Graves
Patch 7.3New Destiny
- Shotgun Critical Strike Damage rate1.3 → 1.5
Our take
His shotgun’s Critical Damage multiplier rises from 1.3 to 1.5. Combined with base Critical Damage moving to 200%, crit builds scale more cleanly.

the Outlaw
Roles and difficulty from the global official site, lane from the China-server official site
| Rank tier | Win Rate | Pick Rate | Ban Rate | Tier |
|---|---|---|---|---|
| All ranks | 50.3% | 9.1%#5 | 1.6% | A |
| Diamond+ | 48.1% | 7.3%#6 | 0.6% | B |
| Master+ | 47.8% | 6.7%#9 | 0.5% | B |
| Challenger | 46.3% | 4.5%#14 | 0.1% | C |
| Rift Apex | 45.9% | 3.9%#19 | 0.2% | D |
The tier list shows Master+ figures by default.
Taken from the in-game loadout screen as of 2026-10-07. The pick count and win rate are shown exactly as the game reports them.
Level Skill 1 first, as it directly improves your jungle clear speed and burst damage.
Use your basic-attack knockbacks to stay healthy while clearing the jungle quickly. Your early 1v1 is strong, so invading the enemy jungle to apply pressure is effective.
Keep farming and focus on staying ahead in gold and XP. Use the AR from your Skill 3 stacks to step forward in skirmishes; that is where Graves shines.
You provide ADC-level damage, but your short range forces you to take risks near the frontline. Your burst is high, so look to quickly take down any squishy carry that slips up.
Toss Skill 2 (Smokescreen) onto the enemy carries to cut their vision, then work through the enemies closest to you. Don't chase too deep; keep dealing damage while prioritizing your own survival.
Your basic attacks are blocked by minions. Forgetting that and shooting through the wave is a mistake. The damage doesn't land, and you take a counterattack while reloading. Use the wall-bounce burst of Skill 1 (End of the Line), or shift your line of sight with Skill 3 (Quickdraw), so your harass actually connects.
Blind them with Skill 2, bounce Skill 1 off a wall to detonate instantly, dash in with Skill 3 for an auto, then finish with Ult.
Fire both shells, quick-reload one with Skill 3, then keep chasing.
This skill table was checked against the in-game text on 2026-08-15. Changes from 7.3 have been applied from the official patch notes.


| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 10 | 9 | 8 | 7 |
| Cost | 65 | 70 | 75 | 80 |
| First Damage | 70 | 90 | 110 | 130 |
| Second Damage | 80 | 130 | 180 | 230 |
| 2nd Bonus AD Ratio | 110% | 130% | 150% | 170% |

| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 20 | 18 | 16 | 14 |
| Cost | 75 | 80 | 85 | 90 |
| Base Damage | 60 | 125 | 190 | 255 |

| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Armor | 13 | 18 | 23 | 28 |

| Details | LVL 1 | LVL 2 | LVL 3 |
|---|---|---|---|
| Cooldown | 75 | 60 | 45 |
| Base Damage | 300 | 450 | 600 |
| Second Damage | 200 | 320 | 440 |
A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.
Critical damage is 200% for every champion. These figures exclude items and runes.
Our take
His shotgun’s Critical Damage multiplier rises from 1.3 to 1.5. Combined with base Critical Damage moving to 200%, crit builds scale more cleanly.
Our take
End of the Line jumps from 80% to 110% bonus AD at rank 1 while rank 4 stays at 170%. All of the gain lands before the ability is maxed, which is exactly when Graves is clearing camps and looking for early ganks. Quickdraw is now 13s at every rank, so he has his shortest cooldown from level 1. Both his clear speed and his willingness to commit before level gaps open up improve.