
Zeke's Convergence — Effect, Stats and Cost
Cost 2,400G
Effects and values: transcribed from the game, with official patch note changes applied through patch 7.3a (updated )
Pick counts and win rates: in-game popular builds, 2026-08-26 to 2026-10-07; 13 of 142 champions from before patch 7.3a
Stats
- +300 Max Health
- +25 Armor
- +25 Magic Resistance
- +10 Ability Haste
Item Effects
- Converge
- Gain 10 ultimate ability haste.
- Frostfire Tempest
- Casting your ultimate ability creates a storm around you for 5 seconds. The storm deals a total of 150 magic damage to enemy champions within 350 units and slows them by 30%. If no enemy champion is in range when the ultimate is cast, the storm is delayed until an enemy champion enters range or up to 5 seconds pass. (30s cooldown)
Zeke's Convergence patch history
Figures are as written in the official patch notes; the commentary is ours.
Zeke's Convergence
Patch 7.3Base Stats
- Build PathGlacial Shroud (1000) + Giant's Belt (1000) + 700 → Kindlegem (1000) + Cloth Armor (500) + Null-Magic Mantle (500) + 400
- Price2700 → 2400
- Health400 → 300
- RemovedMana: 150
- Armor40 → 25
- NewMagic Resist: 25
- Ability Haste15 → 10
- Converge:
- Gain 10 ultimate ability haste.
- Frostfire Tempest:
- Casting your ultimate ability deals 150 magic damage and slows nearby enemies by 30% over 5 seconds. If no enemy champion is in range when the ultimate is cast, the effect is delayed until up to 5 seconds later or until an enemy champion enters range.
Our take
300 gold cheaper, with part of its Armor moved into 25 Magic Resist. Health drops by 100 and Ability Haste by 5.
Zeke's Convergence
Patch 6.3fZeke's Convergence
- Damage and chase potential granted to tanks: reduced
- An item built around fighting alongside an ally had turned into a solo offensive tool for tanks. With the damage and the chase pressure lowered, a frontliner can no longer walk through to the enemy backline on the item's strength alone. It sits closer to its intended role of supporting a paired damage dealer.
Champions who build Zeke's Convergence
Read from the "Popular" tab on the in-game loadout screen. Across 314 builds covering 142 champions, 9 build this item. Only 1 to 4 builds were captured per champion, so a champion missing here may still build it.
| Champion | Picks | Win rate |
|---|---|---|
| Mordekaiser | 12,105 | 53.13% |
| Rell | 5,566 | 55.57% |
| Olaf | 5,488 | 54.08% |
| Vi | 4,777 | 52.85% |
| Rakan | 2,963 | 52.46% |
| Blitzcrank | 2,837 | 55.63% |
| Alistar | 2,691 | 54.03% |
| Jax | 2,150 | 56.06% |
| Nautilus | 1,737 | 54.33% |
Where a champion runs the item in more than one build, the figures come from the build with the most picks. Nothing is averaged.
Items built alongside it
How often each item appeared in the same build. This is co-occurrence, not synergy — items favoured by popular champions rise to the top.
About the data on this page
Stats and item effects are transcribed from the game, with changes from later patches taken from the official patch notes. Pick counts and win rates are the values shown on the in-game loadout screen’s "Popular" tab between 2026-08-26 and 2026-10-07.