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Patch 6.3c changes

Update history and meta predictions

Numbers are transcribed from the official Riot patch notes; the commentary is ours. This page covers patch 6.3c (released 2026-05-28).

18 matches

Meta analysis (patch 6.3c, AI-written forecast)

In Patch 6.3c, Gwen, Urgot, Malphite, Aurelion Sol and Zed are buffed and see more play. Zoe, Warwick and Nocturne lose base stats and damage, which eases their early pressure. Major runes Lethal Tempo, Arcane Comet and First Strike are nerfed across the board, so trades are slower and durable compositions gain ground.

Nocturne

Nocturne

Patch 6.3c
Nerf

Base Stats

  • Base AD58 → 54

Our take

Losing 4 base AD hits hardest before items, when basic attacks and AD-scaling abilities still ride on base numbers. Clearing minions and monsters takes an extra swing or two, and early skirmishes are harder to simply out-damage. Bonus AD covers the gap once items arrive, but Nocturne's early tempo is noticeably slower.

Viktor

Viktor

Patch 6.3c
Adjust

Recommended Level-Up Order

  • Recommended skill orderMain 1, 2 → Main 2, 1

Our take

Nothing about the abilities themselves changed — only the order the client suggests. Follow the recommendation and the ability Viktor used to level second now comes first. Anyone with a preferred build can still level manually; this only moves the default for players taking the suggestion at face value. No ability numbers moved, so sticking with your usual order costs nothing.

Arcane Comet

Patch 6.3c
Nerf

Arcane Comet

  • Base damage23–100 → 18–95

Our take

A flat 5 comes off at every level, which is a larger share of the total early than late. Comet damage accumulates over a lane phase of repeated pokes, so health leads build more slowly than they used to. Champions that leaned on the rune for a real chunk of their poke will need to make it up through items. At low levels each proc chips noticeably less, so pressure has to come from landing more of them.

Arena

Patch 6.3c
Adjust

Arena

  • Blood Pact: Carnage — infinite omnivamp stacking fixed, re-enabled
  • Anvil — stat granting optimized
  • Some items — stat granting bugs fixed
  • Blood Pact: Carnage, pulled in 6.3b, returns with the bug that let omnivamp stack without limit fixed. Builds that simply out-healed everything are back inside their intended range, which makes it a normal option to weigh rather than an automatic pick. The Anvil's stat rolls were tuned as well, so a lucky or unlucky roll decides fewer rounds. Item stat bugs were fixed as well, so what the tooltip promises is what the build actually gets.
Urgot

Urgot

Patch 6.3c
Buff

Corrosive Charge

Base damage increased

Purge

Base damage increased

  • Both of Urgot's main damage abilities pick up extra base damage. Because the buff lands on the flat portion rather than the ratios, it matters most before items come online. Wave clear and lane trades speed up together, making it easier to pull ahead in levels and health. Ratios take over as items come in, so the way to cash this buff in is to take control of the lane while it lasts.
Warwick

Warwick

Patch 6.3c
Nerf

Jaws of the Beast

  • Bonus damage130% AD → 120% AD

Our take

Jaws of the Beast is Warwick's main damage source and the payoff for every dive he commits to. Cutting the AD ratio by 10% is felt most once he has items, since that is where the ratio does the heavy lifting. Fights he used to close out now leave the target alive to answer back, so it is worth checking that follow-up is nearby before jumping in. Running a durable target down alone is where the missing damage shows up most clearly.

Adjust

Torment

  • Damage per second0.6%–2.0% → 0.3%–2.75% of target's Max HP

Hell's Torment

Damage decreased

Our take

The floor drops from 0.6% to 0.3% while the ceiling rises from 2.0% to 2.75%, so short burn windows pay less than before and long ones pay more. That rewards teams able to keep a target pinned, or a build that keeps chasing and reapplying, rather than a single quick hit. With Hell's Torment losing damage as well, the item leans firmly toward drawn-out fights over burst.

Zoe

Zoe

Patch 6.3c
Nerf

Base Stats

Base AD decreased

  • More Sparkles!

Base damage decreased

Spell Thief

Base damage decreased

  • Zoe builds her early damage out of base AD plus the flat damage on these two abilities, and all three come down together. Chipping the enemy laner while farming is slower, so one-sided lanes are harder to force. Since the cuts land on base values rather than ratios, the early game feels them most. The ratios were left alone, so a fully built Zoe still hits as hard as she used to.

Lethal Tempo

Patch 6.3c
Nerf

Lethal Tempo

  • Attack speed per stack: decreased for both melee and ranged
  • Lethal Tempo pays out the longer you keep attacking, and the gain per stack is now smaller for melee and ranged alike. Fully stacked damage over a long fight is the part that suffers, so champions that win by extending trades feel it most. If your fights are short anyway, the gap to the other keystones has narrowed.
Malphite

Malphite

Patch 6.3c
Buff

Base Stats

Base AD increased

Ground Slam

  • Base damage increased
  • Attack speed reduction increased
  • Malphite clears waves with basic attacks and Ground Slam, so extra base AD goes straight into steadier last-hitting. Ground Slam gains both damage and a stronger attack speed cut, letting Malphite blunt an aggressive attacker while trading back. Lanes where he simply gets shoved under tower should be less common.

ARAM

Patch 6.3c
Adjust

ARAM

  • Resonating Strike cooldown: reduced to 0s
  • Numerous bug fixes and VFX improvements
  • Resonating Strike now has no cooldown at all, so it can trigger back to back whenever the condition is met. That continues the 6.3b change from 8s to 0.5s and favours champions that get many attacks or casts out. A round of bug fixes and effect cleanup lands alongside it, making crowded fights easier to read.

First Strike

Patch 6.3c
Nerf

First Strike

  • Bonus true damage8% → 7%

Our take

The reward for opening a trade drops by one percentage point, trimming your share of every exchange. It is still true damage, so armor and MR do not blunt it, but since the gold payout is tied to the bonus damage dealt, the whole loop returns slightly less. Picking fights you can reliably land the first hit in matters more than before.

Aurelion Sol

Aurelion Sol

Patch 6.3c
Buff

Astral Flight

  • Mana cost reduced
  • Breath of Starfire damage increased

Singularity

  • Stardust stacks gained from trapping enemies increased
  • Aurelion Sol scales with Stardust, so gaining more of it whenever Singularity traps someone speeds up his entire power curve. A cheaper Astral Flight lets him use the ability as movement and damage more freely, and the extra Breath of Starfire damage means those trips actually hurt. He spends far less of the early game sitting on an empty mana bar.

System Bugfixes

Patch 6.3c
Adjust

Bug Fixes

  • Zoe's Spell Thief
  • Radiant Virtue shop display
  • Axiom Arcanist interactions (Syndra, Kayn, Warwick, Viego)
  • Dark Harvest
  • Axiom Arcanist, added back in 6.3a, was not behaving as written on Syndra, Kayn, Warwick and Viego, and Dark Harvest had problems of its own; both are fixed. The runes now do what their descriptions say, so those four can run them without second-guessing. Zoe's Spell Thief and the Radiant Virtue shop display were corrected as well.

Radiant Virtue

Patch 6.3c
Nerf

Guiding Light

  • Self Max HP increase12.5% → 10%

Our take

The user gains 2.5% less health on activation, so the moment right after engaging is less forgiving. The effect still does its job, but dives that counted on the extra health bar to survive the opening burst now fall short more often. The item only arrived in 6.3, and it is the self-buff portion that gets trimmed first. It is still bought for durability; what changed is how far you can trust it as a green light to dive.

Faker & TheShy Collab

Patch 6.3c
New

Collaboration Skins

  • Faker and TheShy collaboration skins released
  • This is a cosmetic addition with no effect on balance. Patch 6.3c is otherwise a numbers patch for champions and runes, and the skins sit entirely outside that. Owning one changes nothing about how a champion performs, so the only question is whether you like the look. Facing one only changes how the abilities look, so read the fight by the same cues you always use.
Gwen

Gwen

Patch 6.3c
Buff

Skip'n Slash

  • Enhanced attack damage10 + 15% AP → 10 + 18% AP

Our take

Gwen leans on her enhanced attacks for steady chip damage, so a 3% larger AP ratio compounds with every item she finishes. The same ability clears the wave and pokes her lane opponent, which makes her trades easier to plan. The longer she stays swinging on the front line, the more the extra ratio adds up.

Zed

Zed

Patch 6.3c
Buff

Base Stats

  • Base AR increased
  • Base MR increased

Razor Shuriken

  • Damage to other enemies in its path increased
  • Zed often steps forward behind his shadows, so more base AR and MR simply makes lane trades less punishing. Razor Shuriken keeps more of its damage after passing through a target, so poking through the minion wave costs less. Clearing and harassing at the same time is easier to pull off. Fewer forced trips back to base also means more windows to look for a play with his shadows.

What the Patch Archive Covers

675 recorded changes across 29 versions, from 6.3 through to the current 7.3a. It is built for tracking how often a single champion has been buffed or nerfed.

Some patches move far more than others

The largest is 7.2 with 175 entries — the patch that rebuilt boots and introduced tier 3. Others run to a handful of lines, so the version numbers alone say nothing about how much the meta shifted.

Of the 675 entries, 231 are champion changes. The rest cover items and runes, ARAM and Arena tuning, ranked seasons and system-level work.

What the meta prediction is worth

Selecting a version also brings up a meta prediction for that patch, 29 versions in all. It is an AI-written read rather than measured data; the tier list is where you check what the win rates actually did.

Counts reflect the patch data bundled with this site. A new patch takes a short while to appear.

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Tier, win rate, pick rate and ban rate are based on the official China-server statistics (League of Legends: Wild Rift (China) official stats, as of 2026-10-13). Patch timing may differ from the global version.

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