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Zed splash art

the Master of Shadows

Zed Build

DifficultyHigh
Role
Assassin
Lane
MidJungle

Roles and difficulty from the global official site, lane from the China-server official site

Zed Win Rate, Pick Rate, Ban Rate & Tier

Mid
Rank tierWin RatePick RateBan RateTier
All ranks49.8%4.3%#152.7%B
Diamond+50.3%4.4%#161.8%B
Master+50.4%4.5%#161.8%B
Challenger49.5%4.9%#172.6%B
Rift Apex52.1%5.7%#123.0%A
Jungle
Rank tierWin RatePick RateBan RateTier
All ranks50.0%1.4%#372.7%C
Diamond+50.1%2.3%#271.8%C
Master+50.3%2.6%#241.8%C
Challenger50.1%3.8%#182.6%B
Rift Apex49.3%4.1%#173.0%B

The tier list shows Master+ figures by default.

Popular Zed builds in game

Taken from the in-game loadout screen as of 2026-10-07. The pick count and win rate are shown exactly as the game reports them.

Build 1JungleWin rate 55.45%Picks 2,762

Serpent's Fang to cut down enemy shields

When you play jungle and the enemy has champions who use shields

Serpent's Fang reduces any shields an enemy champion gains for 3 seconds after you damage them. If the enemy is not already affected by Shield Reaver, the shields they already have are cut by the same amount. Gluttonous Greaves costs 1000G and grants 5% Omnivamp through Conversion. The Immortal Treads in build 2 have the same passive but cost 2000G. Death's Dance stores part of the physical and magic damage you take and has you take it as true damage over 3 seconds.

Build 2JungleWin rate 52.59%Picks 2,090

Guardian Angel to keep a revive in reserve

When you play jungle and the enemy has no champions who use shields

Guardian Angel revives you with 50% base HP after 4 seconds of stasis when you take lethal damage. The revive has a 180-second cooldown. Build 2 leaves out the Serpent's Fang of build 1 and carries Youmuu's Ghostblade. Youmuu's Ghostblade grants bonus Movement Speed 3 seconds after combat with enemy champions ends. Immortal Treads deal 5% bonus damage while you are above 50% HP.

Build 3MidWin rate 53.53%Picks 4,715

Stacking +85 Ability Haste in total

When you play mid and the enemy has no champions who restore health

Spear of Shojin brings +450 Max Health and grants 20 Basic Ability Haste. Dealing damage to monsters or enemies with abilities raises your champion's ability and passive damage by 3% for 6 seconds, stacking up to 4 times. Crimson Lucidity brings +25 Ability Haste and reduces spell cooldowns by 20%. Build 3 totals +85 Ability Haste and +783 Max Health, both higher than build 4. This build leaves out the Mortal Reminder of build 4, and none of its items apply Grievous Wounds.

Build 4MidWin rate 52.8%Picks 4,134

Mortal Reminder to apply Grievous Wounds

When you play mid and the enemy has champions who restore health

Mortal Reminder applies 50% Grievous Wounds for 3 seconds when you deal physical damage to enemy champions. Death's Dance brings +45 Armor and stores part of the physical and magic damage you take, which you then take as true damage over 3 seconds. If a champion you damaged in the last 3 seconds dies, the remaining stored damage is cleansed. You also heal over 2 seconds for 90% of your bonus Attack Damage. None of the items in build 3 give Armor.

The commentary is AI-written. It is cross-checked against this site’s item data and the official lane assignments before publishing.

Skill Order (Lv 1 - 15)

1
3
2
1
Ult
1
1
3
Ult
3
3
2
Ult
2
2

Max Skill 1 first, your main poke tool and damage source, to dominate the lane.

Zed Strengths

  • ✓High mobility and outplay potential with shadows
  • ✓Ult that finishes the chosen target
  • ✓No mana costs and strong poke

Zed Weaknesses

  • ×Countered by Stasis and other defensive items
  • ×Helpless when out of Energy; management is essential
  • ×Very high mechanical difficulty

Zed Early Game

Until level 3 gives you all three skills, you are weak to ganks, so play a little safe. Once they are up, use the Skill 2, Skill 3, Skill 1 combo to proc Electrocute, chip their health, and judge when a kill is possible.

Zed Mid Game

Unlocking Ult at level 5 raises both your roaming and dueling power a lot. Shove the wave, gank side lanes, and stack kills to snowball the game. Catching isolated enemies inside the jungle works well too.

Zed Late Game

Late in the game, enemies build Zhonya's Hourglass and other defensive items, so solo assassinations from the front become difficult. Split push from outside their vision to spread the enemy formation and create favorable 1v1s with macro play.

Zed Teamfights

Engaging from the front only gets you CC'd and killed. Enter from the fog of war or the flank, and the moment the enemy's key CC whiffs, Ult onto their ADC or mage. Dump the full combo at once and swap to your shadow to get out.

⚠️ Common Mistakes

Spending Skill 2 (Living Shadow) on poke and dying to ganks

Zed's Skill 2 is the core of both his offense and defense, and his only escape. Throwing the shadow forward to poke in lane, and then swapping to it, makes you an easy target for the enemy jungler. Limit aggressive Skill 2 poke to moments when the enemy jungler is visible in another lane. From level 5, leave the shadow behind you as your way back after an Ult all-in.

Zed Combos

Harass Combo

Spawn the shadow from Skill 2, then land Skill 3 and Skill 1 from both the shadow and yourself to trigger Electrocute.

2
3
1

Assassination Combo

Open with Ult, place the shadow from Skill 2, then land every shuriken from you and both shadows.

Ult
2
3
1
AA
Ult(Recast)

Zed Skills

This skill table was checked against the in-game text on 2026-08-15. Changes from 7.3 have been applied from the official patch notes.

Contempt for the Weak
Passive

Contempt for the Weak

Zed's attacks against enemies below 50% HP deal bonus magic damage equal to 7% (Lv) of their max HP. (10 second cooldown per unique enemy).
Razor Shuriken
Skill 1

Razor Shuriken

⏳ 6s
Zed and his shadows throw their shurikens, each dealing 70 physical damage (70 + 110% bonus AD) to the first enemy they hit and 49 physical damage (49 + 77% bonus AD) to other enemies in their path.
DetailsLVL 1LVL 2LVL 3LVL 4
Cost60555045
Base Damage70120170220
Living Shadow
Skill 2

Living Shadow

⏳ 17s
Passive: Zed gains 40 Energy whenever an ability strikes the same enemy twice. Energy can only be gained once per cast ability.

Active: Zed's shadow dashes forward, remaining in place for 4.5 seconds. Reactivating Living Shadow will cause Zed to swap positions with his shadow.
DetailsLVL 1LVL 2LVL 3LVL 4
Cooldown17161514
Cost35302520
Energy Regen40455055
Shadow Slash
Skill 3

Shadow Slash

⏳ 5s
Zed and his shadows slash, each dealing 65 physical damage (65 + 70% bonus AD) to nearby enemies and slowing them by 25% for 1.5 seconds. Slashes beyond the first striking the same enemy deal 50% damage and increase the slow by 50%.

Each enemy champion hit by Zed's slash reduces Living Shadow's cooldown by 2 seconds.
DetailsLVL 1LVL 2LVL 3LVL 4
Cooldown54.543.5
Base Damage6595125155
Slow25%30%35%40%
Death Mark
Ult

Death Mark

⏳ 85s
Zed becomes untargetable and dashes to target enemy champion, marking them. After 2.8 seconds, the mark triggers, dealing physical damage equal to 64 (100%AD) plus 30% of all damage dealt to the target by Zed while the mark was active.

The dash leaves a shadow behind for 6 seconds. Zed can reactivate Death Mark to switch positions with this shadow.
DetailsLVL 1LVL 2LVL 3
Cooldown857055
Base Damage30%42.5%55%

Zed Base Stats

League of Legends: Wild Rift (China) official champion library (patch 7.3, as of 2026-09-23), with the official global patch notes applied up to 7.3a

Official ratings
Damage3/3
Survivability1/3
Utility1/3
Difficulty3/3

A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.

1
Health690LV15 2370
Attack Damage64LV15 127.7
Armor40LV15 110
Magic Resist40LV15 68
Movement Speed355

Critical damage is 200% for every champion. These figures exclude items and runes.

Zed Patch History

Nerf

Razor Shuriken

  • Removed: Damage modifier against monsters: 80%

Shadow Slash

  • Removed: Damage modifier against monsters: 60%

Our take

Both monster damage modifiers are gone — 80% on Razor Shuriken and 60% on Shadow Slash. How much of his jungle clear comes back depends on the Smite changes.

Adjust

Death Mark

  • The ultimate can no longer be recast for 0.5s after it lands.
  • Cooldown85/65/45s → 85/70/55s

Our take

With Stasis Enchant no longer available to everyone, hunting kills as Zed had become far less risky. The 0.5s recast lock removes the option of bailing out the instant he arrives, so committing now costs him something. The cooldown also grows by 5s at rank 2 and 10s at rank 3, which makes chaining engages across back-to-back fights much harder.

Buff

Razor Shuriken

  • Energy cost: reduced

Living Shadow

  • Energy restored: increased
  • Zed's energy turns over faster, so a misread costs him much less time. The cheaper Skill 1 (Razor Shuriken) lets him keep poking in lane instead of standing still to recover, and the larger restore on Skill 2 (Living Shadow) shortens the gap between clearing a wave and going in. Fewer stretches locked out by an empty energy bar make him easier to pick up for players who are not used to the class.
Buff

Base Stats

  • Base AR increased
  • Base MR increased

Razor Shuriken

  • Damage to other enemies in its path increased
  • Zed often steps forward behind his shadows, so more base AR and MR simply makes lane trades less punishing. Razor Shuriken keeps more of its damage after passing through a target, so poking through the minion wave costs less. Clearing and harassing at the same time is easier to pull off. Fewer forced trips back to base also means more windows to look for a play with his shadows.

Zed Skins

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Tier, win rate, pick rate and ban rate are based on the official China-server statistics (League of Legends: Wild Rift (China) official stats, as of 2026-10-13). Patch timing may differ from the global version.

Strategy and build write-ups are this site's own commentary.

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