Taken from the in-game loadout screen as of 2026-08-29. The pick count and win rate are shown exactly as the game reports them. Runes are read by matching the icons; slots we could not read are left as "?".
These builds are from before patch 7.3 (2026-09-21).
Prioritize the skill with strong wave clear and sustained damage, then level the skill that applies a long-duration Root.
Morgana Strengths
✓Skill 3 (Black Shield) blocks crowd control on an ally
✓Long Skill 1 snare that catches isolated targets
Morgana Weaknesses
×Long cooldowns; missing Skill 1 drops lane pressure
×Low mobility leaves her weak to assassins who get close
Morgana Early Game
Push the wave with Skill 2 to take control of the lane. Threaten with the Skill 1 bind so the enemy hesitates to step up. Save Skill 3 (Black Shield) for ganks and dangerous CC.
Morgana Mid Game
Land Skill 1 from outside vision to catch isolated enemies. Your poke and zoning are strong around Dragon and Baron. Work with your team to hold the area around objectives.
Morgana Late Game
Do not step up too far; hold a position where you can protect your carries. If the enemy forces an engage, combine Ult with Zhonya's Hourglass. You can keep the chains on inside their formation and break it up.
Morgana Teamfights
Prioritize Black Shield on your carry and focus on peeling. The moment enemy assassins or fighters dive in, cast Ult. Shackle everyone and turn the fight from there.
⚠️ Common Mistakes
Wasting Black Shield
Using Skill 3 (Black Shield) just to absorb a bit of magic damage is a waste. Its value is blocking fatal hard CC. Cast it on your carry when the enemy engages, or on yourself when you dive in with Ult after level 5.
Morgana Combos
Basic Harass
Root them with Skill 1, then pour the damage from Skill 2 onto the immobilized target.
1▶
2
Teamfight Engage
Cast Ult in the middle of the enemy team, then survive with Zhonya's Hourglass.
Ult▶
Stasis▶
1▶
2
Morgana Skills
Passive
Soul Siphon
Morgana heals for 20% of the damage dealt with abilities against champions, large minions and large monsters.
Skill 1
Dark Binding
⏳ 9s
Fires a bolt of dark energy, rooting the first enemy hit for 2 seconds and dealing 80 magic damage (80 +90%AP).
Details
LVL 1
LVL 2
LVL 3
LVL 4
Cost
55
60
65
70
Base Damage
80
160
240
320
Root Duration
2
2.25
2.5
2.75
Skill 2
Tormented Shadow
⏳ 12s
Curses an area for 5 seconds, dealing 7 magic damage (7 +7%AP) every 0.5 seconds to enemies within, increased by up to 170% based on their missing HP. Deals 195% damage against monsters. Tormented Shadow's current Cooldown is reduced by 3.5% of its maximum whenever Soul Siphon triggers.
Details
LVL 1
LVL 2
LVL 3
LVL 4
Cost
70
90
110
130
Base Damage
7
12
17
22
Skill 3
Black Shield
⏳ 13s
Places a barrier around an allied champion for 5 seconds, absorbing 70 magic damage (70 +50%AP) and blocking disables while the shield holds.
Details
LVL 1
LVL 2
LVL 3
LVL 4
Cooldown
13
12
11
10
Shield
70
150
230
310
Ult
Soul Shackles
⏳ 75s
Soul Chain: Chains nearby enemy champions for 3 seconds, dealing 150 magic damage (150 + 70%AP) and slowing by 15%. While the chain persists, it: - Reveals the target. - Grants 10% Movement Speed while the target is in range. Chain Break: After 3 seconds, enemies unable to break the chains take an additional 150 magic damage (150 + 70%AP) and are stunned for 1.5 seconds.
This slows down the loop of chaining abilities back to back. With less cooldown refunded by Skill 2 (Tormented Shadow), the gap before the next cast is longer, so holding the lockdown and the defensive ability for the right moment carries more weight. The difference shows most in drawn-out fights, where a wasted cast leaves a longer stretch with nothing to answer with.