Varus
Patch 7.3Base Stats
- Base Attack Damage54 → 58
Our take
Four more base Attack Damage and nothing else. His abilities are untouched.

the Arrow of Retribution
Roles and difficulty from the global official site, lane from the China-server official site
| Rank tier | Win Rate | Pick Rate | Ban Rate | Tier |
|---|---|---|---|---|
| All ranks | 52.5% | 4.5%#17 | 0.9% | B |
| Diamond+ | 51.1% | 5.7%#16 | 0.3% | B |
| Master+ | 51.1% | 5.9%#14 | 0.3% | B |
| Challenger | 50.5% | 6.5%#15 | 0.2% | B |
| Rift Apex | 50.3% | 6.2%#14 | 0.1% | B |
The tier list shows Master+ figures by default.
Taken from the in-game loadout screen as of 2026-10-07. The pick count and win rate are shown exactly as the game reports them.
Max Skill 1, the piercing arrow that is your biggest damage source, then Skill 3 for its area Slow and healing reduction.
Use your long range early to poke often and hold lane priority. Varus's core combo is three basic attacks to stack Skill 2, then a skill to detonate it for a big chunk of HP.
When Ult is up, look for kills. Follow your jungler's ganks or catch an isolated enemy. With a lethality poke build, fully charged Skill 1s from the fog of war alone wear the enemy down.
In the late game, poke the enemy down before committing to objectives. You have no mobility, though. Watch your position so an assassin cannot catch you where your team cannot peel.
Follow your team's engage by firing Ult into the middle of the enemy and spreading the root. Then stack with basic attacks from a safe distance and detonate with skills to take them down one by one.
Varus only reaches full damage by stacking with basic attacks and popping the stacks with skills. Poking with Skill 1 from range is fine. But dumping every skill in an all-in without a single basic attack throws away damage. Even after landing your level 5 Ult root, weave in a few basic attacks before you detonate.
Open with the root from Ult, build up stacks, then detonate them with your skills.


| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 15 | 14 | 13 | 12 |
| Cost | 75 | 80 | 85 | 90 |
| Base Damage | 80 | 140 | 200 | 260 |
| Max. Damage | 120 | 210 | 300 | 390 |

| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Base Damage | 15 | 25 | 35 | 45 |
| % Damage | 3% | 3.5% | 4% | 4.5% |

| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 13 | 12 | 11 | 10 |
| Base Damage | 70 | 115 | 160 | 205 |
| Slow | 25% | 30% | 35% | 40% |

| Details | LVL 1 | LVL 2 | LVL 3 |
|---|---|---|---|
| Cooldown | 75 | 65 | 55 |
| Base Damage | 150 | 250 | 350 |
A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.
Critical damage is 200% for every champion. These figures exclude items and runes.
Our take
Four more base Attack Damage and nothing else. His abilities are untouched.
Our take
Halving the ramp means the stacks now cap while the target is still snared. Previously the stacks only completed after the root had worn off, forcing Varus to chase for the detonation; now the whole sequence resolves inside the crowd control. It shortens Varus's follow-up and, on the other side, makes the timing of the payoff far easier for opponents to read.
Our take
Both halves of the passive go up, making it easier for Varus to keep momentum by farming through minions and monsters. Non-champion kills now grant up to 30%, which speeds up his wave clear and lets him shove the lane more freely. Champion kills give 55%, so his follow-up right after a takedown in a teamfight is clearly faster. The buff helps both how quickly he finishes items and how much sustained damage he brings to fights.
Our take
Varus used to snowball a fight on two fronts: attack speed after every takedown and magic damage riding on each basic attack. Both come down together, so the follow-up after a kill is slower and each shot lands lighter. Lane trades chip less as well, which puts more weight on landing his abilities cleanly. The on-hit damage loses the same 5 at every rank, so levelling the ability never closes the gap.