Max Skill 1 first as your main damage source, then level Skill 2, used for chasing and stunning.
Pantheon Strengths
✓Early trading and kill potential among the best of any champion
✓Semi-global Ult leap that lets you join fights from anywhere
Pantheon Weaknesses
×Damage falls off as the game goes long; poor late scaling
×Wrong direction on the Skill 3 shield gets you killed instantly
Pantheon Early Game
Your early 1v1 power is very high. Force trades with the combo starting from a passive-empowered Skill 2. Take solo kills in lane to build a lead.
Pantheon Mid Game
At Lv5, use the long-range Ult jump to join other lanes. When a skirmish breaks out, drop in from the sky and add your damage. Speed up the snowball.
Pantheon Late Game
Your damage drops late, so avoid head-on 5v5s as much as possible. Push side lanes and use Ult. Only take fights where you have the numbers advantage.
Pantheon Teamfights
Drop directly onto the enemy backline with Ult and kill an isolated squishy carry. Block the enemy's focused damage with the Skill 3 shield. Getting out alive keeps you in the next fight.
⚠️ Common Mistakes
Using the shield (Skill 3) just for damage
Avoid using Skill 3 (Aegis Assault) only for its damage. It is a defensive tool that blocks damage from a chosen direction. Save it for enemy assassin burst or incoming divers. From Lv5, roam the map with Ult.
Pantheon Combos
Basic Trade
Stun and damage with the empowered Skill 2, then block damage with Skill 3 as you back off.
Empowered 2▶
AA▶
1▶
3
Roam Combo
Leap to another lane with Ult, then chain CC from the empowered Skill 2 stun as you land.
Ult▶
Empowered 2▶
AA▶
1▶
3
Pantheon Skills
This skill table was checked against the in-game text on 2026-08-15. Changes from 7.2d have been applied from the official patch notes.
Passive
Mortal Will
After 5 attacks or abilities Pantheon's next basic ability is enhanced.
Skill 1
Comet Spear
⏳ 8.5s
Tap Cast: Stabs forward, dealing 80 physical damage (80 + 120% bonus AD). Refunds 60% of Comet Spear's cooldown.
Charge Cast: Hurls the spear, dealing the same damage to the first enemy hit and 50% less to subsequent targets.
Enemies below 25% HP are critically hit for 120 physical damage (120 + 180% bonus AD) instead.
Damage to minions reduced by 20%. Deals 110% damage to monsters.
Details
LVL 1
LVL 2
LVL 3
LVL 4
Cooldown
8.5
8
7.5
7
Base Damage
80
120
160
200
Empowered Damage
120
210
300
390
Skill 2
Shield Vault
⏳ 12s
Dash to an enemy, stunning for 1 second and dealing 70 physical damage (70 + 100%AP).
Mortal Will: Follows up with an Empowered attack that strikes 3 times, dealing a total of 87 physical damage (135%AD).
Details
LVL 1
LVL 2
LVL 3
LVL 4
Cooldown
12
11
10
9
Base Damage
70
120
170
220
Skill 3
Aegis Assault
⏳ 15s
Block all non-tower damage from a direction for 1.5 seconds and deal 64 physical damage (100%AD) to nearby enemies. At the end slam forward and deal 60 physical damage (60 + 150% bonus AD).
Mortal Will: When Pantheon slams his shield he gains 60% Movement Speed for 2.5 seconds.
Pantheon is slowed by up to 50% when moving away from the blocking direction. Recast to end early. Damage to minions is reduced by 50%.
Details
LVL 1
LVL 2
LVL 3
LVL 4
Cooldown
15
14
13
12
Base Damage
60
120
180
240
Ult
Grand Starfall
⏳ 90s
Passive: Gains 10% AR Pen.
Active: Leaps into the air and throws a spear that deals 40 physical damage (Comet Spear damage) and slows by 50% for 2 seconds.
Then crashes down, dealing up to 300 magic damage (300 + 100%AP).
Grand Starfall instantly readies Mortal Will.
Damage is decreased by up to 50% at the edges of the landing area.
Pantheon's early kill pressure — especially on contested objectives and steals — was a little too dependable. Ten points off the threshold narrows the health range where a follow-up finishes the job, so more targets escape.