Leona
Patch 7.2cBase Stats
- Base HP750 → 690
- Base AR55 → 50
- HP per level120 → 128
Eclipse
- Cooldown14/13/12/11s → 13/12/11/10s
- Bonus AR40/60/80/100 → 30/50/70/90
- Bonus MR40/60/80/100 → 30/50/70/90
Our take
Leona shrugged off lane poke with no real consequence, so her early durability is shifted into per-level health. Chip damage from her lane opponent now actually sticks. Eclipse loses a tier of resistances but gets a second of cooldown back, meaning she engages more often while absorbing less punishment early on. Once the levels pile up she frontlines exactly as before.











