Warwick
Patch 7.2cInfinite Duress
- Cooldown80/70/60s → 100/90/80s
- Base damage125/300/475 → 100/275/450
Our take
Since his ultimate was changed, Warwick had been picking off priority targets far too reliably. A flat 20 seconds of extra cooldown means it is no longer up for every skirmish, and whiffing it now costs him dearly. The 25 less base damage also means some targets he used to finish will survive on a sliver. Choosing the right moment matters much more than it did.











