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Zyra splash art

Rise of the Thorns

Zyra Build

DifficultyMedium
Role
Mage
Lane
SupportMid

Roles and difficulty from the global official site, lane from the China-server official site

Zyra Win Rate, Pick Rate, Ban Rate & Tier

Support
Rank tierWin RatePick RateBan RateTier
All ranks50.9%4.5%#1535.3%S
Diamond+50.0%4.9%#1333.4%S
Master+49.6%4.7%#1529.9%S
Challenger46.8%3.4%#2212.3%A
Rift Apex47.2%3.6%#2210.3%A
Mid
Rank tierWin RatePick RateBan RateTier
All ranks52.5%2.6%#2635.3%A
Diamond+51.4%3.0%#2433.4%A
Master+51.2%3.0%#2329.9%A
Challenger49.1%2.5%#2912.3%C
Rift Apex50.8%2.2%#3110.3%C

The tier list shows Master+ figures by default.

Popular Zyra builds in game

Taken from the in-game loadout screen as of 2026-10-07. The pick count and win rate are shown exactly as the game reports them.

Build 1MidWin rate 55.69%Picks 3,801

Burn-focused mid build with Ignite

When playing mid and the enemy team has few high-burst champions

The items are the same as build 2; Ignite simply takes the place of Barrier. Ignite burns an enemy champion for true damage, applies Grievous Wounds, and reveals the target. Blackfire Torch and Liandry's Torment also burn enemies for 3 seconds when your abilities deal damage. For each enemy champion or monster affected by Blackfire Torch's burn, you gain 4% AP. Liandry's Torment burns for 2% of the target's max HP per second, so enemies with more health lose more.

Build 2MidWin rate 55.57%Picks 1,140

Burn-focused mid build with Barrier

When playing mid and enemy burst is likely to take you down first

The items are the same as build 1; only the Ignite slot is swapped for Barrier. Barrier grants a shield for 2.5 seconds that absorbs 120-560 damage depending on your level. Popularity is 1,140 and the win rate is 55.57%, both below build 1's 3,801 and 55.69%. Bloodletter's Curse lowers a champion's MR by 7.5% for 6 seconds when you deal magic damage to them with abilities or passives. It stacks up to 30%, so magic damage gets through more easily against enemies who build Magic Resistance.

Build 3SupportWin rate 55.42%Picks 7,921

Support build stacking Magic Penetration with Cryptbloom

When playing support and enemies start building Magic Resistance

Cryptbloom adds +30% Magic Penetration, bringing build 3's totals to +38% and +18. That is more than build 4's +8% and +18, so magic damage still gets through against enemies who build Magic Resistance. When a champion you damaged within 3s dies, a nova spreads from their corpse. The nova restores (100 + 20% AP) HP to allies, with a 60s cooldown. Cryptbloom also adds +20 Ability Haste, for a total of +35 against build 4's +25.

Build 4SupportWin rate 54.3%Picks 2,974

Support build that cuts shields with Oceanid's Trident

When playing support against an enemy team with shield-granting champions

When you deal ability damage to an enemy champion, Oceanid's Trident reduces any shields they gain for 3 seconds. The reduction scales with AP and caps at 45% for area-of-effect abilities and 60% for single-target abilities. When you damage an enemy unaffected by Lethal Weapon, the shields already on them are cut by the same amount. Oceanid's Trident also adds +200 Max Health, raising the total to +1150 against build 3's +950. Magic Penetration, however, stays at +8% and +18.

The commentary is AI-written. It is cross-checked against this site’s item data and the official lane assignments before publishing.

Skill Order (Lv 1 - 15)

1
3
2
1
Ult
1
1
3
Ult
3
3
2
Ult
2
2

Prioritize Skill 1, your main poke tool, to maximize your harass in lane.

Zyra Strengths

  • ✓Strong zoning with plants
  • ✓AoE burst damage and strong CC
  • ✓Safe bush checks and vision with plants

Zyra Weaknesses

  • ×Slow with no dash or escape
  • ×Mage-level durability; fragile
  • ×Damage can vary with plant AI

Zyra Early Game

Plant-based poke and zoning are strong from the start. Time your skills for when the enemy steps up for CS, grow plants there, and take control of the lane.

Zyra Mid Game

Waiting in a bush and hitting a passing enemy with the root into a full combo is a strong play. Keep up vision control and hold the area to maintain pressure.

Zyra Late Game

Your damage matches a mage's, but Zyra herself is very fragile. Keep deploying plants from behind your team, and answer diving tanks and assassins with the root and the Ult knock-up.

Zyra Teamfights

Ideally, fight in narrow jungle spaces. Cast Ult so it covers the whole enemy team. The wide knock-up and the damage from enraged plants can swing the fight at once.

⚠️ Common Mistakes

Casting Skill 2 (Rampant Growth) with no plants out

Zyra's Skill 2 (Rampant Growth) enrages and strengthens the plants around her. With no plants out, the cast does nothing and you only lose the cooldown. The correct order is to grow plants with Skill 1 or Skill 3 first, then cast Skill 2 to empower them. That sequence brings out the plants' damage and lets you land burst reliably together with the Lv5 Ult.

Zyra Combos

Basic Combo

Bloom the plants with Skill 1 on the root from Skill 3, empower them with Skill 2, then layer Ult on top.

3
1
2
Ult

Zyra Skills

Garden of Thorns
Passive

Garden of Thorns

A Thorn Spitter with 30 HP (30 + 22%AP) sprouts when Grasping Roots first hits an enemy champion. If no enemy champion is hit, a Thorn Spitter will sprout when Grasping Roots ends.
Thorn Spitters automatically attack targets within 6 second(s) of sprouting, dealing 10 magic damage (10 + 10%AP).
An additional Thorn Spitter sprouts with every enemy champion, large monster, or epic monster Deadly Spines or Stranglethorns hits.

Thorn Spitters deal an additional 23 damage against monsters ((Lv)).
Thorn Spitters spawned after the first deal 50% damage against the same target.
Enemy champions' abilities deal 35% damage against Thorn Spitters.
Non-epic monsters deal 35% damage against Thorn Spitters.
Deadly Spines
Skill 1

Deadly Spines

⏳ 8s
Vines spread and burst into spines, dealing 60 magic damage (60 + 60%AP) and sprouting 1 Thorn Spitter(s).
DetailsLVL 1LVL 2LVL 3LVL 4
Cooldown87.576.5
Base Damage60115170225
Rampant Growth
Skill 2

Rampant Growth

⏳ 18s
Nearby Thorn Spitters become enraged, resetting their duration and gaining 35% bonus HP and 50% Attack Speed.
DetailsLVL 1LVL 2LVL 3LVL 4
Cooldown18161412
HP35%40%45%50%
Grasping Roots
Skill 3

Grasping Roots

⏳ 12s
Zyra sends binding vines forward, rooting enemies hit for 1 second(s), and dealing 60 magic damage (60 + 40%AP).
A Thorn Spitter spawns when the ability first hits an enemy champion or when it ends. (Large and epic monsters are also considered as champions.)
DetailsLVL 1LVL 2LVL 3LVL 4
Base Damage60100140180
Root Duration11.251.51.75
Stranglethorns
Ult

Stranglethorns

⏳ 80s
Summons the fury of nature, growing a twisted thicket that deals 150 magic damage (150 + 50%AP) at a target location. After 2 second(s), the vines snap upwards, knocking up enemies hit for 1 second(s).

One additional Thorn Spitter spawns for each enemy champion, large monster, or epic monster hit.
DetailsLVL 1LVL 2LVL 3
Cooldown807060
Base Damage150225300

Zyra Base Stats

League of Legends: Wild Rift (China) official champion library (patch 7.3, as of 2026-09-23), with the official global patch notes applied up to 7.3a

Official ratings
Damage3/3
Survivability1/3
Utility1/3
Difficulty2/3

A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.

1
Health600LV15 2280
Mana420LV15 1120
Attack Damage54LV15 103
Armor37LV15 100
Magic Resist36LV15 57
Movement Speed360

Critical damage is 200% for every champion. These figures exclude items and runes.

Zyra Patch History

Buff

Thorn Paradise

  • Plant damage AP ratio15% → 10%
  • NewPlants now inherit Zyra's MR penetration and MR penetration rate when they deal damage.

Our take

The AP ratio drops five points, but plants now carry Zyra's own MR penetration. Building Void Amethyst or Void Staff does more for plant damage than simply stacking AP does. It also fixes the case where plants barely scratched an MR-heavy tank or support, so seeding the ground before a teamfight keeps its value deep into the late game.

Adjust

Rework

  • Zyra's whole kit is reworked to make her plants a bigger presence

Plants

  • Stats adjusted, additional effects added

Rampant Growth

Reworked to enrage nearby plants

  • Plants are no longer a side effect of Zyra's kit — they are the main body of her damage. Because the plants themselves carry adjusted stats and new effects, how many you keep alive decides how much output you actually have. Skill 2 (Rampant Growth) now enrages the plants already standing around her rather than acting on its own, so the order matters: set plants down first, then press Skill 2 (Rampant Growth). Holding a spot where those plants have line of sight into the fight is what decides how much Zyra contributes.

Zyra Skins

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Tier, win rate, pick rate and ban rate are based on the official China-server statistics (League of Legends: Wild Rift (China) official stats, as of 2026-10-13). Patch timing may differ from the global version.

Strategy and build write-ups are this site's own commentary.

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