
the Burning Vengeance
Brand Build
Roles and difficulty from the global official site, lane from the China-server official site
Brand Win Rate, Pick Rate, Ban Rate & Tier
| Rank tier | Win Rate | Pick Rate | Ban Rate | Tier |
|---|---|---|---|---|
| All ranks | 53.1% | 9.8%#4 | 16.4% | S |
| Diamond+ | 52.2% | 10.6%#2 | 9.8% | S |
| Master+ | 52.1% | 10.5%#2 | 8.3% | S |
| Challenger | 51.0% | 9.0%#2 | 3.3% | S |
| Rift Apex | 51.6% | 7.4%#7 | 2.5% | A |
| Rank tier | Win Rate | Pick Rate | Ban Rate | Tier |
|---|---|---|---|---|
| All ranks | 53.7% | 3.4%#19 | 16.4% | A |
| Diamond+ | 52.3% | 2.7%#25 | 9.8% | A |
| Master+ | 52.2% | 2.4%#26 | 8.3% | A |
| Challenger | 49.3% | 1.4%#29 | 3.3% | B |
| Rift Apex | 47.6% | 1.2%#31 | 2.5% | B |
The tier list shows Master+ figures by default.
Popular Brand builds in game
Taken from the in-game loadout screen as of 2026-10-07. The pick count and win rate are shown exactly as the game reports them.
Mid build with invulnerability and Magic Penetration
- Blackfire Torch
- Liandry's Torment
- Seeker's Armguard
- Spellslinger's Shoes
- Rylai's Crystal Scepter
- Void Staff
When playing mid and the enemy has champions who rush in to take you down
Seeker's Armguard gives +20 Armor, and its active makes you invulnerable for 2.5 seconds. You also become untargetable, which buys time when enemies close in on you. While invulnerable you cannot move, attack, cast abilities or use items, and the cooldown is 150s. Void Staff adds +40% Magic Penetration, bringing this build's totals to +48% and +18. That is more than build 2's +38% and +18, so your magic damage gets through more easily against enemies who build Magic Resistance.
Mid build that weakens shields and raises AP
When playing mid and the enemy team has champions who use shields
When you deal ability damage to an enemy champion, Oceanid's Trident reduces the target's shields for 3 seconds. The cap on that reduction is 45% for area-of-effect abilities and 60% for single-target ones. Rabadon's Deathcap increases AP by 30%, and the build's Ability Power totals +480, above build 1's +380. Ability Haste comes from three items, including Malignance, and totals +45, more than build 1's +20. The total cost is 16,900G, higher than build 1's 15,100G.
Support build with Spectral Sickle and Morellonomicon (Heal)
- Spectral Sickle
- Rylai's Crystal Scepter
- Liandry's Torment
- Blackfire Torch
- Morellonomicon
- Spellslinger's Shoes
When playing support and the enemy team has champions who excel at chasing
The items are the same as build 4, but Heal takes the place of Ignite. Heal restores 110–400 HP, based on level, to you and the most injured nearby allied champion. Both of you also gain 30% Movement Speed for 2 seconds, making it easier to get away from a chasing enemy together. Near an ally, damaging an enemy champion with an ability or attack spends one of Spectral Sickle's orbs and grants you 65 gold. Its popularity of 6,383 and win rate of 57.79% are both higher than build 4's 3,201 and 56.35%.
Support build with Spectral Sickle and Morellonomicon (Ignite)
- Spectral Sickle
- Rylai's Crystal Scepter
- Liandry's Torment
- Blackfire Torch
- Morellonomicon
- Spellslinger's Shoes
When playing support and the enemy team has few champions who excel at chasing
The items are the same as build 3, with Ignite in place of Heal. Ignite burns an enemy champion for true damage over 5 seconds and reveals the target. Morellonomicon applies 50% Grievous Wounds for 3 seconds to any enemy champion you hit with magic damage. Its popularity of 3,201 and win rate of 56.35% both fall short of build 3's 6,383 and 57.79%. The total cost of 13,850G is lower than build 1's 15,100G and build 2's 16,900G.
The commentary is AI-written. It is cross-checked against this site’s item data and the official lane assignments before publishing.
Skill Order (Lv 1 - 15)
Max Skill 2 first as your main area damage source, then level Skill 3 to spread the burn effect.
Brand Strengths
- ✓Wide-area damage from skills and passive
- ✓High damage output in grouped teamfights
Brand Weaknesses
- ×No movement ability to escape with
- ×Squishy and easily picked off when isolated
Brand Early Game
Harass by landing skills and letting the passive burn deal damage. Your mana drains fast, so aim Skill 2 to hit both minions and the enemy champion.
Brand Mid Game
From the mid game on, you shine in fights in tight spaces such as the Dragon pit. Throw Ult into a grouped-up enemy team to deal area damage to several targets at once.
Brand Late Game
Once your build is complete, you have the damage to melt even tanks quickly. Isolated, you are an easy target for assassins. Stay with your support and keep casting from the safe backline.
Brand Teamfights
Teamfights are where Brand is at his best. Wait for the enemies to clump, then cast Skill 2 and Ult to chain passive explosions. Even if you die, getting your full combo off can win the fight for your team.
⚠️ Common Mistakes
Overextending without vision
Brand has strong poke but no mobility, so he is weak to ganks. Pushing the wave without vision gets you caught easily. Landing the Level 5 Ult on multiple enemies in teamfights matters most, so prioritize staying alive in the early game.
Brand Combos
Basic Trade
Ignite with Skill 3, stun with Skill 1, then add damage with Skill 2.
Teamfight Combo
Fire Ult into the enemy group, spread the blaze with Skill 3, then finish with Skill 2 and Skill 1.
Brand Skills

Blaze
Stacking Ablaze 3 times on champions and large monsters causes them to detonate after 2 seconds, dealing 10% (10% + 0.02%AP) of each nearby enemy's max HP as magic damage.
Enemies that detonate cannot stack Ablaze again within 4 seconds.

Sear
Blaze: Sear stuns for 1.75 seconds if the target is ablaze.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 7.5 | 7 | 6.5 | 6 |
| Base Damage | 80 | 120 | 160 | 200 |

Pillar of Flame
Blaze: Pillar of Flame deals 30% more damage to enemies that are ablaze.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 9.5 | 9 | 8.5 | 8 |
| Cost | 65 | 75 | 85 | 95 |
| Base Damage | 70 | 120 | 170 | 220 |

Conflagration
Blaze: Conflagration spreads farther if the target is ablaze.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 11 | 10 | 9 | 8 |
| Cost | 65 | 70 | 75 | 80 |
| Base Damage | 60 | 90 | 120 | 150 |

Pyroclasm
Blaze: Pyroclasm briefly slows by 30% if the target is ablaze.
Bounces attempt to max stack Blaze on champions.
| Details | LVL 1 | LVL 2 | LVL 3 |
|---|---|---|---|
| Cooldown | 70 | 65 | 60 |
| Base Damage | 100 | 200 | 300 |
| Slow | 30% | 40% | 50% |
Brand Base Stats
A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.
Critical damage is 200% for every champion. These figures exclude items and runes.
Brand Patch History
No changes to Brand between patch 6.3 and 7.3a.





