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Syndra splash art

the Dark Sovereign

Syndra Build

DifficultyHigh
Role
Mage
Lane
Mid

Roles and difficulty from the global official site, lane from the China-server official site

Syndra Win Rate, Pick Rate, Ban Rate & Tier

Mid
Rank tierWin RatePick RateBan RateTier
All ranks52.4%3.2%#207.8%B
Diamond+51.2%6.1%#818.6%A
Master+51.2%6.7%#822.3%A
Challenger50.3%7.7%#442.9%OP
Rift Apex52.3%8.4%#348.0%OP

The tier list shows Master+ figures by default.

Popular Syndra builds in game

Taken from the in-game loadout screen as of 2026-10-07. The pick count and win rate are shown exactly as the game reports them.

Build 1MidWin rate 54.15%Picks 4,903

Dash in and finish off weakened enemies

When playing mid and enemies you have worn down tend to pull away and escape

Infinity Orb makes your abilities and empowered attacks Critically Strike against enemies below 40% HP. Those hits deal 20% bonus damage, so enemies you have worn down are easier to finish off. Hextech Rocketbelt brings +250 Max Health and +20 Ability Haste. Its active dashes you forward to close the distance and fires a cone of missiles that deal magic damage, with a 30-second cooldown. Your Magic Penetration totals +48, more than the +33 of build 2.

Build 2MidWin rate 54.06%Picks 5,891

Block enemy abilities and burn high-health frontliners

When playing mid and the enemy has high-health frontliners or a magic damage carry

Banshee's Veil grants a spell shield that blocks the next hostile ability, with a 30-second cooldown. It also brings +40 Magic Resistance, which no item in build 1 provides. Liandry's Torment makes your damaging abilities and empowered attacks burn enemies for 3 seconds. Each second the burn deals magic damage equal to 2% of the enemy's max HP, so it takes more off high-health frontliners. Your damage rises by 2% for each second in combat against champions, capping at 6% after 3 seconds.

The commentary is AI-written. It is cross-checked against this site’s item data and the official lane assignments before publishing.

Skill Order (Lv 1 - 15)

1
3
2
1
Ult
1
1
3
Ult
3
3
2
Ult
2
2

Max Skill 1 first as your main damage source and sphere generator, then Skill 3 for its Stun and knockback.

Syndra Strengths

  • ✓High single-target burst that leaves no way out
  • ✓Long-range AoE stun created with Skill 3
  • ✓Smooth handling from casting skills while moving

Syndra Weaknesses

  • ×No blink, so a positioning error is fatal
  • ×Sphere placement and management demand high skill
  • ×Struggles to burn down tanks stacking MR

Syndra Early Game

Use Skill 1's range and short cooldown to harass one-sidedly in lane. When a gank comes, push it off with the Skill 3 knockback and stun. Holding lane control from the start is Syndra's baseline.

Syndra Mid Game

Look for the long-range Skill 1 into Skill 3 stun from out of vision to catch an overextended enemy carry. Collect the passive's Splinters of Wrath to upgrade your skills. This is the phase where your kill threshold rises sharply.

Syndra Late Game

Late game, your single-target Ult burst and the AoE stun that follows make you a mage who controls the battlefield. Delete anyone who mispositions. Then stun the rest together and close out the fight.

Syndra Teamfights

In teamfights, snipe the enemy backline over their frontline with Skill 1 into Skill 3. Put every Ult sphere into the most dangerous target. Then scatter the many spheres left on the field with Skill 3 to stun the whole enemy team.

⚠️ Common Mistakes

Casting Skill 3 without a Dark Sphere on the ground

Casting Skill 3 with no sphere on the ground gives only a weak knockback and no stun. You throw away your only self-peel and engage tool. Place a sphere first and knock it with Skill 1 into Skill 3 for the wide stun. Your level 5 Ult also deals more damage the more spheres are on the ground, so keep cycling skills and track your sphere count.

Syndra Combos

Stun Combo

Spawn an orb with Skill 1, then shove it with Skill 3 to stun.

1
3

Burst Combo

Stun them first, slam the orbs down, then finish with a full-power Ult.

1
3
2
1
Ult

Syndra Skills

This skill table was checked against the in-game text on 2026-08-15. Changes from 7.2d, 7.3a have been applied from the official patch notes.

Transcendent
Passive

Transcendent

Every instance of ability damage dealt to an enemy champion grants 1 Splinter(s) of Wrath and restores 13 Mana ((Lv)). Syndra gains 4 Splinter(s) of Wrath every time she levels up an ability. Up to 150 Splinters can be collected.
Transcendent: Empowers a basic ability after collecting 50, 75, and 100 Splinters of Wrath.
Empowers Unleashed Power after collecting 125 Splinter(s) of Wrath.
Transcendence: Gains 12% AP after collecting 150 Splinter(s) of Wrath.
Dark Sphere
Skill 1

Dark Sphere

⏳ 7s
Conjures a Dark Sphere, dealing 80 magic damage (80 + 65%AP) to enemies. The Sphere remains for 6 seconds and can be manipulated by Syndra's other abilities.
Transcendent: Stores a charge of Dark Sphere every 7 seconds, up to a maximum of 2.
This ability can be cast while moving.
DetailsLVL 1LVL 2LVL 3LVL 4
Cooldown76.565.5
Cost50556065
Base Damage80130180230
Force of Will
Skill 2

Force of Will

⏳ 12s
Grabs the nearest Dark Sphere and hurls it at a target location, dealing 60 magic damage (60 + 50%AP) to enemies within the area and slowing them by 25% for 1.5 seconds.
If there isn't any Dark Sphere nearby, Syndra generates one and hurls it at the target location. Damage from the Sphere is reduced to 80%.
Transcendent: This ability deals an additional 12% true damage (12 + 2%AP).
DetailsLVL 1LVL 2LVL 3LVL 4
Cooldown1211109
Cost708090100
Base Damage60100140180
Slow25%25%25%25%
Scatter the Weak
Skill 3

Scatter the Weak

⏳ 15s
Projects a wave of force in a cone, knocking back enemies and Dark Spheres and dealing 70 magic damage (70 + 50%AP).
Dark Spheres that are knocked back stun and knock back enemies hit along the way for 1.25 seconds, dealing 70 magic damage (70 + 50%AP).
Transcendent: Increases the angle of the wave of force's cone by 50% and its radius to 720.
Enemies can only take damage and be knocked back from this ability once per cast.
DetailsLVL 1LVL 2LVL 3LVL 4
Base Damage70110150190
Unleashed Power
Ult

Unleashed Power

⏳ 80s
Manipulates the 3 Dark Spheres orbiting her plus up to 4 more nearby, launching them at an enemy champion. Each Sphere deals 60 magic damage (60 + 15%AP).
Transcendent: Increases cast range by 100. This ability executes enemies below 10% HP. If this ability kills an enemy champion, the Dark Spheres will detonate where they were killed and deal 60 magic damage (60 + 15%AP) to nearby enemy champions.
DetailsLVL 1LVL 2LVL 3
Cooldown807060
Base Damage60110160

Syndra Base Stats

League of Legends: Wild Rift (China) official champion library (patch 7.3, as of 2026-09-23), with the official global patch notes applied up to 7.3a

Official ratings
Damage3/3
Survivability1/3
Utility1/3
Difficulty2/3

A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.

1
Health630LV15 2310
Mana380LV15 1080
Attack Damage54LV15 96
Armor34LV15 97
Magic Resist36LV15 52.8
Movement Speed360

Critical damage is 200% for every champion. These figures exclude items and runes.

Syndra Patch History

Nerf

Transcendent

  • Upgrade threshold40/60/80/100/120 → 50/75/100/125/150

Force of Will

  • Ability Power ratio60% → 50%
  • Slow20%/25%/30%/35% → 25%

Our take

Every Transcendent threshold now needs more Splinters of Wrath; the last one goes from 120 to 150, so her upgrades arrive later. Force of Will loses 10 points of AP ratio, and its slow is now a flat 25% at every rank: higher at rank 1, lower at ranks 3 and 4.

Buff

Dark Sphere

  • Base Damage70/115/160/205 → 80/130/180/230

Force of Will

  • AP Ratio45% → 60%

Scatter the Weak

  • Cooldown17s → 15s
  • AP Ratio35% → 50%

Our take

Since the mage item rework, Syndra has been left behind by her thin AP scaling. All three abilities get help here: Dark Sphere gains 25 damage at rank 4, while Force of Will and Scatter the Weak each pick up 15 points of AP ratio. She hits harder at every stage of the game, and the two seconds off Scatter the Weak let her push back more often when she is the one being shoved in.

Syndra

Syndra

Patch 7.2
Adjust
  • Syndra's Skill 3 did not have its pre-upgrade cast range properly matched to Skill 2's range, which caused combos to fail unintentionally. The range has been adjusted so they land more consistently.

Wave of Darkness

  • Dark Sphere knockback distance7.2 → 7.5

Our take

The extra 0.3 lines the two ranges up, so placing a sphere and then blasting it now works as one continuous motion. Nothing about how Syndra inputs the combo changes, but stuns that used to fall just short simply land, which is a large practical difference. Both her self-peel against ganks and her teamfight openers become far more reliable.

Syndra Skins

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Tier, win rate, pick rate and ban rate are based on the official China-server statistics (League of Legends: Wild Rift (China) official stats, as of 2026-10-13). Patch timing may differ from the global version.

Strategy and build write-ups are this site's own commentary.

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