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Vayne splash art

the Night Hunter

Vayne Build

DifficultyMedium
Role
MarksmanAssassin
Lane
Duo

Roles and difficulty from the global official site, lane from the China-server official site

Vayne Win Rate, Pick Rate, Ban Rate & Tier

Duo
Rank tierWin RatePick RateBan RateTier
All ranks49.5%6.0%#1311.1%A
Diamond+49.2%6.2%#136.1%B
Master+49.5%6.2%#135.3%B
Challenger49.0%7.2%#124.1%A
Rift Apex49.8%7.1%#114.6%A
Top
Rank tierWin RatePick RateBan RateTier
All ranks52.8%1.9%#2611.1%C
Diamond+51.4%1.8%#316.1%D
Master+51.5%1.7%#345.3%D
Challenger54.9%1.1%#434.1%D
Rift ApexNo data

The tier list shows Master+ figures by default.

Popular Vayne builds in game

Taken from the in-game loadout screen as of 2026-10-07. The pick count and win rate are shown exactly as the game reports them.

Skill Order (Lv 1 - 15)

2
1
3
2
Ult
2
2
1
Ult
1
1
3
Ult
3
3

Max Skill 2 first for the True Damage that triggers on every third attack, then Skill 1, the core of your mobility.

Vayne Strengths

  • ✓True damage from Skill 2's passive that melts tanks
  • ✓Strong dueling with Ult and Skill 1 invisibility
  • ✓Late-game carry power once fully scaled

Vayne Weaknesses

  • ×Short range and one of the weakest early lanes among ADCs
  • ×No AoE, so wave clear is slow
  • ×High mechanical demands; one mistake can be fatal

Vayne Early Game

The early lane is a hard stretch. Avoid forced trades and focus on picking up CS. Do not panic if you are pushed under tower. Farm, and hold on until level 5 or your first core item.

Vayne Mid Game

Once your core items come in, Vayne's window opens. Pin isolated enemies to a wall with Skill 3 in skirmishes or side lanes to stun them. Collect those kills to speed up your scaling.

Vayne Late Game

In the late game you become a carry that is hard to stop. Wait for the enemy's dangerous CC to be used, then use Ult and Skill 1 invisibility to dodge their attacks while you take them down one at a time.

Vayne Teamfights

In teamfights, not overextending comes first. Melt the closest frontliner with true damage and work back from there. If an assassin comes for you, calmly drop their aggro with stealth.

⚠️ Common Mistakes

Tumbling straight into the enemy frontline

A common beginner mistake on Vayne is tumbling straight into the enemy frontline with Skill 1 just to get more damage in. Vayne is fragile, and one piece of CC is enough to kill her. Use Skill 1 mainly to kite backward or sideways. Even during level 5 all-ins, hold it to dodge the enemy's lethal skills.

Vayne Combos

Stun Combo

Reposition with Skill 1, then slam them into a wall with Skill 3 for a 1.5s stun.

1
3

All-in

Activate Ult, weave in the stealth from Skill 1, then land the third-hit true damage.

Ult
1
AA
AA
AA
3

Vayne Skills

This skill table was checked against the in-game text on 2026-08-15. Changes from 7.3 have been applied from the official patch notes.

Night Hunter
Passive

Night Hunter

Gains 10 Movement Speed ((Lv)) when moving towards enemy champions.
Final Hour: Gains 70 Movement Speed instead.
Tumble
Skill 1

Tumble

⏳ 5s
Dashes forward and empowers her next attack to deal additional physical damage (50%AD).

Final Hour: Gains 1 second of invisibility on cast.

Tumble does not go through walls.
DetailsLVL 1LVL 2LVL 3LVL 4
Cooldown5432
AD50%60%70%80%
Silver Bolts
Skill 2

Silver Bolts

⏳ 18s
Passive: Every third consecutive attack or ability on the same target deals bonus true damage equal to 6% of their max HP.

Active: Gains 10% Attack Speed and 10% Omnivamp for 3 second(s).

This ability's passive deals at least 50 true damage.
This damage is capped at 200 against monsters.
DetailsLVL 1LVL 2LVL 3LVL 4
Cooldown18171615
HP% Damage6%7%8%9%
AS10%15%20%25%
Min. Damage50658095
Condemn
Skill 3

Condemn

⏳ 21s
Fires a bolt that deals 50 physical damage (50 + 55% bonus AD) and knocks back. If enemies are knocked into a wall, they take an additional 105 physical damage (105 + 75% bonus AD) and are stunned for 1.5 seconds.
DetailsLVL 1LVL 2LVL 3LVL 4
Cooldown21181512
Base Damage5080110140
Bonus Damage105145185225
Final Hour
Ult

Final Hour

⏳ 70s
Gains 30 AD and strengthens Night Hunter and Tumble for 8 seconds.

When an enemy champion damaged by Vayne dies within 3 seconds, Final Hour's duration is extended by 4 seconds, up to an additional 8 seconds.
DetailsLVL 1LVL 2LVL 3
Cooldown706560
Bonus AD304050
Duration81012

Vayne Base Stats

League of Legends: Wild Rift (China) official champion library (patch 7.3, as of 2026-09-23), with the official global patch notes applied up to 7.3a

Official ratings
Damage3/3
Survivability1/3
Utility1/3
Difficulty2/3

A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.

1
Health570LV15 2250
Mana300LV15 874
Attack Damage60LV15 102
Armor31LV15 94
Magic Resist30LV15 49.6
Movement Speed335

Critical damage is 200% for every champion. These figures exclude items and runes.

Vayne Patch History

Buff

Base Stats

  • Base Attack Damage54 → 60

Tumble

  • Damage35 / 45 / 55 / 65% Attack Damage → 50 / 60 / 70 / 80% Attack Damage

Silver Bolts

  • True Damage based on Maximum Health2 / 5 / 8 / 11% → 6 / 7 / 8 / 9%

Final Hour

  • Attack Damage15 / 25 / 35 → 30 / 40 / 50

Our take

Six more base Attack Damage and 15 more points of ratio on Tumble at every rank, while Final Hour nearly doubles its Attack Damage — 35 to 50 at rank 3.

Silver Bolts flattens its max-Health true damage: 4 points more at rank 1 and 2 points less at rank 4, so it is stronger before it is maxed.

Nerf

Tumble

  • Empowered attack duration7s → 4s

Silver Bolts

  • True damage3/6/9/12% → 2/5/8/11%
  • Attack Speed15/20/25/30% → 10/15/20/25%

Our take

Holding a Tumble-empowered attack now lasts 4s instead of 7s, cutting the window between rolling and striking. Waiting out an opening before landing that hit is much harder, and a misread on positioning costs Vayne outright. Silver Bolts loses 1% true damage and 5% attack speed at every rank, so she shreds tanks more slowly and wins fewer extended trades. There are simply fewer moments where she can step forward for free.

Nerf

Tumble

  • Bonus damage40/50/60/70% AD → 35/45/55/65%

Final Hour

  • Bonus AD20/30/40 → 15/25/35

Our take

Tumble loses 5% AD of bonus damage at every rank and Final Hour gives 5 less bonus AD, so her empowered attacks close fights out more slowly. During Final Hour both cuts stack, which makes her ultimate window noticeably lighter. Vayne's identity is grinding a single target down, and with more attacks needed to finish the job, her positioning and timing have to be that much cleaner to stay in range.

Nerf

Tumble

  • Early cooldown: increased
  • Vayne's early in-and-out pattern is the target here. With a longer cooldown at low ranks, she can no longer reset her spacing after every trade, so stepping in exposes her to the return before the dash is back. Later ranks are unchanged, which makes surviving the opening stretch of lane the decisive part of the matchup.

Vayne Skins

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Tier, win rate, pick rate and ban rate are based on the official China-server statistics (League of Legends: Wild Rift (China) official stats, as of 2026-10-13). Patch timing may differ from the global version.

Strategy and build write-ups are this site's own commentary.

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