting your team's initiation with its slows and damage. As enemies approach, keep your distance and land your heavy shots.

⚠️ Common Mistakes

Wasting the 4th shot on minions

Spending your passive's 4th shot on minions is a waste. That shot is a guaranteed crit with missing-HP damage, and losing it drops your lane pressure sharply. Save it for harassing or finishing enemy champions to build your lead.

Jhin Combos

Snare Combo

Root with Skill 2 after ally damage or your own auto, then guarantee Skill 1 and the critical fourth shot.

AA
2
1
AA (4th shot)

Poke Combo

Bounce Skill 1 through minions, follow up with Skill 2, then weave in a single auto.

1
2
AA

Jhin Skills

This skill table was checked against the in-game text on 2026-08-15. Changes from 7.3 have been applied from the official patch notes.

Whisper
Passive

Whisper

Jhin's hand cannon, Whisper, carries 4 shots before needing to be reloaded and fires at a fixed rate. (Attack speed will be converted into AD). The final bullet will critically strike and deal additional 11% missing HP physical damage(Lv). Whenever Whisper crits, Jhin gains a burst of 14% movement speed (14% + 0.44% per 1% bonus Attack Speed) for 2s. Whisper's critical strikes deal 80% of normal critical strike damage. The fourth shot deals 150% damage to turrets (172.5% with Infinity Edge).

AD scales with Critical Rate and bonus Attack Speed (bonus Attack Speed × 30% + Critical Rate × 40% + level × 3%).
Dancing Grenade
Skill 1

Dancing Grenade

⏳ 6.5s
Launches a magical cartridge at an enemy, dealing 66 physical damage (45 + 35%AD + 60%AP) before bouncing to a nearby target that has not yet been hit. It can hit up to 4 targets and gains 44% damage each time it kills.
DetailsLVL 1LVL 2LVL 3LVL 4
Cooldown6.565.55
Cost45505560
Base Damage4580115150
AD35%45%55%65%
Deadly Flourish
Skill 2

Deadly Flourish

⏳ 12s
Fires a long range shot that stops on the first champion hit, dealing 84 physical damage (60 + 40%AD) to it, and 75% of that damage to minions and monsters hit along the way. If the target champion was struck by Jhin, Jhin's allies, or Lotus Traps within the last 4s, they are rooted for 1.25s and Jhin gains Movement Speed as though he had crit them.
DetailsLVL 1LVL 2LVL 3LVL 4
Cost60657075
Base Damage60100140180
Root Duration1.251.51.752
Captive Audience
Skill 3

Captive Audience

⏳ 2s
Places an invisible Lotus Trap that reveals nearby enemies when walked over. It slows enemies by 30% before dealing 90 magic damage (20 + 120%AD + 100%AP).

When Jhin kills an enemy champion, a Lotus Trap will spawn and detonate where they were killed.

Deals 65% damage to non-champions and champions recently hit by another trap.
DetailsLVL 1LVL 2LVL 3LVL 4
Cost35404550
Base Damage20100180260
Recharge Time20181614
Curtain Call
Ult

Curtain Call

⏳ 80s
Channels to fire 4 super shots at extreme range in a cone. The shots stop on the first champion hit, slowing it by 80% for 0.75s and dealing 90 physical damage (75 + 25%AD), increased by 3% for each 1% HP the target is missing. The 4th shot crits for damage equal to his current Critical Damage.

Tap the cancel button to cancel the channel.
DetailsLVL 1LVL 2LVL 3
Cooldown807060
Base Damage75150225

Jhin Base Stats

League of Legends: Wild Rift (China) official champion library (patch 7.3, as of 2026-09-23), with the official global patch notes applied up to 7.3a

Official ratings
Damage3/3
Survivability1/3
Utility1/3
Difficulty2/3

A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.

1
Health630LV15 2422
Mana390LV15 1188
Attack Damage60LV15 130
Armor35LV15 98
Magic Resist30LV15 49.6
Movement Speed340

Critical damage is 200% for every champion. These figures exclude items and runes.

Jhin Patch History

Adjust

Base Stats

  • Base Attack Damage58 → 60
  • Attack Damage Growth4.55 → 5

Whisper

  • NewCritical strikes now deal only 80% of normal critical strike damage.
  • Fourth-shot bonus damage to turrets135% / 162% (with Infinity Edge) → 150% / 172.5% (with Infinity Edge)
  • Attack Damage conversion ratiobonus Attack Speed × 30% + Critical Rate × 45% + level × 4.5% → bonus Attack Speed × 30% + Critical Rate × 40% + level × 3%
  • Critical-strike Movement Speed15% + 0.55% × bonus Attack Speed → 14% + 0.44% × bonus Attack Speed

Curtain Call

  • Fourth super shot damage ratio200% → current Critical Damage

Our take

Crit works differently for him now. His critical strikes deal 80% of normal Critical Damage, but the fourth shot hits turrets harder and Curtain Call’s fourth shot moves from a flat 200% to whatever your Critical Damage is.

The conversion into Attack Damage loses 5 points from Critical Rate and 1.5 from level. Base Attack Damage rises 2 and per-level growth 0.45.

Jhin Skins

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Tier, win rate, pick rate and ban rate are based on the official China-server statistics (League of Legends: Wild Rift (China) official stats, as of 2026-10-13). Patch timing may differ from the global version.

Strategy and build write-ups are this site's own commentary.

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