Items List
Effects and values: transcribed from the game, with official patch note changes applied through patch 7.3a (updated )
179 of 179 items
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How Items Are Grouped
The list covers 179 items, split first by price band and boots, then filterable by the stat each one grants. Start from the number your build is missing.
Three price bands
The 163 non-boot items fall into three bands: 12 basic items at 500 gold or less, 46 mid items from 501 to 1,999, and 105 core items at 2,000 and above. The most expensive costs 3400.
Stat coverage is lopsided. Max health appears on 68 items and ability haste on 65, while only 12 carry armour penetration and 7 magic penetration. Commit to penetration and that short list is all you have to choose from.
You can only equip one item with an active effect (in-game rule). Zhonya's Hourglass and Gargoyle Stoneplate cannot sit in the same build, so decide early which active is worth one of your six slots.
Boots were rebuilt in 7.2
Boots keep their own bracket of 16: the 400-gold starter pair, 8 tier 2 pairs and 7 tier 3 pairs. Patch 7.2 raised the tier 2 price and added a component to each recipe, and the pairs now pull in different directions — tenacity on one, basic-attack mitigation on another.
Tier 3 only unlocks at the 10:00 mark. Until then you are wearing tier 2, so the pair bought early decides which late-game passive you finish with. Read the enemy damage — physical, magic or crowd control — before that first purchase.
6 items, Manamune and Winter's Approach among them, evolve on their own once a condition is met. Their evolved forms are not listed separately; open the base item to see them.
Prices and effect text follow the item data bundled with this site. Expect a short lag after a patch lands.
Frequently asked questions
- Which items cut enemy healing (Grievous Wounds)?
- 7 items apply Grievous Wounds, which cuts healing. Mortal Reminder and Chempunk Chainsword apply it when you deal physical damage to an enemy champion, and Morellonomicon when you deal magic damage, at 50% for 3 seconds in all three cases. The cheaper options are Executioner's Calling (physical) at 800 gold and Oblivion Orb (magic) at 900, which apply 40% for 3 seconds. Thornmail (50%) and Bramble Vest (40%) apply it for 3 seconds both when struck by an enemy champion and when dealing damage to one.
- Is there an item that removes crowd control?
- Quicksilver Sash and Mercurial Scimitar remove all crowd control from you. Quicksilver Sash costs 1100 gold and Mercurial Scimitar 3100. Neither can be used while airborne or knocked back. For 0.25 seconds after the cleanse you cannot be crowd controlled, and when that ends you gain 30% tenacity and 30% slow resist for 1.5 seconds. The cleanse has a 60-second cooldown. To help a teammate, Mikael's Blessing (2500 gold, 75-second cooldown) clears crowd control from one ally and heals them 150-250 HP.
Item pages
Each of the 109 completed items has its own page, with its patch history, the champions who build it (pick counts and win rates) and the items it gets built alongside.
- Abyssal Mask
- Amaranth's Twinguard
- Archangel's Staff
- Ardent Censer
- Armorcrusher Boots
- Armored Advance
- Banshee's Veil
- Black Cleaver
- Blackfire Torch
- Blade of the Ruined King
- Bloodletter's Curse
- Bloodthirster
- Chainlaced Crushers
- Chempunk Chainsword
- Cosmic Drive
- Crimson Lucidity
- Cryptbloom
- Dawnshroud
- Dead Man's Plate
- Death's Dance
- Divine Sunderer
- Dusk and Dawn
- Duskblade of Draktharr
- Echoes of Helia
- Eclipse
- Edge of Night
- Essence Reaver
- Experimental Hexplate
- Fiendhunter Bolts
- Force of Nature
- Frozen Heart
- Gargoyle Stoneplate
- Guardian Angel
- Guinsoo's Rageblade
- Gunmetal Greaves
- Harmonic Echo
- Heartsteel
- Hexoptics C44
- Hextech Rocketbelt
- Hollow Radiance
- Horizon Focus
- Hullbreaker
- Iceborn Gauntlet
- Immortal Shieldbow
- Immortal Treads
- Imperial Mandate
- Infinity Edge
- Infinity Orb
- Kaenic Rookern
- Knight's Vow
- Kraken Slayer
- Liandry's Torment
- Lich Bane
- Locket of the Iron Solari
- Lord Dominik's Regards
- Luden's Echo
- Magnetic Blaster
- Malignance
- Manamune
- Mantle of the Twelfth Hour
- Maw of Malmortius
- Mercurial Scimitar
- Mikael's Blessing
- Morellonomicon
- Mortal Reminder
- Nashor's Tooth
- Navori Quickblades
- Oceanid's Trident
- Overlord's Bloodmail
- Phantom Dancer
- Rabadon's Deathcap
- Radiant Virtue
- Randuin's Omen
- Rapid Firecannon
- Redemption
- Riftmaker
- Rod of Ages
- Runaan's Hurricane
- Rylai's Crystal Scepter
- Searing Crown
- Serpent's Fang
- Serylda's Grudge
- Shurelya's Battlesong
- Soul Transfer
- Spear of Shojin
- Spellslinger's Shoes
- Staff of Flowing Waters
- Statikk Shiv
- Sterak's Gage
- Stormrazor
- Stormsurge
- Sundered Sky
- Sunfire Aegis
- Terminus
- The Collector
- Thornmail
- Titanic Hydra
- Trinity Force
- Unending Despair
- Void Staff
- Warmog's Armor
- Whispering Circlet
- Winter's Approach
- Wit's End
- Yordle Trap
- Youmuu's Ghostblade
- Yun Tal Wildarrows
- Zeke's Convergence
- Zhonya's Hourglass