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Ezreal splash art

the Prodigal Explorer

Ezreal Build

DifficultyMedium
Role
MarksmanMage
Lane
Duo

Roles and difficulty from the global official site, lane from the China-server official site

Ezreal Win Rate, Pick Rate, Ban Rate & Tier

Duo
Rank tierWin RatePick RateBan RateTier
All ranks48.5%7.7%#120.7%B
Diamond+49.7%7.8%#110.2%B
Master+49.7%7.7%#120.2%A
Challenger50.0%7.4%#110.1%A
Rift Apex49.4%7.9%#90.2%A

The tier list shows Master+ figures by default.

Popular Ezreal builds in game

Taken from the in-game loadout screen as of 2026-10-07. The pick count and win rate are shown exactly as the game reports them.

Build 1DuoWin rate 53.9%Picks 10,477

Attack Damage and Ability Haste build, slightly higher win rate

When you play duo lane against frontliners with lots of Health and Armor

The items and summoner spells are the same as build 2, and this one has a slightly higher win rate. Serylda's Grudge brings +35% Armor Penetration, so your damage still gets through frontliners who stack Armor. Blade of the Ruined King's bonus physical damage on hit is based on the target's current Health, so it grows against enemies with lots of Health. Trinity Force empowers your next attack within 10 seconds of using an ability. That attack deals bonus physical damage equal to 200% base AD, with a 1.5s cooldown.

Build 2DuoWin rate 53.19%Picks 18,226

Attack Damage and Ability Haste build, more popular

Like build 1, when you play duo lane against frontliners with lots of Health and Armor

The items and summoner spells are the same as build 1, and this one is the more popular of the two. In total it gives +206 Attack Damage, +500 Max Mana and +45 Ability Haste. Manamune grants Attack Damage equal to 2% of max Mana and refunds 15% of total Mana spent. Basic attacks and Mana spending add 14 max Mana, up to 3 times every 10 seconds, and Manamune becomes Muramana once that bonus reaches 700. Spear of Shojin's passive adds 20 Basic Ability Haste.

The commentary is AI-written. It is cross-checked against this site’s item data and the official lane assignments before publishing.

Skill Order (Lv 1 - 15)

1
2
3
1
Ult
1
1
2
Ult
2
2
3
Ult
3
3

Prioritize Skill 1, your main damage and poke skill, then level Skill 2.

Ezreal Strengths

  • ✓One-sided poke from long range
  • ✓High survivability from a strong blink

Ezreal Weaknesses

  • ×Damage depends on skillshot accuracy
  • ×Slow to take down tanky frontlines

Ezreal Early Game

Use Skill 1 (Mystic Shot) to secure CS safely from range and poke the enemy when they give an opening. Focus on stacking Tear of the Goddess efficiently and avoid reckless all-ins early.

Ezreal Mid Game

The mid game, when core items like Manamune are complete, is Ezreal's biggest power spike. Poke down enemy health before objective fights start so your team can fight on favorable terms.

Ezreal Late Game

Your damage is high, but taking down fed tanks quickly is not your strength. That is why you should hold Skill 3 (Arcane Shift) carefully to avoid dying. Survive to the end and keep dealing steady damage.

Ezreal Teamfights

Before the full teamfight starts, poke repeatedly with Skill 1 and Skill 2 to wear the enemy down. Once the fight begins, keep a safe distance at all times and use Skill 3 to dodge deadly abilities or focus aimed at you.

⚠️ Common Mistakes

Blinking forward with Skill 3 without a guaranteed kill

Do not use Skill 3 (Arcane Shift) to blink toward the enemy just to add a little damage. You would be throwing away the one escape an ADC has, and enemy assassins and fighters will take the opening. Keep Skill 3 for dodging and repositioning, and rely on Skill 1 to deal damage safely.

Ezreal Combos

Basic Poke

Poke from long range with Skill 1. Each hit cuts your other cooldowns by 1.5s.

1

Full Burst

Land Skill 2, close the gap with Skill 3, then burst with Skill 1 and autos.

2
3
1
AA

Ezreal Skills

This skill table was checked against the in-game text on 2026-08-15. Changes from 7.3 have been applied from the official patch notes.

Rising Spell Force
Passive

Rising Spell Force

Gains 13% Attack Speed for 8 seconds when hitting targets with abilities, stacking up to 4 times.
Mystic Shot
Skill 1

Mystic Shot

⏳ 5.5s
Fires a bolt, dealing physical damage (25 + 135%AD + 30%AP).

Hitting a target reduces all of Ezreal's ability cooldowns by 1.5 seconds.

Applies on-hit effects.
DetailsLVL 1LVL 2LVL 3LVL 4
Cooldown5.554.54
Cost30354045
Base Damage255585115
Essence Flux
Skill 2

Essence Flux

⏳ 10s
Fires an orb that sticks to a champion, epic monster or structure for 4 seconds.

Hitting the target with an attack or ability detonates the orb, dealing 80 magic damage (80 + 60% bonus AD + 75%AP) and refunding 60 Mana.
DetailsLVL 1LVL 2LVL 3LVL 4
Base Damage80155230305
AP Ratio75%80%85%90%
Mana Regen60708090
Arcane Shift
Skill 3

Arcane Shift

⏳ 24s
Blinks to target location and fires a bolt, dealing 80 magic damage (80 + 50% bonus AD + 75%AP).

Prioritizes enemies hit by Essence Flux, then the nearest enemy.
DetailsLVL 1LVL 2LVL 3LVL 4
Cooldown2420.51713.5
Base Damage80145210275
Trueshot Barrage
Ult

Trueshot Barrage

⏳ 80s
Fires an energy wave, dealing 300 magic damage (300 + 100% bonus AD + 100%AP).

Deals 50% reduced damage to minions and non-epic monsters.
DetailsLVL 1LVL 2LVL 3
Cooldown807060
Base Damage300500700

Ezreal Base Stats

League of Legends: Wild Rift (China) official champion library (patch 7.3, as of 2026-09-23), with the official global patch notes applied up to 7.3a

Official ratings
Damage3/3
Survivability1/3
Utility1/3
Difficulty2/3

A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.

1
Health600LV15 2280
Mana390LV15 1076
Attack Damage60LV15 123
Armor34LV15 104
Magic Resist30LV15 49.6
Movement Speed340

Critical damage is 200% for every champion. These figures exclude items and runes.

Ezreal Patch History

Ezreal

Ezreal

Patch 7.3
Adjust

Base Stats

  • Base Attack Damage58 → 60

Mystic Shot

  • Cooldown4.5/4/3.5/3s → 5.5/5/4.5/4s
  • Damage50 / 85 / 120 / 155 + 135% Attack Damage + 30% Ability Power → 25 / 55 / 85 / 115 + 135% Attack Damage + 30% Ability Power
  • Cooldown refundreduces the cooldown of all other abilities except [Mystic Shot] → reduces the cooldown of all abilities

Trueshot Barrage

  • Cooldown70 / 65 / 60s → 80 / 70 / 60s
  • Damage350 / 500 / 650 + 100% bonus Attack Damage + 90% Ability Power → 300 / 500 / 700 + 100% bonus Attack Damage + 100% Ability Power

Our take

Mystic Shot loses base damage and gains cooldown — 25 less and a second longer at rank 1. In exchange, the cooldown refund now applies to Mystic Shot itself, so landing it repeatedly is the point.

Trueshot Barrage gains 50 damage and 10 points of AP ratio at rank 3, while ranks 1 and 2 get worse. It pays off once maxed.

Ezreal Skins

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Tier, win rate, pick rate and ban rate are based on the official China-server statistics (League of Legends: Wild Rift (China) official stats, as of 2026-10-13). Patch timing may differ from the global version.

Strategy and build write-ups are this site's own commentary.

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