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Brand splash art

the Burning Vengeance

Brand Build

DifficultyLow
Role
Mage
Lane
MidSupport

Roles and difficulty from the global official site, lane from the China-server official site

Brand Win Rate, Pick Rate, Ban Rate & Tier

Mid
Rank tierWin RatePick RateBan RateTier
All ranks53.1%9.8%#416.4%S
Diamond+52.2%10.6%#29.8%S
Master+52.1%10.5%#28.3%S
Challenger51.0%9.0%#23.3%S
Rift Apex51.6%7.4%#72.5%A
Support
Rank tierWin RatePick RateBan RateTier
All ranks53.7%3.4%#1916.4%A
Diamond+52.3%2.7%#259.8%A
Master+52.2%2.4%#268.3%A
Challenger49.3%1.4%#293.3%B
Rift Apex47.6%1.2%#312.5%B

The tier list shows Master+ figures by default.

Popular Brand builds in game

Taken from the in-game loadout screen as of 2026-10-07. The pick count and win rate are shown exactly as the game reports them.

Build 1MidWin rate 56.68%Picks 3,445

Mid build with invulnerability and Magic Penetration

When playing mid and the enemy has champions who rush in to take you down

Seeker's Armguard gives +20 Armor, and its active makes you invulnerable for 2.5 seconds. You also become untargetable, which buys time when enemies close in on you. While invulnerable you cannot move, attack, cast abilities or use items, and the cooldown is 150s. Void Staff adds +40% Magic Penetration, bringing this build's totals to +48% and +18. That is more than build 2's +38% and +18, so your magic damage gets through more easily against enemies who build Magic Resistance.

Build 2MidWin rate 56.31%Picks 3,622

Mid build that weakens shields and raises AP

When playing mid and the enemy team has champions who use shields

When you deal ability damage to an enemy champion, Oceanid's Trident reduces the target's shields for 3 seconds. The cap on that reduction is 45% for area-of-effect abilities and 60% for single-target ones. Rabadon's Deathcap increases AP by 30%, and the build's Ability Power totals +480, above build 1's +380. Ability Haste comes from three items, including Malignance, and totals +45, more than build 1's +20. The total cost is 16,900G, higher than build 1's 15,100G.

Build 3SupportWin rate 57.79%Picks 6,383

Support build with Spectral Sickle and Morellonomicon (Heal)

When playing support and the enemy team has champions who excel at chasing

The items are the same as build 4, but Heal takes the place of Ignite. Heal restores 110–400 HP, based on level, to you and the most injured nearby allied champion. Both of you also gain 30% Movement Speed for 2 seconds, making it easier to get away from a chasing enemy together. Near an ally, damaging an enemy champion with an ability or attack spends one of Spectral Sickle's orbs and grants you 65 gold. Its popularity of 6,383 and win rate of 57.79% are both higher than build 4's 3,201 and 56.35%.

Build 4SupportWin rate 56.35%Picks 3,201

Support build with Spectral Sickle and Morellonomicon (Ignite)

When playing support and the enemy team has few champions who excel at chasing

The items are the same as build 3, with Ignite in place of Heal. Ignite burns an enemy champion for true damage over 5 seconds and reveals the target. Morellonomicon applies 50% Grievous Wounds for 3 seconds to any enemy champion you hit with magic damage. Its popularity of 3,201 and win rate of 56.35% both fall short of build 3's 6,383 and 57.79%. The total cost of 13,850G is lower than build 1's 15,100G and build 2's 16,900G.

The commentary is AI-written. It is cross-checked against this site’s item data and the official lane assignments before publishing.

Skill Order (Lv 1 - 15)

2
3
1
2
Ult
2
2
3
Ult
3
3
1
Ult
1
1

Max Skill 2 first as your main area damage source, then level Skill 3 to spread the burn effect.

Brand Strengths

  • ✓Wide-area damage from skills and passive
  • ✓High damage output in grouped teamfights

Brand Weaknesses

  • ×No movement ability to escape with
  • ×Squishy and easily picked off when isolated

Brand Early Game

Harass by landing skills and letting the passive burn deal damage. Your mana drains fast, so aim Skill 2 to hit both minions and the enemy champion.

Brand Mid Game

From the mid game on, you shine in fights in tight spaces such as the Dragon pit. Throw Ult into a grouped-up enemy team to deal area damage to several targets at once.

Brand Late Game

Once your build is complete, you have the damage to melt even tanks quickly. Isolated, you are an easy target for assassins. Stay with your support and keep casting from the safe backline.

Brand Teamfights

Teamfights are where Brand is at his best. Wait for the enemies to clump, then cast Skill 2 and Ult to chain passive explosions. Even if you die, getting your full combo off can win the fight for your team.

⚠️ Common Mistakes

Overextending without vision

Brand has strong poke but no mobility, so he is weak to ganks. Pushing the wave without vision gets you caught easily. Landing the Level 5 Ult on multiple enemies in teamfights matters most, so prioritize staying alive in the early game.

Brand Combos

Basic Trade

Ignite with Skill 3, stun with Skill 1, then add damage with Skill 2.

3
1
2

Teamfight Combo

Fire Ult into the enemy group, spread the blaze with Skill 3, then finish with Skill 2 and Skill 1.

Ult
3
2
1

Brand Skills

Blaze
Passive

Blaze

Brand's abilities set enemies Ablaze, dealing 3% of their max HP as magic damage over 4 seconds.

Stacking Ablaze 3 times on champions and large monsters causes them to detonate after 2 seconds, dealing 10% (10% + 0.02%AP) of each nearby enemy's max HP as magic damage.

Enemies that detonate cannot stack Ablaze again within 4 seconds.
Sear
Skill 1

Sear

⏳ 7.5s
Launches a fireball that deals 80 magic damage (80 + 55%AP) to the first enemy hit.

Blaze: Sear stuns for 1.75 seconds if the target is ablaze.
DetailsLVL 1LVL 2LVL 3LVL 4
Cooldown7.576.56
Base Damage80120160200
Pillar of Flame
Skill 2

Pillar of Flame

⏳ 9.5s
After a short delay fire erupts at a location, dealing 70 magic damage (70 + 55%AP) to enemies.

Blaze: Pillar of Flame deals 30% more damage to enemies that are ablaze.
DetailsLVL 1LVL 2LVL 3LVL 4
Cooldown9.598.58
Cost65758595
Base Damage70120170220
Conflagration
Skill 3

Conflagration

⏳ 11s
Ignites enemies near the target, dealing 60 magic damage (60 + 45%AP).

Blaze: Conflagration spreads farther if the target is ablaze.
DetailsLVL 1LVL 2LVL 3LVL 4
Cooldown111098
Cost65707580
Base Damage6090120150
Pyroclasm
Ult

Pyroclasm

⏳ 70s
Releases a torrent of flame that bounces up to 5 times between enemies or himself, each bounce dealing 100 magic damage (100 + 30%AP).

Blaze: Pyroclasm briefly slows by 30% if the target is ablaze.

Bounces attempt to max stack Blaze on champions.
DetailsLVL 1LVL 2LVL 3
Cooldown706560
Base Damage100200300
Slow30%40%50%

Brand Base Stats

League of Legends: Wild Rift (China) official champion library (patch 7.3, as of 2026-09-23), with the official global patch notes applied up to 7.3a

Official ratings
Damage3/3
Survivability1/3
Utility2/3
Difficulty2/3

A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.

1
Health630LV15 2310
Mana435LV15 1121
Attack Damage58LV15 108.4
Armor34LV15 97
Magic Resist36LV15 52.8
Movement Speed360

Critical damage is 200% for every champion. These figures exclude items and runes.

Brand Patch History

No changes to Brand between patch 6.3 and 7.3a.

Brand Skins

Our other siteshub-game.com (portal)Honor of Kings HubMobare Hub

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Tier, win rate, pick rate and ban rate are based on the official China-server statistics (League of Legends: Wild Rift (China) official stats, as of 2026-10-13). Patch timing may differ from the global version.

Strategy and build write-ups are this site's own commentary.

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