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Lux splash art

the Lady of Luminosity

Lux Build

DifficultyLow
Role
MageSupport
Lane
SupportMid

Roles and difficulty from the global official site, lane from the China-server official site

Lux Win Rate, Pick Rate, Ban Rate & Tier

Support
Rank tierWin RatePick RateBan RateTier
All ranks49.2%10.9%#426.8%OP
Diamond+49.0%8.2%#714.9%A
Master+49.0%7.6%#811.6%A
Challenger50.6%4.8%#162.5%B
Rift Apex47.0%5.5%#132.5%B
Mid
Rank tierWin RatePick RateBan RateTier
All ranks49.2%6.8%#726.8%A
Diamond+48.8%5.8%#1014.9%B
Master+48.5%5.6%#1111.6%B
Challenger48.4%3.7%#222.5%D
Rift Apex46.7%2.8%#262.5%D

The tier list shows Master+ figures by default.

Popular Lux builds in game

Taken from the in-game loadout screen as of 2026-10-07. The pick count and win rate are shown exactly as the game reports them.

Build 1MidWin rate 54.34%Picks 7,699

Magic Penetration mid build with Barrier

When playing mid and the enemy can burst you down quickly

The items are the same as build 2; the only difference is one summoner spell slot. Barrier grants a 2.5-second shield that absorbs an amount of damage scaling with your level, which helps you survive burst damage. Your Magic Penetration totals +33 and +48%, with +40% coming from Void Staff. That lets your damage get through even against enemies stacking Magic Resistance. Morellonomicon inflicts 50% Grievous Wounds for 3 seconds when you deal magic damage to enemy champions.

Build 2MidWin rate 54.13%Picks 6,804

Magic Penetration mid build with Ignite

When playing mid and the enemy team has little burst damage

The items are the same as build 1, but Ignite takes the place of Barrier. Ignite burns an enemy champion and deals true damage over 5 seconds. It also reveals the target, so you are less likely to lose sight of a fleeing enemy. Its win rate of 54.13% and popularity of 6,804 are both slightly below build 1's.

Build 3SupportWin rate 54.8%Picks 28,975

Support build that earns gold with Spectral Sickle

When playing support (same items as build 4)

When you damage an enemy champion while near an ally, Spectral Sickle consumes an orb to grant you 65 gold. You gain one orb every 30 seconds (max 3), and each use also restores 20–80 HP. Oceanid's Trident weakens the target's shields for 3 seconds when you deal ability damage to an enemy champion. The reduction caps at 45% for area-of-effect abilities and 60% for single-target abilities. The total cost is 14,600G, cheaper than the 17,150G of builds 1 and 2.

Build 4SupportWin rate 54.62%Picks 8,718

Support build with the same items as build 3

When playing support (same items as build 3)

The items and summoner spells are the same as build 3. Its 54.62% win rate is nearly level with build 3's 54.8%. Its popularity of 8,718 is lower than build 3's 28,975. Spectral Sickle upgrades once you earn 750 gold with it. Gold from your minion kills goes to the nearest ally, and you earn 50% of the bounty instead.

The commentary is AI-written. It is cross-checked against this site’s item data and the official lane assignments before publishing.

Skill Order (Lv 1 - 15)

3
1
3
2
Ult
3
3
1
Ult
1
1
2
Ult
2
2

Max the skill that is your main damage source and wave clear first, then strengthen your Root skill.

Lux Strengths

  • ✓Long-range poke and one-combo burst from a safe distance
  • ✓Strong catch potential; landing Skill 1 often leads to a kill
  • ✓Skill 2's return trip shields the whole team

Lux Weaknesses

  • ×No mobility; melts quickly once an assassin gets close
  • ×Defenseless while her skills are on cooldown
  • ×All skills are skillshots; missing them leaves her with nothing

Lux Early Game

Use Skill 3's range to harass from where the enemy cannot answer. When the Skill 1 root lands, follow right away with Skill 3 and an auto-attack. That triggers the passive for heavy damage.

Lux Mid Game

Hide in a brush and wait for the enemy. When someone walks in carelessly, take them down with the full Skill 1 into 3 into Ult combo. Your poke before objectives also applies strong pressure.

Lux Late Game

Late game Ult comes back quickly. Use it freely for wave clear and for checking suspicious brushes. The baseline is to hold the safest position at the very back where the enemy cannot reach you.

Lux Teamfights

Spread Skill 2's shield across your team and keep firing skills from a safe spot. When an ally lands CC, hit the enemy with Ult from off-screen to take them out together.

⚠️ Common Mistakes

Wasting Skill 1 and exposing yourself

Skill 1 starts your combo, but it is also your only way to protect yourself from a dive. If you throw it out carelessly and miss, enemy assassins see the opening and take you down. Fire it only when it is sure to land or when chaining onto ally CC.

Lux Combos

Basic Harass

Land Skill 3 to detonate it, then proc the passive with an auto.

3
AA

One-Shot Combo

Root with Skill 1, then unload Skill 3 and Ult together for instant burst.

1
3
Ult

Lux Skills

Illumination
Passive

Illumination

Damaging abilities afflict enemies with Illumination for 5 seconds. Lux's next attack or damaging ability against that target empowers Illumination, dealing 25.5 magic damage (25.5 + 25%AP).
Light Binding
Skill 1

Light Binding

⏳ 9s
Casts out a ball of light that roots enemy champions and large monsters for 2 seconds and deals 60 magic damage (60 + 70%AP) to them. Roots up to 2 enemies.
Minions and small monsters hit by the ball of light will be dealt 90% damage, but they will not be marked by Illumination or become rooted.
DetailsLVL 1LVL 2LVL 3LVL 4
Cost45505560
Base Damage60120180240
Prismatic Barrier
Skill 2

Prismatic Barrier

⏳ 12s
Throws Lux's wand in a direction, shielding allied champions it passes through from 25 damage (25 +18%AP) for 3 seconds.

After reaching its apex it returns to Lux, shielding allied champions for an additional 40 damage (40 +28%AP).
DetailsLVL 1LVL 2LVL 3LVL 4
Cooldown1211109
Shield255075100
Second Shield4070100130
Lucent Singularity
Skill 3

Lucent Singularity

⏳ 9.5s
Creates a zone of light that lasts 5 seconds. If there are enemies within the zone, it will detonate immediately, dealing 65 magic damage (65 + 55%AP) to them and slowing them by 30% for 1.5 seconds.
DetailsLVL 1LVL 2LVL 3LVL 4
Cooldown9.598.58
Cost708090100
Slow30%35%40%45%
Base Damage65130195260
Final Spark
Ult

Final Spark

⏳ 55s
Fires a beam of light, dealing 300 magic damage to all enemies in a line (300 + 75%AP).
DetailsLVL 1LVL 2LVL 3
Cooldown554540
Base Damage300400500

Lux Base Stats

League of Legends: Wild Rift (China) official champion library (patch 7.3, as of 2026-09-23), with the official global patch notes applied up to 7.3a

Official ratings
Damage3/3
Survivability1/3
Utility2/3
Difficulty1/3

A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.

1
Health600LV15 2280
Mana480LV15 1166
Attack Damage52LV15 102.4
Armor34LV15 104
Magic Resist36LV15 52.8
Movement Speed360

Critical damage is 200% for every champion. These figures exclude items and runes.

Lux Patch History

No changes to Lux between patch 6.3 and 7.3a.

Lux Skins

Our other siteshub-game.com (portal)Honor of Kings HubMobare Hub

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Tier, win rate, pick rate and ban rate are based on the official China-server statistics (League of Legends: Wild Rift (China) official stats, as of 2026-10-13). Patch timing may differ from the global version.

Strategy and build write-ups are this site's own commentary.

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