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Warwick splash art

the Uncaged Wrath of Zaun

Warwick Build

DifficultyLow
Role
Fighter
Lane
JungleTop

Roles and difficulty from the global official site, lane from the China-server official site

Warwick Win Rate, Pick Rate, Ban Rate & Tier

Jungle
Rank tierWin RatePick RateBan RateTier
All ranks47.5%2.2%#230.4%D
Diamond+49.5%2.0%#330.5%D
Master+49.6%2.0%#320.5%D
Challenger48.4%2.5%#300.5%D
Rift Apex53.7%3.1%#270.6%D

The tier list shows Master+ figures by default.

Popular Warwick builds in game

Taken from the in-game loadout screen as of 2026-10-07. The pick count and win rate are shown exactly as the game reports them.

Skill Order (Lv 1 - 15)

1
3
2
1
Ult
1
1
3
Ult
3
3
2
Ult
2
2

Prioritize Skill 1, the core of your healing and damage, to strengthen your dueling power.

Warwick Strengths

  • ✓High sustain and self-healing in extended fights
  • ✓Movement speed to track down low-health enemies
  • ✓Single-target Ult that suppresses the target

Warwick Weaknesses

  • ×Easily kited in teamfights due to short range
  • ×Missing Ult greatly reduces his contribution
  • ×Damage and impact fall off in the late game

Warwick Early Game

Warwick clears the jungle quickly and heals a lot from the start, so look for ganks from level 3. When an enemy is low on health, the passive of Skill 2 gives a large movement speed boost. That makes scuttle crab fights and early skirmishes favorable for you.

Warwick Mid Game

Once Ult is available, actively catch isolated enemies or laners who are pushed too far. Turn those kills into a lead. Your sustain also lets you take dragon or Herald alone when the enemy is not watching.

Warwick Late Game

Your damage falls off late, so shift into the role of main tank and initiator. Either peel diving enemies off your carries, or lock down the enemy's key carry with Ult. Read the situation and pick one.

Warwick Teamfights

In teamfights you have two jobs: peel assassins off your backline, or lock down the enemy ADC or mage with Ult. After diving in, time Skill 3 for its damage reduction and fear. Survive as long as you can on the front line and break their formation.

⚠️ Common Mistakes

Tapping Skill 1 instead of holding it to follow dashes

Holding Skill 1 (Jaws of the Beast) moves Warwick behind the target and follows their dashes and even Flash. If you only tap it, a single Flash is enough for the enemy to escape your gank. When the target looks ready to use an escape, hold Skill 1 and stay on them. From Lv5, combine it with an Ult engage so the target has no way out.

Warwick Combos

Catch Combo

Channel Skill 3, get behind them with Skill 1, then fear them toward your team.

3
1(Hold)
3(Recast)
AA

Warwick Skills

Eternal Hunger
Passive

Eternal Hunger

Attacks deal an additional 12 magic damage (12 + 15% bonusAD + 10%AP) on hit.
While below 50% healthHP heal for 100% of the damage dealt.
Jaws of the Beast
Skill 1

Jaws of the Beast

⏳ 6s
Tap: Lunges forward and bites the target enemy, dealing magic damage equal to 70 (120%AD + 85%AP) plus 6% of the target's max HP and healing for 42.5% of damage dealt.
Drag: Leaps behind the target and follows their movement.
Applies on-hit effects. Bonus damage is capped at 100 against monsters. Deals 50% bonus damage to minions. Refunds 50% of the cooldown after killing a minion.
DetailsLVL 1LVL 2LVL 3LVL 4
HP% Damage6%7%8%9%
Heal42.5%55%67.5%80%
Max Monster Damage100125150175
Blood Hunt
Skill 2

Blood Hunt

⏳ 70s
Passive: Marks enemy champions below 50% HP, gaining 40% Movement Speed toward them and gaining 60% Attack Speed against any enemy below 50% HP. These bonuses increase to 150% against targets below 35% HP.
Active: Expands Warwick's field of vision briefly, ignoring all terrain, sensing all enemies within range on the map, and marking the closest enemy champion for 8 seconds. Cannot be used while in combat with champions.
Warwick can only passively sense enemies who were brought to below 50% HP by allies.
DetailsLVL 1LVL 2LVL 3LVL 4
Cooldown70605040
MS40%45%50%55%
AS60%70%80%90%
Primal Howl
Skill 3

Primal Howl

⏳ 14s
First cast: Gains 35% damage reduction for 2.5 seconds. After it ends, Warwick howls, fearing nearby enemies and causing them to flee for 1 second(s), during which they are slowed by 90%.
Recast: Ends the ability early (ending early does not prematurely cancel the damage reduction). If the ability is cast again within 1 second(s), the damage reduction ends immediately, and the ability will not fear enemies. However, 45% of the cooldown will be refunded.
DetailsLVL 1LVL 2LVL 3LVL 4
Cooldown14131211
Dmg Reduction35%40%45%50%
Infinite Duress
Ult

Infinite Duress

⏳ 100s
Leaps a huge distance that scales with his Movement Speed. His next attack within 2.5 second(s) of landing is empowered.
If the empowered attack strikes an enemy champion, he leaps to them and suppresses them for 1 second(s). He attacks them 4 times over the duration, applying on-hit effects 4 time(s) and dealing 100 magic damage (100 + 167% bonusAD).
Restores 100% of all damage dealt while suppressing the target as HP.
DetailsLVL 1LVL 2LVL 3
Cooldown1009080
Base Damage100275450

Warwick Base Stats

League of Legends: Wild Rift (China) official champion library (patch 7.3, as of 2026-09-23), with the official global patch notes applied up to 7.3a

Official ratings
Damage2/3
Survivability2/3
Utility1/3
Difficulty1/3

A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.

1
Health630LV15 2198
Mana340LV15 1026
Attack Damage58LV15 121
Armor46LV15 106.2
Magic Resist38LV15 66
Movement Speed345

Critical damage is 200% for every champion. These figures exclude items and runes.

Warwick Patch History

Warwick

Warwick

Patch 7.2c
Nerf

Infinite Duress

  • Cooldown80/70/60s → 100/90/80s
  • Base damage125/300/475 → 100/275/450

Our take

Since his ultimate was changed, Warwick had been picking off priority targets far too reliably. A flat 20 seconds of extra cooldown means it is no longer up for every skirmish, and whiffing it now costs him dearly. The 25 less base damage also means some targets he used to finish will survive on a sliver. Choosing the right moment matters much more than it did.

Warwick

Warwick

Patch 7.2a
Nerf

Eternal Hunger

  • Bonus AD ratio20% → 15%

Jaws of the Beast

  • Fixed damage90% AP → 85% AP

Our take

Eternal Hunger converts less bonus AD, so an AD-focused Warwick gets less out of every auto attack. Jaws of the Beast loses 5% AP scaling as well, meaning the AP route does not pull ahead to compensate. Neither build stands out the way it did, and both his early clear speed and his ability to delete a target on a gank take a step back.

Warwick

Warwick

Patch 6.3c
Nerf

Jaws of the Beast

  • Bonus damage130% AD → 120% AD

Our take

Jaws of the Beast is Warwick's main damage source and the payoff for every dive he commits to. Cutting the AD ratio by 10% is felt most once he has items, since that is where the ratio does the heavy lifting. Fights he used to close out now leave the target alive to answer back, so it is worth checking that follow-up is nearby before jumping in. Running a durable target down alone is where the missing damage shows up most clearly.

Warwick Skins

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Tier, win rate, pick rate and ban rate are based on the official China-server statistics (League of Legends: Wild Rift (China) official stats, as of 2026-10-13). Patch timing may differ from the global version.

Strategy and build write-ups are this site's own commentary.

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