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Rammus splash art

the Armordillo

Rammus Build

DifficultyLow
Role
Tank
Lane
Jungle

Roles and difficulty from the global official site, lane from the China-server official site

Rammus Win Rate, Pick Rate, Ban Rate & Tier

Jungle
Rank tierWin RatePick RateBan RateTier
All ranks56.8%1.8%#292.8%D
Diamond+57.4%4.4%#166.5%B
Master+57.6%5.1%#147.9%B
Challenger57.2%8.4%#320.8%S
Rift Apex54.4%6.9%#615.7%A

The tier list shows Master+ figures by default.

Popular Rammus builds in game

Taken from the in-game loadout screen as of 2026-10-07. The pick count and win rate are shown exactly as the game reports them.

Skill Order (Lv 1 - 15)

1
2
3
1
Ult
1
1
3
Ult
3
3
2
Ult
2
2

Level Skill 1 first to boost the speed and uptime of your key gank tool, then Skill 3 to extend the taunt duration.

Rammus Strengths

  • ✓Strong counter to AD-heavy compositions
  • ✓Hard-to-avoid ganks from Skill 1's high speed

Rammus Weaknesses

  • ×Fragile against AP-heavy or high-CC compositions
  • ×Somewhat slow jungle clear

Rammus Early Game

Your early clear is slow, but ganks built on Skill 1's movement speed are strong. Target laners who are overextended. Hold them with the Skill 3 taunt and convert into kills.

Rammus Mid Game

Use your mobility to roam and be the first to arrive at skirmishes and objective fights. Peel for your carry if they are being targeted, or lock down the enemy ADC if they step forward.

Rammus Late Game

Once your items come online, you become very hard to kill against AD compositions. Take on catching and engaging. Roll in from out of vision with Skill 1 or Ult and start teamfights on your terms.

Rammus Teamfights

Drop into the middle of the enemy team with Ult and taunt their most fed physical damage dealer with Skill 3. Then pop Skill 2 to reflect damage while soaking their attacks. That gives your team room to work.

⚠️ Common Mistakes

Forcing ganks through minions

Skill 1 (Powerball) stops as soon as it hits a minion. Do not force a gank through the wave. Stay out of enemy vision and path through gaps in the minions or flank from behind. From Lv5, Ult lets you hop over the wave and land your CC directly on the target.

Rammus Combos

Basic Gank

Roll in with Skill 1 to collide, then taunt with Skill 3 for reflect damage.

1
3
2
AA

Full Engage

Cast Ult mid-roll to dive, then taunt from the center of their team.

1
Ult
3
2
AA

Rammus Skills

This skill table was checked against the in-game text on 2026-08-15. Changes from 7.3a have been applied from the official patch notes.

Rolling Armordillo
Passive

Rolling Armordillo

While out of combat gain, 32 (Lv) Movement Speed, increased to 61 (Lv) during Powerball.

Exit combat after not taking damage or using abilities for 5 seconds.
Powerball
Skill 1

Powerball

⏳ 12s
Accelerates up to 120% bonus Movement Speed (Lv) over 6 seconds. Colliding with an enemy deals 80 magic damage (80 + 100%AP) in an area, knocking back and slowing enemies by 40% for 1 second.

Activating cancels Defensive Ball Curl and puts it on cooldown.
DetailsLVL 1LVL 2LVL 3LVL 4
Cooldown121086
Base Damage80110140170
Slow40%50%60%70%
Defensive Ball Curl
Skill 2

Defensive Ball Curl

⏳ 7s
Spiked Shell: Attacks deal bonus magic damage (12 + 10%AR).

Active: Brace for up to 6 seconds, gaining AR (30 + 30%AR) and 27 MR (10 + 35%MR). While curled Spiked Shell deals 40% more damage and also applies to enemies that attack Rammus.

Deals 175% damage to monsters.
Activating cancels Powerball and puts it on cooldown.
DetailsLVL 1LVL 2LVL 3LVL 4
Base Damage12141618
Armor30%40%50%60%
Magic Resist35%40%45%50%
Frenzying Taunt
Skill 3

Frenzying Taunt

⏳ 13.5s
Taunts an enemy champion or monster for 1.25 seconds and gain 35% Attack Speed decaying over 5 seconds.
DetailsLVL 1LVL 2LVL 3LVL 4
Cooldown13.51312.512
Duration1.251.51.752
AS35%45%55%65%
Soaring Slam
Ult

Soaring Slam

⏳ 70s
Hop into the air and slam down, dealing 75 magic damage (75 + 50%AP) and creating aftershocks for 4 seconds.

Aftershocks deal 30 magic damage (30 + 20%AP) every second and slow enemies incrementally by 10%, stacking up to 50%.

If used during Powerball, Powerball's effects are applied at the center of the landing zone.

Soaring Slam's range increases with Movement Speed.
Soaring Slam damages structures.
DetailsLVL 1LVL 2LVL 3
Cooldown706050
Base Damage75150225
Slow50%60%70%
Damage304560

Rammus Base Stats

League of Legends: Wild Rift (China) official champion library (patch 7.3, as of 2026-09-23), with the official global patch notes applied up to 7.3a

Official ratings
Damage2/3
Survivability3/3
Utility1/3
Difficulty1/3

A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.

1
Health670LV15 2406
Mana345LV15 919
Attack Damage54LV15 104.4
Armor40LV15 105.8
Magic Resist38LV15 54.8
Movement Speed335

Critical damage is 200% for every champion. These figures exclude items and runes.

Rammus Patch History

Nerf

Base Stats

  • Armor45 → 40

Defensive Ball Curl

  • Armor ratio45%/50%/55%/60% → 30%/40%/50%/60%

Our take

His base Armor drops by 5, and Defensive Ball Curl's Armor ratio falls from 45% to 30% at rank 1. Rank 4 stays at 60%, so the loss is in the ranks before W is maxed. Early on he takes more damage from monsters and enemy champions alike.

Nerf

Defensive Ball Curl

  • AR ratio55%/60%/65%/70% → 45%/50%/55%/60%

Our take

The AR ratio on Defensive Ball Curl drops 10% at every rank, so Rammus is less durable while it is up. Because the ability scales with the armor he buys, the loss becomes more noticeable as his defensive build fills out. He still fills the same role of soaking basic attacks on the front line, but he no longer shrugs them off as completely. Checking where his team is and whether follow-up is coming matters more before he commits.

Rammus Skins

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Tier, win rate, pick rate and ban rate are based on the official China-server statistics (League of Legends: Wild Rift (China) official stats, as of 2026-10-13). Patch timing may differ from the global version.

Strategy and build write-ups are this site's own commentary.

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