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Diana splash art

Scorn of the Moon

Diana Build

DifficultyLow
Role
FighterMage
Lane
MidJungle

Roles and difficulty from the global official site, lane from the China-server official site

Diana Win Rate, Pick Rate, Ban Rate & Tier

Jungle
Rank tierWin RatePick RateBan RateTier
All ranks54.4%1.1%#420.5%C
Diamond+50.2%1.4%#400.1%D
Master+50.4%1.6%#410.1%D
Challenger50.7%1.8%#400.1%D
Rift Apex51.7%2.4%#330.1%D
Mid
Rank tierWin RatePick RateBan RateTier
All ranks47.8%1.1%#410.5%D
Diamond+47.9%1.1%#400.1%D
Master+48.0%1.1%#400.1%D
ChallengerNo data
Rift Apex49.4%1.0%#410.1%D

The tier list shows Master+ figures by default.

Skill Order (Lv 1 - 15)

1
2
3
1
Ult
1
1
2
Ult
2
2
3
Ult
3
3

Max Skill 1 first as your main poke and damage source, then level Skill 2, which provides both a shield and damage.

Diana Strengths

  • ✓Burst damage that takes down enemies quickly
  • ✓A fight-changing AoE Ult

Diana Weaknesses

  • ×Early lane is a survival phase
  • ×All-in kit with no escape

Diana Early Game

As a melee mage, the early lane is about patience. Use Skill 1 to poke and secure CS, and preserve your health until the Level 5 power spike.

Diana Mid Game

Once you have Ult, it is time to fight back. Join roams and skirmishes to pick up kills and snowball. Your 1v1 in side lanes is also strong.

Diana Late Game

You have the damage to kill an enemy carry in one combo, but be careful not to get isolated and surrounded. Wait for your team's engage, or look for a Flash-in from a blind spot.

Diana Teamfights

Dive into the enemy backline and land Ult on as many targets as possible. You act as both the engage and the burst damage for your team.

⚠️ Common Mistakes

Engaging before landing Skill 1 (Crescent Strike)

Diving in with Skill 3 (Lunar Rush) before applying the Moonlight mark is dangerous. Without a Skill 1 (Crescent Strike) hit, Skill 3 does not get its cooldown reduced, leaving you with no way out under enemy focus. Always start with Skill 1 poke, dash to the marked target, and from Level 5 add Ult for the burst.

Diana Combos

Basic Trade

Apply Moonlight with Skill 1 and dash in with Skill 3. Shield with Skill 2 while auto-attacking for passive damage.

1
3
2
AA

Teamfight Engage

Dive into the enemy team with Skill 1 into Skill 3, then slow multiple targets with Ult for heavy damage.

1
3
Ult
2
Flash

Diana Skills

Moonsilver Blade
Passive

Moonsilver Blade

After casting an ability, Diana gains 30% Attack Speed ((Lv)) for 4 second(s). Every third attack deals an additional 35 magic damage to nearby enemies.
Crescent Strike
Skill 1

Crescent Strike

⏳ 8s
Unleashes an arcing bolt of energy that deals 60 magic damage (60 +70%AP) and applies Moonlight for 3 seconds.
DetailsLVL 1LVL 2LVL 3LVL 4
Cooldown8765
Cost50556065
Base Damage60105150195
Pale Cascade
Skill 2

Pale Cascade

⏳ 13s
Creates 3 spheres that orbit Diana for 5 seconds. Upon contact with enemies the spheres detonate, dealing 20 magic damage (20 +20%AP).

Also grants a shield that absorbs 50 damage (50 +40%AP). If the third sphere detonates, the shield is increased by 50 (50 +40%AP).
DetailsLVL 1LVL 2LVL 3LVL 4
Cooldown1311.5108.5
Base Damage20355065
Shield507090110
Lunar Rush
Skill 3

Lunar Rush

⏳ 18s
Dashes to a point near an enemy, dealing 40 magic damage (40 +30%AP) and removing Moonlight in an area.

Lunar Rush's Cooldown is reduced to 0.5 seconds if it removes Moonlight from an enemy.
DetailsLVL 1LVL 2LVL 3LVL 4
Cooldown18161412
Base Damage4080120160
Moonfall
Ult

Moonfall

⏳ 70s
Summons the moon, illuminating an area that expands. Enemies in this area are slowed by 20%. During this time, Diana charges for up to 1 second(s), triggering Moonfall Glow when the charge is complete. Diana can move and cast abilities and spells while charging up.
Diana cannot cast this ability if there are no enemy champions nearby.

Moonfall Glow: Slams the moon down, marking enemies with Moonlight and dealing 100 (100 + 40%AP) to 200 magic damage (200 + 80%AP) based on charge time. Targets are slowed by 20% for 2 second(s).
DetailsLVL 1LVL 2LVL 3
Cooldown706560
Base Damage100160220
Base Damage200320440

Diana Base Stats

League of Legends: Wild Rift (China) official champion library (patch 7.3, as of 2026-09-23), with the official global patch notes applied up to 7.3a

Official ratings
Damage3/3
Survivability2/3
Utility1/3
Difficulty1/3

A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.

1
Health630LV15 2590
Mana435LV15 1009
Attack Damage52LV15 102.4
Armor40LV15 110
Magic Resist38LV15 66
Movement Speed355

Critical damage is 200% for every champion. These figures exclude items and runes.

Diana Patch History

Buff

Moonsilver Blade

  • Damage to jungle monsters75% → 100%

Our take

The monster damage penalty is removed outright, which visibly speeds up Diana's clear. Because Moonsilver Blade is tied to her auto attacks, the gain applies continuously through every camp and feeds straight back into rotation time and level lead. That makes Diana a far more realistic jungle pick, and the faster clear opens up more windows to gank early.

Diana Skins

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Tier, win rate, pick rate and ban rate are based on the official China-server statistics (League of Legends: Wild Rift (China) official stats, as of 2026-10-13). Patch timing may differ from the global version.

Strategy and build write-ups are this site's own commentary.

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