Taken from the in-game loadout screen as of 2026-08-29. The pick count and win rate are shown exactly as the game reports them. Runes are read by matching the icons; slots we could not read are left as "?".
These builds are from before patch 7.3 (2026-09-21).
Shorten the cooldown of your key engage skill first, then level the skill that increases your shield strength.
Nautilus Strengths
✓Reliable catches with a point-and-click Ult and plenty of CC
✓High frontline durability from the Skill 2 shield
Nautilus Weaknesses
×Large hitbox makes him an easy target for poke and skillshots
×Few escape tools; hard to get back out after engaging
Nautilus Early Game
Engage with the Skill 1 hook to take control of the lane. After the hook lands, follow with the passive auto-attack root. Hold them long enough for your ally to take the kill.
Nautilus Mid Game
Finish your boots early and roam to mid or the jungle to create numbers advantages. Stand at the front when taking vision before Dragon or Herald. Use your body to protect the team.
Nautilus Late Game
Avoid moving alone and act as the shield of your team's formation. Point Ult at the enemy's most fed carry. Have the whole team focus them down.
Nautilus Teamfights
Decide whether to engage with your CC chain or stay back and peel for your carries. If there is an opening, start the fight with the hook. Pop your shield and soak the enemy's attacks.
⚠️ Common Mistakes
Hooking the enemy tank
Landing Skill 1 (hook) on the enemy tank at the front of a teamfight is a big mistake. You pull yourself into their CC and leave your backline exposed. Aim the hook at squishy carries. If you cannot reach them, use your level 5 Ult on their backline and focus on peeling.
Nautilus Combos
Basic Engage
Hook with Skill 1 and root with the passive auto. Add damage and a shield with Skill 2 and Skill 3.
1▶
AA▶
2▶
3
Sure Kill Combo
Open with the unavoidable Ult, then chain CC until they go down.
Ult▶
1▶
AA▶
2▶
3
Nautilus Skills
This skill table was checked against the in-game text on 2026-08-15. Changes from 7.2e have been applied from the official patch notes.
Passive
Staggering Blow
Attacks deal an additional 13 physical damage (Lv) and root the target for 1(Lv) seconds.
6s cooldown on the same target.
Skill 1
Dredge Line
⏳ 12s
Hurls his anchor forward, dealing 90 magic damage (90 + 75%AP) to the first target hit and pulling them and Nautilus together.
If the anchor hits terrain, Nautilus pulls himself to the terrain and 50% of Dredge Line's cooldown and Mana cost are refunded.
Details
LVL 1
LVL 2
LVL 3
LVL 4
Cooldown
12
11
10
9
Base Damage
90
150
210
270
Skill 2
Titan's Wrath
⏳ 11s
Gains a shield that absorbs damage (70 + 11% max HP) for 6 seconds.
While the shield holds, Nautilus' attacks are empowered to deal an additional 50 magic damage (50 + 40%AP) around the target. Deals 125% damage against monsters.
Details
LVL 1
LVL 2
LVL 3
LVL 4
Shield
70
80
90
100
Max HP Ratio
11%
12%
13%
14%
Base Damage
50
60
70
80
Skill 3
Riptide
⏳ 6.5s
Sends waves emanating outward that deal 70 magic damage (70 + 50%AP) and slow by 35% decaying over 1.5 seconds.
Enemies hit by subsequent waves take 50% damage. Deals 125% damage against monsters.
Details
LVL 1
LVL 2
LVL 3
LVL 4
Cooldown
6.5
6
5.5
5
Cost
60
70
80
90
Base Damage
70
110
150
190
Slow
35%
40%
45%
50%
Ult
Depth Charge
⏳ 70s
Nautilus fires a depth charge towards an enemy champion, dealing 150 magic damage (150 + 70%AP), Knocking them Up and Stunning them for 1 second(s). Other enemies hit by the depth charge are also Knocked Up and Stunned and take 125 magic damage (125 + 40%AP).
Max HP shield ratio13%/14%/15%/16% → 9%/10%/11%/12%
Riptide
Damage to jungle monsters175% → 125%
Our take
This is aimed squarely at Nautilus in the jungle. Both abilities are brought down to the same 125% against monsters, which visibly slows his early clear. Titan's Wrath also loses 4% max HP on its shield, so tanking camps while he clears is harder too. Compared with running him in support or baron lane, the case for putting him in the jungle is now much thinner.