Max Skill 1 first as your source of continuous damage, then level Skill 3 for its wide-area damage.
Aurelion Sol Strengths
✓Stardust stacks keep scaling his skills the longer the game goes
✓Skill 2's flight lets him breathe starfire while crossing walls
✓Plenty of AoE CC with Skill 3's black hole and Ult's stun (knock-up when empowered)
Aurelion Sol Weaknesses
×Low damage early until Stardust stacks build up
×Skill 1 is a channel; CC interrupts cut his damage
×Skill 2 is his only mobility, leaving him exposed after the flight
Aurelion Sol Early Game
Your early game is fragile, so avoid reckless trades. Focus first on farming and gathering Stardust stacks. Drop Skill 3 on the minion wave and burn it with Skill 1, scaling safely.
Aurelion Sol Mid Game
As stacks build, your wave clear and roaming power grow a lot. Cross terrain with Skill 2 to join Dragon fights or other lanes quickly, and support your team with your wide AoE to move the game.
Aurelion Sol Late Game
With a large number of stacks, Aurelion Sol's Skill 3 radius and Ult impact grow greatly. In objective standoffs, simply placing Skill 3 zones the enemy out and keeps them from approaching.
Aurelion Sol Teamfights
Aurelion Sol is the centerpiece of the teamfight. Drop Ult on as much of the enemy team as possible, trap them in the Skill 3 black hole, and burn them together with the Skill 1 beam. Fly with Skill 2 and melt both frontline and backline with wide AoE damage.
⚠️ Common Mistakes
Forced roaming without stacking
Do not abandon waves early for forced roams. Aurelion Sol is a late-game carry who needs stacks to deal damage. Falling behind leaves you with no damage and makes you an easy target. Farm safely and stack first so your Level 5 Ult can do its work later.
Aurelion Sol Combos
Basic Trade
Pull enemies to the center with Skill 3, then hit Skill 1 for damage and Stardust stacks.
3▶
1
Roam Combo
Fly in with Skill 2, cut off the escape with Skill 3, then finish with Skill 1 and Ult.
2▶
3▶
1▶
Ult
Aurelion Sol Skills
Passive
Cosmic Creator
Casting damaging abilities against enemies grants stacks of Stardust, which empower Aurelion Sol's abilities. Breath of Light: This ability's bursts deal bonus magic damage equal to 0% (3% of Stardust stacks) of the target's max HP. Astral Flight: Increases max flight distance by 0% (62.5% of Stardust stacks). Singularity: Increases the ability's impact area by 0% (40% of Stardust stacks) and execution threshold by 0% (2.1% of Stardust stacks). Falling Star/The Skies Descend: Increases the ability's impact area by 0% (40% of Stardust stacks).
Skill 1
Breath of Light
⏳ 3s
Breathes starfire for 3.25 seconds, dealing 58 magic damage (58 + 2.5 × (Lv) + 60%AP) per second to the first enemy hit and 50% of that damage to nearby enemies. Breathing starfire for 1 seconds on the same enemy deals a burst of magic damage equal to 70 (70 + 0.5 × (Lv) + 35%AP) plus 0% (3% of Stardust stacks) of the target's max HP. If the target is a champion, Aurelion Sol gains 1 Stardust stack(s). Damage dealt based on the target's max HP is capped at 100 against monsters. Aurelion Sol can move slowly while casting this ability. At max ability level, this ability's duration is extended infinitely. If Aurelion Sol is interrupted within 0.25 second(s) of casting this ability, it will go into a 1-second cooldown. Deals 40% damage to monsters.
Details
LVL 1
LVL 2
LVL 3
LVL 4
Cost
10
12
14
16
Base Damage
58
73
88
103
Base Damage
70
80
90
100
Skill 2
Astral Flight
⏳ 18s
First Cast: Flies in a direction. While flying, Breath of Light has no cooldown or max channel duration, and deals 15% more damage. Recast: Ends the flight early. If a champion is killed within 3 second(s) of taking damage from Aurelion Sol, 90% of this ability's cooldown is refunded. Flight speed: 300 + 100%Movement Speed. Aurelion Sol's flight speed is reduced by 50% if Breath of Light is cast while flying.
Details
LVL 1
LVL 2
LVL 3
LVL 4
Cooldown
18
17
16
15
Bonus Damage
115%
120%
125%
130%
Skill 3
Singularity
⏳ 12s
Summons a black hole, dealing 20 magic damage (20 + 15%AP) per second and dragging enemies toward the center of the black hole for 5 second(s). Enemies in the center die instantly when their HP falls below 5% (5 + 2.1% of Stardust stacks). For every second an enemy champion is trapped within the black hole's range, Aurelion Sol gains 2 stack(s) of Stardust. When enemies are killed within the black hole's range, Aurelion Sol gains 5 stack(s) of Stardust for every champion or epic monster killed; 5 stack(s) of Stardust for every siege minion or large monster killed; and 1 stack(s) of Stardust for every minion or small monster killed.
Details
LVL 1
LVL 2
LVL 3
LVL 4
Cost
80
85
90
95
Base Damage
20
27.5
35
42.5
Ult
Falling Star/The Skies Descend
⏳ 85s
Falling Star: Plucks a star from the heavens and crashes it into the earth, dealing 150 magic damage (150 + 65%AP) and stunning enemies within range for 1 second(s). Gains 8 stack(s) of Stardust for every enemy champion hit. Whenever Aurelion Sol collects 65 stack(s) of Stardust, the next Falling Star transforms into The Skies Descend. The Skies Descend: Rains down cosmic fury on the earth, dealing 188 magic damage (188 + 82%AP) over a larger area and knocking targets hit Airborne for 1 second(s). Also emits a huge shockwave at the same time, dealing 150 magic damage (150 + 65%AP) to enemy champions and epic monsters and slowing all enemies hit by 50% for 1 second(s).
Stardust stacks gained from trapping enemies increased
Aurelion Sol scales with Stardust, so gaining more of it whenever Singularity traps someone speeds up his entire power curve. A cheaper Astral Flight lets him use the ability as movement and damage more freely, and the extra Breath of Starfire damage means those trips actually hurt. He spends far less of the early game sitting on an empty mana bar.