Rumble
Patch 7.2cBase Stats
- Base HP690 → 660
- HP per level120 → 128
Flamespitter
- Damage120/160/200/240 + 110% AP + 6%/8%/10%/12% target max HP → 100/140/180/220 + 125% AP + 7%/8%/9%/10% target max HP
- Danger Zone damage180/240/300/360 + 165% AP + 9%/12%/15%/18% target max HP → 150/210/270/330 + 187.5% AP + 10.5%/12%/13.5%/15% target max HP
Scrap Shield
- Shield40/70/100/130 + 6% max HP → 40/80/120/160 + 4% max HP
- Danger Zone shield60/105/150/195 + 9% max HP → 60/120/180/240 + 6% max HP
Electro Harpoon
- Bonus AP damage ratio40% → 50%
- Danger Zone bonus AP damage ratio60% → 75%
Our take
Rumble was putting out heavy damage without committing to AP, so his damage profile gets rebuilt. Flat values and max-HP scaling come down while AP ratios go up, which means bruiser builds lose output and AP builds gain it. Scrap Shield follows the same logic, trading max-HP scaling for rank scaling. The change forces a clear choice between durability and damage instead of letting him have both.











