Prioritize Skill 1, your main damage tool that also helps with last-hitting, then level Skill 2 for its area damage.
Annie Strengths
✓High burst built around her passive stun
✓Skill 1 refunds mana and halves its cooldown on kills
✓Ult deals heavy damage on summon plus a knock-up on recast
Annie Weaknesses
×No dashes; Skill 3's speed boost is her only escape
×Stun needs 4 ability casts, so stack management is strict
Annie Early Game
Secure last hits with Skill 1 and use the mana refund to stay in lane. Stack management is Annie's lifeline. Keep your passive stun charged to apply pressure, and punish with poke when the enemy steps out of position.
Annie Mid Game
A surprise engage with Flash or Protobelt into Tibbers is a major threat to the enemy. Sync with your jungler or wait in an unwarded bush, and delete any target that walks too close with one combo.
Annie Late Game
Late-game Annie has the burst to remove an enemy ADC or mage in an instant. You are squishy too, so never walk in from the front. Play like an assassin and target the enemy carries from blind spots.
Annie Teamfights
The outcome of a teamfight depends on how you use Ult. Hold your stun and land Tibbers on several enemies to decide the fight. After the engage, shield yourself and Tibbers with Skill 3 while dealing steady damage with low-cooldown Skill 1 and Skill 2.
⚠️ Common Mistakes
Holding stun and missing CS
Do not hold your stun so long that you miss CS. Pressure matters, but losing minion gold defeats the purpose. Engaging without your stun ready also just makes you a target. Once you unlock Tibbers at Level 5, combine it with Flash for a combo that finishes the enemy carry.
Annie Combos
Stun Engage
Land a stunning Ult on the group, then pile on damage with Tibbers.
Passive(Stun)Ult▶
2▶
1
Annie Skills
Passive
Pyromania
After casting 4 abilities, the next offensive ability stuns enemies hit for 1 (Lv) seconds.
Skill 1
Disintegrate
⏳ 4s
Hurls a fireball that explodes in a small area, dealing 80 magic damage (80 + 85%AP). Killing an enemy refunds Disintegrate's Mana cost and halves its Cooldown.
Details
LVL 1
LVL 2
LVL 3
LVL 4
Cost
50
55
60
65
Base Damage
80
130
180
230
Skill 2
Incinerate
⏳ 8s
Releases a cone of fire that deals 70 magic damage (70 +70%AP) to all enemies within it.
Details
LVL 1
LVL 2
LVL 3
LVL 4
Cost
70
80
90
100
Base Damage
70
130
190
250
Skill 3
Molten Shield
⏳ 14s
Grants herself and Tibbers a shield that absorbs 50 (50 + 40%AP) damage for 3 seconds, and gains 25% bonus Movement Speed that decays over 3 seconds.
Details
LVL 1
LVL 2
LVL 3
LVL 4
Shield
50
100
150
200
MS
25%
30%
35%
40%
Ult
Summon: Tibbers
⏳ 70s
Summons Tibbers, dealing 130 magic damage (130+60%AP) to nearby enemies. For the next 20 seconds, Tibbers' attack deals 70 magic damage (70 + 20%AP). Tibbers Enrages (granting him 100% Movement Speed and 210% Attack Speed): When summoned, after pouncing on an enemy, or when Annie dies. Recast: Orders Tibbers to pounce on the target. The pounce cannot be blocked. Upon landing, Tibbers deals 110 magic damage (110 + 30%AP) and knocks the target Airborne.
NewTibbers' basic attacks now inherit Annie's MR penetration and MR penetration rate.
Tibbers used to eat the target's full MR after the ultimate landed, which made him little more than a distraction once a fight dragged on. With Annie's penetration now applying to him, he stays a real damage source after the opening burst. The gap is widest against frontliners he can stick to, so Annie has a much better finish once the enemy shifts focus off her.