Skip to content
Taliyah splash art

the Stoneweaver

Taliyah Build

DifficultyMedium
Role
MageSupport
Lane
MidJungle

Roles and difficulty from the global official site, lane from the China-server official site

Taliyah Win Rate, Pick Rate, Ban Rate & Tier

Mid
Rank tierWin RatePick RateBan RateTier
All ranks51.5%1.2%#390.8%D
Diamond+50.5%1.8%#321.0%D
Master+50.4%1.9%#320.9%D
Challenger51.8%2.4%#300.7%D
Rift Apex51.7%2.8%#251.0%D

The tier list shows Master+ figures by default.

Skill Order (Lv 1 - 15)

1
3
2
1
Ult
1
1
3
Ult
3
3
2
Ult
2
2

Max Skill 1 first as your sustained damage source, then Skill 3 for its AoE damage.

Taliyah Strengths

  • ✓Strong roaming with the passive and Ult
  • ✓Steady magic damage from short cooldowns
  • ✓Zoning that limits enemy movement plus burst combos

Taliyah Weaknesses

  • ×Skillshots are hard to land and test the player's mechanics
  • ×On Worked Ground, Skill 1 becomes a single boulder and loses damage against groups
  • ×Weak in close combat against diving assassins and fighters

Taliyah Early Game

Early on, take lane priority with Skill 1 poke and wave clear. The Skill 2 plus Skill 3 combo deals heavy damage. It costs a lot of mana, though, so save it for moments when it is sure to land.

Taliyah Mid Game

The mid game is where Taliyah's mobility pays off. Use the wall-riding passive and Ult to roam quickly to side lanes and shape the game. In vision fights before objectives, laying Skill 3 down in advance deters enemy dashes and approaches.

Taliyah Late Game

Late game, play as a mage who balances sustained damage with burst. Do not push forward; wear down the frontline first. When someone is out of position, catch them with Skill 2 to create a numbers advantage.

Taliyah Teamfights

In teamfights, the ideal is to split the enemy with your Ult wall and engage once the terrain favors you. Against assassins or fighters dashing onto you, lay Skill 3 at your feet. They get stunned as they dash across the stones, turning it into a strong counter.

⚠️ Common Mistakes

Misusing Worked Ground (Skill 1)

Trading with Skill 1 carelessly, without knowing how the Worked Ground it leaves behind works, costs you damage. On that ground Skill 1 becomes a single boulder: cheap, strong against one target, and it slows. In exchange, it loses damage against multiple enemies. Choose between the five-rock volley on fresh ground and the boulder based on your target, and from level 5 use Ult for ganks and for splitting the enemy before objectives.

Taliyah Combos

Basic Burst

Throw them into the minefield from Skill 3 with Skill 2 for heavy damage.

2
3
1

Taliyah Skills

Rock Surfing
Passive

Rock Surfing

Gains 5% Movement Speed ((Lv)) while out of combat and near a wall.
Threaded Volley
Skill 1

Threaded Volley

⏳ 6s
Hurls 5 rocks in a target direction, each dealing 40 magic damage (40 + 50%AP) in an area around the first enemy hit. This creates Worked Ground below Taliyah.
Subsequent hits against the same target deal 60% less damage.

Threaded Volley casts on Worked Ground:
- Cost 10 Mana and consume the Worked Ground.
- Have 30% less cooldown.
- Hurl a boulder that deals 100 magic damage (100 + 80%AP) to the primary target and slows enemies hit by 25% for 1.5 second(s).
- Monsters hit by the boulder are stunned for 3 second(s).

Each rock deals 20 bonus magic damage against monsters,
and each boulder deals 36 bonus magic damage against monsters.
Taliyah can move and use other abilities while hurling boulders.
DetailsLVL 1LVL 2LVL 3LVL 4
Cooldown6543
First Damage406080100
Second Damage100140180220
Slow25%30%35%40%
Seismic Shove
Skill 2

Seismic Shove

⏳ 14s
Causes an area of ground to erupt, knocking enemies in the area in the chosen direction after a brief delay.
DetailsLVL 1LVL 2LVL 3LVL 4
Cooldown1412108
Unraveled Earth
Skill 3

Unraveled Earth

⏳ 13s
Scatters loose stones, dealing 65 magic damage (65 + 55%AP) to enemies hit and slowing them by 20% for 0.5 second(s).

The stones detonate when enemies dash or are knocked through them:
- Deals 20 magic damage (20 + 30%AP).
- Stuns for the remaining movement duration plus 0.75 second(s).

Damage & stun limitations:
- Each enemy only takes damage from a maximum of 5 detonations. Explosions beyond the maximum will not damage them.
- Each enemy can only be stunned once per cast.

Monsters are always stunned for the maximum duration (1 seconds). Deals 190% damage against monsters.
Stones beyond the first one deal 50% less damage.
DetailsLVL 1LVL 2LVL 3LVL 4
Base Damage65120175230
Explosion Damage20355065
Weaver's Wall
Ult

Weaver's Wall

⏳ 100s
Creates a massive earthen wall for 4 seconds:
- The wall knocks back nearby enemies when it forms.
- Once the wall is fully formed, Taliyah can recast to destroy it early.

If recast immediately:
- Taliyah rides along the wall as it unravels.
- Moving or being immobilized ends the ride.

This ability cannot be cast if Taliyah has taken damage from champions or structures within the last 3 seconds.
DetailsLVL 1LVL 2LVL 3
Cooldown1009080

Taliyah Base Stats

League of Legends: Wild Rift (China) official champion library (patch 7.3, as of 2026-09-23), with the official global patch notes applied up to 7.3a

Official ratings
Damage2/3
Survivability1/3
Utility2/3
Difficulty3/3

A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.

1
Health630LV15 2310
Mana460LV15 1160
Attack Damage54LV15 103
Armor34LV15 97
Magic Resist36LV15 52.8
Movement Speed350

Critical damage is 200% for every champion. These figures exclude items and runes.

Taliyah Patch History

Taliyah

Taliyah

Patch 7.1h
Nerf

Base Stats

  • Movement speed355 → 350

Rock Surfing

  • Movement speed10%/15%/25%/40% → 5%/10%/20%/35%

Threaded Volley

  • Worked Ground cooldown reduction50% → 30%

Our take

Taliyah's defining strength — covering ground quickly — is cut in three places at once. Five less base movement speed plus 5% less from Rock Surfing at every rank makes rotating between lanes and joining fights clearly slower. The reduced Worked Ground refund also slows how fast she can keep casting from the same spot to clear a wave. Through the early and mid game she simply cannot visit other lanes as often.

Taliyah

Taliyah

Patch 7.1f
Nerf

Threaded Volley

  • Base damage of the 1st of 5 rocks50/70/90/110 → 40/60/80/100

Seismic Shove

  • Cast Range9 → 8

Unraveled Earth

  • Initial Rock Explosion Damage30/45/60/75 → 20/35/50/65

Our take

Taliyah arrived too strong, so this patch trims both her early damage and the range at which she can start a fight. Threaded Volley loses 10 damage on its first rock at every rank, slowing her wave clear and her poke so one-sided early shoves are harder to set up. Seismic Shove's cast range drops from 9 to 8, making it harder to commit from a safe distance. Unraveled Earth also loses 10 on the initial explosion, so throwing it out purely for chip damage pays off less.

Taliyah

Taliyah

Patch 7.1e
New

New Champion

  • Taliyah, the Stoneweaver, is a wandering mage from Shurima, caught between a girl's curiosity and an adult's sense of duty.
  • Release: May 15, 09:01 JST
  • Taliyah joins from 7.1e as an option in the mid and baron lanes. In the first days after release, pick and ban rates spike because neither opponents nor teammates have a feel for her yet. Note that the following patch, 7.1f, already cut damage on Threaded Volley and Unraveled Earth, so she launched on the strong side.

Taliyah Skins

Our other siteshub-game.com (portal)Honor of Kings HubMobare Hub

© 2026 Wild Rift Hub. All rights reserved.

Tier, win rate, pick rate and ban rate are based on the official China-server statistics (League of Legends: Wild Rift (China) official stats, as of 2026-10-13). Patch timing may differ from the global version.

Strategy and build write-ups are this site's own commentary.

Wild Rift Hub is an unofficial fan site and is not endorsed by Riot Games.
Wild Rift Hub isn't endorsed by Riot Games and doesn't reflect the views or opinions of Riot Games or anyone officially involved in producing or managing Riot Games properties. Riot Games, and all associated properties are trademarks or registered trademarks of Riot Games, Inc.