Skip to content

Items List

Effects and values: transcribed from the game, with official patch note changes applied through patch 7.3a (updated )

179 of 179 items

All items

3400G

+75 Attack Damage
+25% Critical Rate
PassiveInfinityCritical Strikes deal 230% damage instead of 200%.
3400G

+425 Max Health
+25 Attack Damage
+25 Ability Haste
PassiveSpellbladeAfter using an ability, your next attack within 10 seconds will deal 10% of target's max HP as bonus physical damage (7% if the attack is ranged). If the target is a champion, heal for 6% of the target's max HP (2.5% if the attack is ranged). (1.5s Cooldown) Damage is reduced vs. structures.
3400G

+130 Ability Power
PassiveOverkillIncreases AP by 30%.
3333G

+333 Max Health
+36 Attack Damage
+30% Attack Speed
+ 1 More Stats
PassiveValorOn hit, attacks grant 20 Movement Speed for 2 second(s). Bonus Movement Speed does not stack. Ranged champions gain halved values.SpellbladeUsing an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 200% base AD. (1.5s Cooldown) Damage is reduced vs. structures.
3300G

+40 Armor
+110 Ability Power
PassiveStasis (Active)Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (90s Cooldown)
3300G

+50 Attack Damage
+45 Armor
+15 Ability Haste
PassiveDefyIf a champion you damaged within the last 3 seconds dies, the remaining Cauterize damage is cleansed, and you heal over 2 seconds for an amount equal to 90% bonus Attack Damage.CauterizeStore 30% of physical and magic damage taken, or 12% for ranged champions, and take the stored amount as true damage over 3 seconds.
3300G

+35 Attack Damage
+35% Armor Penetration
+25% Critical Rate
PassiveGiant SlayerDeal bonus damage based on the enemy champion's bonus HP, up to 12% bonus damage when the enemy champion has 1,200 bonus HP.RestrictionCannot be held at the same time as Black Cleaver.
3200G

+300 Max Health
+50 Armor
+50 Magic Resistance
PassiveEnduranceWhile in combat with enemy champions, gain 1 Endurance stack each second, up to 5 stacks. At max stacks, gain 20% increased size, 20% Tenacity, 30% Armor, and 30% Magic Resistance until leaving combat.
3200G

+45 Attack Damage
+40 Armor
PassiveResurrectUpon taking lethal damage, restores 50% base HP and 100% maximum Mana after 4 seconds of stasis. (180s Cooldown)
3200G

+400 Max Health
+20% Tenacity
PassiveHeavy Handed+50% base AD as bonus AD.LifelineDamage that puts you under 35% HP grants a shield equal to 75% bonus HP that decays over 5 seconds. (70s Cooldown)Sterak's FuryTriggering Lifeline increases your size and empowers you for 8 seconds.
3200G

+75 Attack Damage
+15% Lifesteal
PassiveIchorshieldConvert overhealing from your Lifesteal into a shield, up to 165 - 345 (based on level).
3200G

+25 Attack Damage
+25% Critical Rate
+30% Attack Speed
PassiveShadow DanceWhen your attack Critically Strikes an enemy champion or an epic monster, summon a clone that lasts 4 second(s) to attack nearby enemies. The clone inherits 20% of your AD and additionally gains 30% of your Critical Rate as Attack Speed. Up to two clones can exist at one time. The clone expires early if it moves more than 600 units away from you.
3200G

+450 Max Health
+30 Attack Damage
PassiveTyrannyGain AD equal to 2.5% of your bonus HP.RetributionGain up to 9% increased AD based on your percent missing HP. Maximum Retribution bonus while below 30% HP.
3100G

+110 Ability Power
+15 Magic Penetration
PassiveInevitable DemiseAbilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 40% HP.
3100G

+60 Attack Damage
+25% Critical Rate
+4% Movement Speed
PassiveCloudburst (Active)Dash in a target direction and fire 3 missile(s) at the lowest HP enemy near your destination, prioritizing champions. Deal physical damage equal to 40-125 (Lv) plus 35% bonus AD. (60s cooldown)
3100G

+350 Max Health
+40 Attack Damage
+15 Ability Haste
PassiveGoredrink (Passive)Gain 8% Omnivamp.Thirsting Slash (Active)Deal 175% base AD as physical damage to nearby enemies. Restore HP equal to 20% AD plus 10% missing HP for each enemy champion hit. (12s cooldown)
3100G

+450 Max Health
+40 Attack Damage
PassiveDragonforceGain 20 Basic Ability Haste.Focused WillDealing damage to monsters or enemies with abilities increases your champion's ability and passive damage by 3% for 6 second(s). (Stacks 4 times) Focused Will stacking has a 1-second lock out per ability cast instance.
3100G

+400 Max Health
+40 Attack Damage
+25% Attack Speed
PassiveBreaking Shockwave (Active)Activate to dash a short distance, dealing 100% AD as physical damage to nearby enemies and slowing them by 40% for 3s. (25s cooldown)Stride (Passive)Gain 20 Movement Speed for 2 second(s) when you deal physical damage.
3100G

+50 Attack Damage
+35% Armor Penetration
+15 Ability Haste
PassiveIcyDamaging active abilities and empowered attacks slow enemies below 60% current Health by 30% Movement Speed for 1 second.RestrictionCannot be held at the same time as Black Cleaver.
3100G

+400 Max Health
+50 Attack Damage
+5% Movement Speed
PassiveSkipperEvery 4th attack against champions and epic monsters deals bonus physical damage equal to 160% base AD plus 5% max HP (ranged champions deal 40% of the damage), increased to 240% base AD plus 9% max HP against structures (ranged champions deal 40% of the damage).Boarding PartyNearby allied siege and super minions gain 20–130 AR (25% bonus if you're a ranged champion) and 10–120 MR (Lv) (25% bonus if you're a ranged champion).
3100G

+45 Attack Damage
+40 Magic Resistance
+12% Lifesteal
PassiveQuicksilver Sash (Active)Removes all crowd control debuffs from you and grants immunity to crowd control for 0.25s.Perseverance (Passive)When the Quicksilver effect ends, gain 30% Tenacity and 30% Slow Resist for 1.5s. (60s cooldown) Cannot be used while airborne or knocked back.
3100G

+50 Attack Damage
+35% Attack Speed
PassivePractice Makes PerfectBasic attacks permanently grant Critical Rate, gaining 0.4% / 0.2% (melee / ranged) Critical Rate per attack, up to a maximum of 25%.FlurryAttacking an enemy champion grants 35% Attack Speed for 6 seconds (25 second cooldown). Attacks reduce this cooldown by 1 second, and this reduction increases to 2 seconds on a critical strike.
3100G

+350 Max Health
+70 Ability Power
+15 Ability Haste
PassiveVoid CorruptionEvery 1 second(s) in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp (10% for melee champions/6% for ranged champions).Void InfusionGain 2% of your bonus HP as AP.
3100G

+40 Attack Damage
+30% Attack Speed
+12% Lifesteal
PassiveRuined StrikeBasic attacks deal bonus physical damage on hit equal to 6% of the target's current Health (8% for melee). Minimum 15 damage; maximum 100 damage against monsters.DrainHitting the same enemy champion 3 times with basic attacks or abilities slows them by 30% for 1.5 seconds (30 second cooldown).
3100G

+300 Max Health
+60 Ability Power
+20% Attack Speed
+ 1 More Stats
PassiveSpellbladeAfter casting an ability, your next attack deals bonus magic damage equal to 75% base Attack Damage + 10% Ability Power and heals you for 10% Ability Power + 3% bonus Health. Shortly afterward, it applies one additional on-hit effect to the target. (1.5 second cooldown) Deals reduced damage to structures.
3000G

+60 Ability Power
+500 Max Mana
+25 Ability Haste
PassiveAweGrants AP equal to 1% Mana of max Mana and refunds 25% Mana of all Mana spent.Mana ChargeIncreases max Mana by 14 every time Mana is spent. Caps at 700 bonus Mana, transforming Archangel's Staff into Seraph's Embrace. Triggers up to 3 times every 10 seconds. You may only carry one Tear of the Goddess item at a time.
3000G

+300 Max Health
+50 Armor
+250 Max Mana
+ 1 More Stats
PassiveSpellbladeUsing an ability causes the next attack within 10 seconds to deal bonus physical damage equal to (100% base AD + 25% bonus AR) in an area and creates an icy field for 2 seconds that slows by 30%. AR increases the size of the icy field. (1.5s Cooldown) Damage is reduced vs. structures.
3000G

+55 Attack Damage
+25% Critical Rate
PassiveLifelineWhen you take damage that would reduce you to below 35% Health, gain a shield for 3 seconds (350 - 650 for melee, 300 - 550 for ranged, based on champion level). (70 second cooldown)
3000G

+95 Ability Power
+40% Magic Penetration
3000G

+50 Attack Damage
+25% Critical Rate
+20 Ability Haste
PassiveSpellbladeAfter casting an ability, your next basic attack within 10 seconds deals bonus physical damage equal to 135% × base Attack Damage + 0 - 80 (increases by 0.8 per 1% Critical Rate) and restores Mana equal to 50% of the damage dealt. (1.5 second cooldown)
3000G

+35 Attack Damage
+30 Ability Power
+30% Attack Speed
PassiveWrathAttacks deal 30 bonus magic damage.Seething StrikeBasic attacks grant 8% Attack Speed, stacking up to 4 times. At max stacks, every 3rd basic attack triggers an additional on-hit effect.
3000G

+75 Ability Power
+30% Magic Penetration
+20 Ability Haste
PassiveLife from DeathWhen a champion that you damaged within 3s dies, a nova spreads from their corpse that restores (100 + 20% AP) HP to allies. (60s cooldown)
3000G

+300 Max Health
+70 Ability Power
+25 Ability Haste
+ 1 More Stats
PassiveSpelldanceDealing magic or true damage to champions grants 30 Movement Speed for 4 second(s).
3000G

+50 Attack Damage
+10 Armor Penetration
+25% Critical Rate
PassiveDeath and TaxesIf you deal damage to an enemy champion and leave them below 5% of their max Health, they are executed, permanently increasing the execute threshold by 0.1% of max Health and granting an additional 25 gold.
3000G

+40 Attack Damage
+40 Ability Power
+30% Attack Speed
+ 1 More Stats
PassiveElectrosparkMoving and attacking generate an Energized attack. Your Energized attack fires chain lightning that bounces to 4 - 7 targets, increasing with champion level, dealing 60 magic damage per bounce, increased to 90 against minions and monsters. Applies on-hit effects to secondary bounce targets.ElectroShockBasic attacks grant 5 bonus Energized stacks.
3000G

+50 Attack Damage
+25% Critical Rate
+20% Attack Speed
PassiveEnergizedMoving and attacking generate an Energized attack.BoltYour Energized attack deals 120 bonus magic damage and grants 45% Movement Speed for 1.5 seconds.
3000G

+450 Max Health
+40 Attack Damage
PassiveCleaveEvery 1.75 second(s), your next attack deals bonus physical damage equal to 25 plus 3% bonus max HP (also applies to turrets) and creates a shockwave that deals physical damage equal to 80 plus 10% bonus max HP to enemies behind the target. Ranged champions deal 75% damage.
3000G

+35 Attack Damage
+35% Attack Speed
PassiveShadowBasic attacks deal 30 bonus magic damage on hit.JuxtapositionBasic attacks alternate between light and dark. The light effect grants 5 - 8 Armor and Magic Resist (based on champion level) for 5 seconds; the dark effect grants 10% Armor Penetration and 10% Magic Penetration for 5 seconds. Each effect stacks up to 3 times. While you hold this item, the bonus Armor Penetration and Magic Penetration granted by its effect are capped at 40%.RestrictionCannot be held at the same time as Black Cleaver.
3000G

+55 Attack Damage
+18 Armor Penetration
+10 Ability Haste
PassiveNightstalkerThe first attack against a champion deals 60-160 bonus physical damage and slows them by 99% for 0.35s. (10s cooldown) Champion takedowns refresh cooldown.
3000G

+250 Max Health
+50 Attack Damage
+12 Armor Penetration
PassiveAnnulGrants a spell shield that blocks the next hostile ability. (35 second cooldown)
3000G

+105 Ability Power
+40 Magic Resistance
PassiveAnnulGrants a spell shield that blocks the next hostile ability. (30 second cooldown)
3000G

+400 Max Health
+40 Attack Damage
+20 Ability Haste
PassiveSunderDealing physical damage to a champion reduces their AR by 6% for 6 seconds, stacking 5 times for 30% reduction.ChaseGain 20 Movement Speed when you deal physical damage. When moving toward enemy champions with 5 Sunder stack(s), gain 40 Movement Speed. Ranged champions gain halved values.RestrictionCannot be held at the same time as Serylda's Grudge, Lord Dominik's Regards, Terminus or Mortal Reminder.
3000GRemoved in 7.3

+30 Attack Damage
+25% Critical Rate
+25% Attack Speed
+ 1 More Stats
PassivePower BlitzMoving and attacking generate Energized Attacks. Energized Attacks gain 100 range (50 range for melee attacks), deal 40–100 bonus magic damage, and grant 60 Movement Speed for 0.75 second(s). This damage bounces to up to 5 nearby enemies and can Critically Strike. (Deals 50%–80% bonus damage against minions.)
3000G

+55 Attack Damage
+45 Magic Resistance
+10 Ability Haste
PassiveLifelineUpon taking magic damage that would reduce HP below 35%, gain 10% Omnivamp until the end of combat and a magic shield that absorbs 220–530 magic damage for 3s. (70s cooldown)
3000G

+35 Attack Damage
+30% Armor Penetration
+25% Critical Rate
PassiveSepsisPhysical damage dealt to enemy champions applies 50% Grievous Wounds for 3 seconds.RestrictionCannot be held at the same time as Black Cleaver.
3000G

+300 Max Health
+70 Ability Power
PassiveTormentDamaging abilities and empowered attacks burn enemies for 2% max HP magic damage per second for 3 seconds.MadnessDeals 2% more damage for each second in combat against champions, capped at 6% after 3 seconds.
3000G

+400 Max Health
+35 Attack Damage
+20% Attack Speed
PassiveHexchargedGain 20 Ability Haste for your ultimate ability.OverdriveAfter using your ultimate ability, gain 40% Attack Speed and 20% Movement Speed for 8s. (30s cooldown)
3000G

+300 Max Health
+40 Armor
+40 Magic Resistance
+ 1 More Stats
PassiveAnguishEvery 4 second(s) while in combat with a champion, deal 3% of your max HP as magic damage to nearby champions and heal for 250% of the damage dealt. Anguish is unaffected by Item Ability Haste.
3000G

+55 Attack Damage
+15 Armor Penetration
+15 Ability Haste
+ 1 More Stats
PassiveMomentum3 seconds after combat with enemy champions ends, gain 30 bonus Movement Speed, or 20 for ranged champions.
2900G

+200 Max Health
+45 Armor
+45 Magic Resistance
+ 1 More Stats
PassiveStoneplate (Active)Gain a shield that absorbs damage equal to 100 plus 90% bonus HP and gain size, decaying over 2.5s. (60s cooldown)
2900G

+45 Attack Damage
+35% Attack Speed
+4% Movement Speed
PassiveBring It DownEvery third attack deals 150 - 210 bonus physical damage, or 120 - 168 for ranged champions. This damage is increased based on the target's missing Health. For every 1% Health the target is missing, damage increases by 0.75%, up to 75%.
2900G

+350 Max Health
+40 Attack Damage
+15 Ability Haste
PassiveLightshield StrikeThe first attack against an enemy champion Critically Strikes (6s cooldown per target), dealing 160% damage and restoring HP equal to 125% of base AD + 6% of missing HP to you.
2900G

+350 Max Health
+40 Armor
+15 Ability Haste
PassiveImmolateUpon entering combat, deals 20 + 1.5% bonus Health Magic Damage to nearby enemies every second. Immolate deals 175%–250% (based on level) damage to minions and 130% damage to monsters.
2900G

+80 Ability Power
+50% Attack Speed
+15 Ability Haste
PassiveGnawBasic attacks deal 15 + 20% bonus Ability Power magic damage on hit.
2900G

+350 Max Health
+65 Ability Power
+15 Ability Haste
PassiveVile DecayDealing magic damage with abilities or passives to champions reduces their MR by 7.5% for 6 seconds (max 30%).
2900G

+55 Attack Damage
+25% Critical Rate
PassiveMagnificationAttacks deal 0 - 10% bonus damage based on how far away the enemy is, reaching maximum damage at 550 units.Arcane AimWhen a champion you damaged within the last 3 seconds dies, you gain 100 bonus Attack Range for 8 seconds.
2900G

+40 Attack Damage
+500 Max Mana
+15 Ability Haste
PassiveAweGain Attack Damage equal to 2% of max Mana and refund 15% of total Mana spent.Mana ChargeBasic attacks and Mana expenditure grant 14 max Mana, up to 700. Triggers at most 3 times every 10 seconds. At 700 bonus Mana, this item transforms into Muramana. You may only carry one Tear of the Goddess item at a time.
2900G

+65 Attack Damage
+20 Ability Haste
PassiveEver Rising MoonHitting an enemy champion with 2 separate attacks or abilities within 1.8s deals bonus physical damage equal to 7% of the target's max HP (3.5% for ranged champions), and grants you a shield that absorbs damage equal to 150 + 40% bonus AD (70 + 18% bonus AD for ranged champions) for 2s. (6s cooldown)
2850G

+700 Max Health
+100% Health Regen
+20 Ability Haste
PassiveBlessedIncreases all healing and shielding effects on you by 30%.Warmog's HeartIf you have at least 950 bonus HP, restore 3.5% max HP per second if you haven't taken damage within the last 5 seconds.
2800G

+45 Magic Resistance
+50% Attack Speed
+20% Tenacity
PassiveAt Wit's EndBasic attacks deal 40 bonus magic damage on hit.
2800G

+350 Max Health
+100% Health Regen
+80 Magic Resistance
PassiveMagebaneAfter not taking magic damage for 12 second(s), gain a magic shield that absorbs damage equal to 50–150 + 14% of max HP.
2800G

+400 Max Health
+45 Attack Damage
+15 Ability Haste
PassivePunishmentDealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.
2800G

+90 Ability Power
+15 Magic Penetration
+6% Movement Speed
PassiveStormraiderWhen damaging a champion, dealing damage equal to 25% of their max HP within 2.5 second(s) applies Squall to them and grants you 25% bonus Movement Speed for 2.5s. (25s cooldown)SquallAfter 2 second(s), strike the target, dealing magic damage equal to 125 plus 10% AP. If the target is killed before the strike, it detonates immediately in a large area and grants 25 gold.
2800G

+350 Max Health
+70 Armor
+4% Movement Speed
PassiveMomentumMoving builds Momentum, granting up to 40 Movement Speed at 100 stacks. Attacking removes all Momentum. Stacks decay when movement is impaired.Crushing BlowAttacks deal up to 100 bonus magic damage based on Momentum removed. Melee attacks with max Momentum slow by 75% for 1 second(s).
2800G

+400 Max Health
+40 Magic Resistance
+15 Ability Haste
PassiveImmolateWhile in combat, deal magic damage equal to 20-30 plus 1% of bonus HP per second for 5 second(s) to nearby enemies. Deals 125% damage against minions and 200% damage against monsters.DesolateKilling a neutral monster or an enemy deals magic damage equal to 30 plus 2% of bonus HP in an area around them.
2800G

+400 Max Health
+75 Armor
PassiveCountercurrentGain 1 stack(s) of Countercurrent when Critically Struck by physical damage. Each stack grants 5% Movement Speed and 5% Slow Resist. Max 4 stacks.ResilienceCritical Strikes deal 30% less physical damage to you.
2800G

+100 Ability Power
+10 Ability Haste
+5% Movement Speed
PassiveSpellbladeUsing an ability causes the next attack used within 10 seconds to deal bonus magic damage equal to 75% base AD + 45% AP. (1.5s Cooldown) Damage is reduced vs. structures.
2800G

+100 Ability Power
+500 Max Mana
+10 Ability Haste
PassiveEchoYour next damaging ability or empowered basic attack deals 75 + 8% Ability Power magic damage to the primary target and up to 4 other nearby enemies. For each secondary target short of the maximum, Echo deals an additional 20 + 1.2% Ability Power damage to the primary target. (9 second cooldown)
2800G

+80 Ability Power
+500 Max Mana
+20 Ability Haste
PassiveBaleful BlazeDealing damage with abilities causes enemies to burn for 20 + 2% AP magic damage per second for 3 seconds. Deal 40 plus 2% AP magic damage every second to monsters.BlackfireFor each enemy champion or monster affected by your Baleful Blaze, gain 4% AP.
2800G

+400 Max Health
+60 Magic Resistance
+4% Movement Speed
PassiveAbsorbTaking ability damage from enemy champions grants 1 Steadfast stack, up to 4, for 7 seconds. Dealing damage to enemy champions refreshes the duration. At max stacks, gain 6% Movement Speed and 70 bonus Magic Resist.
2800G

+700 Max Health
+150% Health Regen
+20 Ability Haste
PassiveColossal ConsumptionWhile within 700 units of an enemy champion, charges for 2.5 second(s) before dealing a huge strike against the enemy champion. This charged attack deals bonus physical damage equal to 140 + 3.5% of max HP, and grants max HP equal to 15% of the damage dealt. The charge for each target has a 20 second cooldown.
2800G

+50 Attack Damage
+15 Armor Penetration
+10 Ability Haste
PassiveShield ReaverDealing damage to an enemy champion reduces any shields they gain for 3 second(s). Melee champions apply (10% of bonus AD + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus AD + 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.
2700G

+200 Max Health
+75 Armor
PassiveThornsWhen struck by an attack, deal (20 + 6% bonus AR + 1% bonus HP) magic damage to the attacker.EntwineApply 50% Grievous Wounds to enemy champions for 3 second(s) when struck by their attacks or dealing damage to them.
2700G

+250 Max Health
+50 Armor
+30 Magic Resistance
PassiveDawnbringerWhen you immobilize a champion or are immobilized within 400 units of an enemy champion, reveal all nearby enemy champions for 3 seconds, deal magic damage equal to 40 plus 2.5% bonus HP and gain 20% AR and MR. (3s cooldown)
2700G

+250 Max Health
+70 Ability Power
+20 Ability Haste
PassiveProtobelt (Active)Dash forward and unleash a cone of missiles, dealing 100 plus 10% AP magic damage. (30s cooldown) If a champion or monster is hit by more than one missile, missiles after the first deal only 10% damage.
2700G

+80 Ability Power
+25 Ability Haste
PassiveHypershotDamaging an enemy champion with an ability from 600 units away reveals them for 8s and increases damage dealt to them by 10%.FocusWhen Hypershot is triggered, reveals all enemy champions within 1,200 unit(s) of the target for 3s. (12s cooldown)
2700G

+90 Ability Power
+500 Max Mana
+15 Ability Haste
PassiveScornYour Ultimate abilities gain 20 Ability Haste.HatefogDamaging a champion with your Ultimate burns the ground beneath them for 3 second(s), dealing magic damage equal to 60 plus 5% AP per second and reducing their MR by 10. Burn radius increases with damage, reaching maximum radius at 800 damage.
2700G

+350 Max Health
+65 Ability Power
PassiveIcyDamaging abilities and empowered attacks slow enemies by 30% for 0.75 second(s).
2700G

+350 Max Health
+50 Ability Power
+400 Max Mana
PassiveEternityRestore Mana equal to 15% of the damage taken from champions. Regen HP equal to 20% of Mana spent. Capped at 25 HP per cast.VeteranEach stack provides 15 HP, 30 Mana, and 4 AP, stacking at a rate of 1 every 35 seconds. Max of 10 stacks, providing 150 HP, 300 Mana, and 40 AP.
2700GRemoved in 7.3

+300 Max Health
+50 Armor
PassiveFiery TouchAfter dealing damage with an attack or ability, burn target for 3 second(s), dealing 1.4% of the target's max HP as magic damage per second (damage reduced to 0.7% for ranged users). Deals 150% damage to minions and monsters. Maximum 125 damage to monsters.
2650G

+25% Critical Rate
+40% Attack Speed
+4% Movement Speed
PassiveDeft StrikesAttacks reduce your remaining basic ability cooldowns by 15%.
2650G

+25% Critical Rate
+40% Attack Speed
+7% Movement Speed
PassiveSpectral WaltzLanding a basic attack on a champion grants 6% Attack Speed and 1% Movement Speed for 6 seconds, stacking up to 5 times.
2650G

+25% Critical Rate
+45% Attack Speed
+4% Movement Speed
PassiveNight VigilGain 20 ultimate ability haste.Opening BarrageAfter casting your ultimate ability, your next 3 attacks gain 50% Attack Speed and are guaranteed to crit, dealing 80% of your normal critical strike damage for 8 seconds. If an attack would already crit, it instead deals 15% bonus true damage. (45 second cooldown)
2650G

+300 Max Health
+75 Ability Power
+15 Ability Haste
PassiveAfflictionDealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 second(s).
2650G

+25% Critical Rate
+40% Attack Speed
+4% Movement Speed
PassiveSharpshooterMoving and attacking generate an Energized attack. Your Energized attack gains 35% bonus Attack Range, up to 150, and deals 80 bonus magic damage.
2650G

+25% Critical Rate
+40% Attack Speed
+4% Movement Speed
PassiveWind's FuryBasic attacks fire mini bolts at 2 nearby targets on hit, each dealing physical damage equal to 55% of Attack Damage. These bolts can crit and apply on-hit effects.
2650G

+300 Max Health
+30 Armor
+30 Magic Resistance
+ 1 More Stats
PassiveGuiding LightUpon casting your ultimate ability, you Transcend, increasing your max HP by 10% for 6s. While Transcended, you and allied champions within 1,200 units of you heal for 2.5% of your max HP per second over the duration. (60s cooldown) If you're a ranged champion, heals granted are reduced by 50%.
2600G

+200 Max Health
+80 Ability Power
+10 Ability Haste
PassiveLethal WeaponDealing ability damage to an enemy champion reduces any shields they gain for 3 second(s). Area of effect abilities apply (5% of AP + 25)% shield reduction, capped at 45%; while single target abilities apply (5% of AP + 40)% shield reduction, capped at 60%. When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.
2600G

+200 Max Health
+30 Armor
+30 Magic Resistance
+ 1 More Stats
PassiveLocket (Active)Grants a shield to yourself and all nearby allied champions that each absorbs 250-370 damage for 2.5 seconds. (60s cooldown) This effect is reduced by 50% if the target has been affected by another Locket in the last 20 seconds.
2600G

+60 Ability Power
+50% Mana Regeneration
+20 Ability Haste
PassiveControlCrowd Control abilities gain 20 Ability Haste.CommandCrowd-controlling an enemy champion marks them for 4 seconds, causing them to take 7% increased damage during that time.
2600G

+500 Max Health
+500 Max Mana
+15 Ability Haste
PassiveAweGain bonus Health equal to 15% of max Mana and refund 15% of total Mana spent.Mana ChargeBasic attacks, Mana expenditure, and taking damage from champions, structures, and epic monsters grant 14 max Mana. This effect grants up to 700 max Mana and can trigger at most 3 times every 10 seconds. At 700 bonus Mana, this item transforms into Fimbulwinter. Limited to one Tear of the Goddess item.
2550G

+80 Armor
+400 Max Mana
+20 Ability Haste
PassiveWinter's CaressAll enemy champions within 650 units lose 25% Attack Speed.
2550G

+600 Max Health
+20 Ability Haste
PassiveLifelineWhen you drop below 30% max Health, immediately gain 200 - 300 bonus Health for 5 seconds, and heal over 5 seconds for 200 - 400 + 120% bonus Armor + 120% bonus Magic Resistance + 15% max Health. During this time, gain 10% size, 10% bonus Movement Speed, and 20% Tenacity. (70s cooldown)
2500G

+55 Ability Power
+50% Mana Regeneration
+20 Ability Haste
+ 1 More Stats
PassiveInspiring Speech (Active)Grant nearby allies 30% Movement Speed for 4s. (60s cooldown)
2500G

+200 Max Health
+40 Ability Power
+50% Mana Regeneration
+ 1 More Stats
PassiveHarmonic EchoWhen you heal or shield an allied champion, the effect links to the allied champion within 800 units with the lowest percentage Health, excluding yourself, and grants them 30% of that heal or 35% of that shield. If no other allied champion is in range, the original target instead receives that same extra heal or shield.
2500G

+300 Max Health
+50% Mana Regeneration
+15 Ability Haste
+ 1 More Stats
PassivePurify (Active)Remove all crowd control debuffs (excluding knock up and suppression) from an allied champion, grant them crowd control immunity for 0.2s, and heal them for 150–250 HP. (75s cooldown)
2450G

+40 Ability Power
+50% Mana Regeneration
+10 Ability Haste
+ 1 More Stats
PassiveIntervention (Active)Target a large area. After 2.5s, restore 150–350 HP (based on ally's level) to allied units and deal 10% of max HP as true damage to enemy champions. (60s cooldown) Can be cast while dead.
2450G

+200 Max Health
+100% Health Regen
+40 Armor
+ 1 More Stats
PassiveSacrificeWhile your Worthy ally is nearby, redirect 12% of the damage they take to you and heal for 10% of the damage dealt by them to champions.PledgeWhen you buy or re-buy this item, designate an ally who is Worthy.
2400G

+50 Ability Power
+50% Mana Regeneration
+8% Heal and Shield Power
+ 1 More Stats
PassiveCenserShielding or healing an allied champion other than yourself empowers both you and that champion for 6 seconds, granting 30% bonus Attack Speed and 25 bonus magic damage on basic attacks.
2400G

+350 Max Health
+45 Magic Resistance
+10 Ability Haste
PassiveUnmakeAll enemy champions within 6.5 meters take 12% increased magic damage. Unmake's damage bonus does not stack.
2400G

+300 Max Health
+25 Armor
+25 Magic Resistance
+ 1 More Stats
PassiveConvergeGain 10 ultimate ability haste.Frostfire TempestCasting your ultimate ability creates a storm around you for 5 seconds. The storm deals a total of 150 magic damage to enemy champions within 350 units and slows them by 30%. If no enemy champion is in range when the ultimate is cast, the storm is delayed until an enemy champion enters range or up to 5 seconds pass. (30s cooldown)
2400G

+50 Ability Power
+50% Mana Regeneration
+10 Ability Haste
+ 1 More Stats
PassiveRapidsShielding or healing an allied champion other than yourself empowers both you and that champion for 6 seconds, granting 40 Ability Power and 15 Ability Haste.
2400G

+200 Max Health
+40 Ability Power
+50% Mana Regeneration
+ 1 More Stats
PassiveSoul Siphon30% of pre-mitigation damage dealt to enemy champions is stored as Soul Fragments, with a maximum of 80 - 250 based on level. When you heal or shield an allied champion other than yourself, all Soul Fragments are consumed to heal that target for an equal amount.
2400G

+200 Max Health
+20 Armor
+20 Magic Resistance
+ 1 More Stats
PassiveCatcherSlowing or immobilizing an enemy champion empowers you for 8 / 4s, melee / ranged, granting 20 Movement Speed. During this time, you and nearby allied champions gain 30% / 20% bonus Attack Speed, melee / ranged. If you or an ally kills a champion while empowered, you gain 20 bonus gold.
2400G

+200 Max Health
+500 Max Mana
+50% Mana Regeneration
+ 1 More Stats
PassiveHarmonyGain bonus Heal and Shield Power equal to 0.25% of max Mana and refund 25% of Mana spent.Mana ChargeMana expenditure grants 14 max Mana, up to 700. This can trigger at most 3 times every 10 seconds. At max stacks, it automatically upgrades into Diadem of Songs.
2200G

+20 Attack Damage
+10 Armor Penetration
+6% Armor Penetration
+ 1 More Stats
PassiveCloudwalkerGain 20 out-of-combat Movement Speed.
2200G

+50% Attack Speed
+5% Lifesteal
+45 Movement Speed
PassiveNoxian GaitAttacks against enemy champions grant Movement Speed (10% for melee champions/7% for ranged champions) decaying over 2 seconds.Blessed BladeAttacks restore 12 HP on hit.
2200G

+35 Ability Power
+18 Magic Penetration
+8% Magic Penetration
+ 2 More Stats
PassiveEquilibriumChampions without Mana gain 50% base HP Regen.Big BullyAttacks and active abilities deal 18 bonus true damage to minions.
2200G

+150 Max Health
+30 Magic Resistance
+30% Tenacity
+ 1 More Stats
PassiveNoxian PersistenceAfter taking magic damage from a champion, gain a magic shield that absorbs damage equal to 20-140 plus 5% max HP for 5s. (12s cooldown)
2200G

+150 Max Health
+30 Armor
+45 Movement Speed
PassiveBlockReduces damage from champion attacks by 10%.Noxian EnduranceAfter taking physical damage from a champion, gain a physical shield that absorbs damage equal to 20-140 plus 5% max HP for 5s. (12s cooldown)
2000G

+45 Movement Speed
PassiveBalance of PowerGain 12 AD or 20 AP (Adaptive).ConversionGain 5% Omnivamp. Champion takedowns grant an additional 0.5% Omnivamp, up to 5%.Now and ForeverWhen you have more than 50% HP, deal 5% bonus damage. When below 50% HP, gain 12% increased healing and shielding.
2000G

+75% Mana Regeneration
+25 Ability Haste
+45 Movement Speed
PassiveSummonedReduces spell cooldowns by 20%.Noxian HasteHealing or shielding allied champions, casting a spell, or dealing damage to enemies with abilities grants Movement Speed (10% for melee champions/8% for ranged champions) for 4 seconds. This effect can only be triggered once every 4 seconds per ability.
1800G

+70 Max Health
+25 Ability Power
PassiveGloryGain up to 30 stacks of Glory after a champion takedown. Melee champions gain 3 stack(s) for each kill and 2 stack(s) for each assist; ranged champions gain 4 stack(s) for each kill and 2 stack(s) for each assist. You lose 10 stack(s) on death.FearGain 5 AP for every stack of Glory you have. At 10 stack(s) of Glory and above, gain 10% bonus Movement Speed.
1600G

+40 Ability Power
+25 Magic Resistance
PassiveAnnulGrants a spell shield that blocks the next enemy ability. (65s cooldown)
1500G

+40 Attack Damage
1400G

+20 Armor
+35 Ability Power
PassiveStasis (Active)Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (150s Cooldown)
1400G

+15% Critical Rate
+15% Attack Speed
+4% Movement Speed
1400G

+65 Ability Power
1300G

+20 Attack Damage
+15% Critical Rate
1300GRemoved in 7.3

+40 Armor
PassiveSurgeGain 20% Slow Resist while in combat with an enemy champion.
1300G

+200 Max Health
+30 Ability Power
PassiveMadnessEvery 1 second(s) in combat with enemy champions, deal 2% bonus damage, up to 6%.
1200G

+20 Attack Damage
+8% Lifesteal
1200G

+25 Attack Damage
+10 Ability Haste
1200G

+200 Max Health
+15 Attack Damage
1200GRemoved in 7.3

+30% Attack Speed
+10 Ability Haste
1200G

+15 Attack Damage
+10 Armor Penetration
+45 Movement Speed
1200G

+35% Attack Speed
+45 Movement Speed
PassiveBlessed BladeAttacks restore 10 HP on hit.
1200G

+20 Attack Damage
+15% Attack Speed
1200G

+250 Max Health
+5 Ability Haste
PassiveCindersDeal 10–20 magic damage per second to nearby enemies. (Deals 115% damage against minions and monsters.)
1200G

+150 Max Health
+25 Armor
+45 Movement Speed
PassiveBlockReduces damage from champion attacks by 10%.
1200G

+20 Attack Damage
+20 Magic Resistance
1200G

+150 Max Health
+25 Magic Resistance
+30% Tenacity
+ 1 More Stats
1200G

+25 Ability Power
+8 Magic Penetration
+75% Mana Regeneration
+ 1 More Stats
PassiveEquilibriumChampions without Mana gain 50% base HP Regen.Big BullyAttacks and active abilities deal 18 bonus true damage to minions.
1200G

+15 Attack Damage
+15% Armor Penetration
1200G

+35 Ability Power
+200 Max Mana
+10 Ability Haste
PassiveEnlightenLeveling up restores 20% max Mana over 3 seconds.
1100G

+30 Magic Resistance
PassiveQuicksilver Sash (Active)Removes all crowd control debuffs from you and grants immunity to crowd control for 0.25s.Perseverance (Passive)When the Quicksilver effect ends, gain 30% Tenacity and 30% Slow Resist for 1.5s. (60s cooldown) Cannot be used while airborne or knocked back.
1100G

+175 Max Health
+20 Magic Resistance
PassiveSpectral VisitGrants 150% HP Regen for 10 seconds after taking damage from an enemy champion.
1100G

+45 Ability Power
PassiveRevvedDamaging abilities and empowered attacks against champions deal 25-60 bonus magic damage. (20s cooldown)
1100G

+200 Max Health
+300 Max Mana
PassiveEternityRestore Mana equal to 15% of the damage taken from champions. Regen HP equal to 20% of Mana spent. Capped at 15 HP per cast.
1050G

+35 Armor
PassiveCold SteelReduce the Attack Speed of enemies by 15% for 1.5 second(s) when struck by an attack.
1000G

+50% Mana Regeneration
+15 Ability Haste
+45 Movement Speed
PassiveSummonedReduces spell cooldowns by 15%.
1000GRemoved in 7.3

+20% Critical Rate
1000G

+20 Ability Power
+10% Magic Penetration
1000G

+175 Max Health
+10 Ability Haste
1000G

+45 Movement Speed
PassiveBalance of PowerGain 12 AD or 20 AP (Adaptive).ConversionGain 5% Omnivamp. Champion takedowns grant an additional 0.5% Omnivamp, up to 5%.
1000G

+20 Armor
+150 Max Mana
+10 Ability Haste
1000G

+300 Max Health
1000G

+20 Attack Damage
+8 Armor Penetration
1000G

+150 Max Health
+15 Attack Damage
PassiveRageEach time a basic attack hits a unit, gain 20 Movement Speed for 2 seconds. This Movement Speed bonus does not stack, and the effect is halved for ranged champions.
1000G

+30 Armor
PassiveThornsWhen struck by an attack, deal (4 + 6% bonus AR) magic damage to the attacker.EntwineApply 40% Grievous Wounds to enemy champions for 3 second(s) when struck by their attacks or dealing damage to them.
950G

+35 Ability Power
+4% Movement Speed
900G

+40 Armor
900G

+40 Magic Resistance
900G

+20 Ability Power
+50% Mana Regeneration
+10 Ability Haste
900G

+25 Ability Power
+10 Ability Haste
900G

+20% Attack Speed
PassiveReinforcedAttacks deal 15 bonus physical damage on-hit against targets.
900G

+40 Ability Power
PassiveInflameDamaging abilities deal 5 bonus magic damage over 3 seconds. Deals an additional 15 magic damage to monsters.
900G

+35 Ability Power
PassiveGrievous WoundsDealing magic damage to enemy champions applies 40% Grievous Wounds for 3 second(s).
900G

+150 Max Health
+4% Movement Speed
800G

+15 Attack Damage
PassiveCrippling BlowDealing physical damage to enemy champions inflicts 40% Grievous Wounds for 3 seconds.
800G

+20% Attack Speed
PassiveShockDealing damage to an enemy champion deals 40 bonus magic damage (25 second cooldown). Attacks reduce this cooldown by 1 second.
800G

+10 Ability Haste
PassiveSpellbladeUsing an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 100% base AD. (1.5s Cooldown) Damage is reduced vs. structures.
800GRemoved in 7.3

Passive Only
PassiveMagic NeedleGains 15 AD or 30 AP (adaptive)
800G

+20 Attack Damage
800G

+40 Ability Power
700G

+25% Mana Regeneration
+6% Heal and Shield Power
500G

+20 Armor
500GRemoved in 7.3

+50 Max Health
PassiveBurnDeal 5–10 magic damage per second to nearby enemies.
500G

+20 Magic Resistance
500G

+150 Max Health
500G

+125 Max Health
PassiveTributeGain 1 encircling energy orb(s) every 30 seconds (max 3 orbs). While near an ally, the actions below will trigger Tribute, consuming 1 energy orb(s) to grant you 65 gold and restore your HP by 20–80: 1. Using abilities or attacks to damage enemy champions or structures. 2. Attacking minions below 65% HP. This also executes them, and the gold generated from the minion kills is given to the ally nearest to you. 3. A nearby minion is killed while you have 3 orbs. Upon triggering Tribute, the ally nearest to you gains Tribute stacks.SentryDeal 1 more damage to Sight Wards revealed by Sweeping Lens, Control Ward, and Scryer's Bloom.RestraintYou do not earn gold generated from minion kills, but you earn gold equal to 50% of the bounty. The gold generated from your minion kills will be given to the ally nearest to you. Gold earned from monster kills is reduced by 50%.QuestAfter earning 750 gold, this item upgrades into Bulwark of the Mountain and binds you and the ally with the most Tribute stacks as Perfect Partners.Support ItemSupport item. While equipped, gold earned from killing minions and monsters is reduced. If multiple of these items are equipped within a team, only one takes effect at a time.
500G

+12 Attack Damage
500G

+10% Critical Rate
500G

+20 Ability Power
500G

Passive Only
PassiveVersatileGain 10 AD or 20 AP (Adaptive)TributeGain 1 encircling energy orb(s) every 30 seconds (max 3 orbs). While near an ally, the actions below will trigger Tribute, consuming 1 energy orb(s) to grant you 65 gold and restore your HP by 20–80: 1. Using abilities or attacks to damage enemy champions or structures. 2. Attacking minions below 65% HP. This also executes them, and the gold generated from the minion kills is given to the ally nearest to you. 3. A nearby minion is killed while you have 3 orbs. Upon triggering Tribute, the ally nearest to you gains Tribute stacks.SentryDeal 1 more damage to Sight Wards revealed by Sweeping Lens, Control Ward, and Scryer's Bloom.RestraintYou do not earn gold generated from minion kills, but you earn gold equal to 50% of the bounty. The gold generated from your minion kills will be given to the ally nearest to you. Gold earned from monster kills is reduced by 50%.QuestEarn 750 gold with this item to transform it into Black Mist Scythe and bind you and the ally with the most Tribute stacks as Perfect Partners.Support ItemSupport item. While equipped, gold earned from killing minions and monsters is reduced. If multiple of these items are equipped within a team, only one takes effect at a time.
400G

+12% Attack Speed
400G

+25 Movement Speed
400G

+200 Max Mana
PassiveAwe10% of Mana spent is refunded.Mana ChargeIncreases max Mana by 5 every time Mana is spent. Caps at 700 bonus Mana. Triggers up to 3 times every 10 seconds. You may only carry one Tear of the Goddess item at a time.
300G

+5 Ability Haste

How Items Are Grouped

The list covers 179 items, split first by price band and boots, then filterable by the stat each one grants. Start from the number your build is missing.

Three price bands

The 163 non-boot items fall into three bands: 12 basic items at 500 gold or less, 46 mid items from 501 to 1,999, and 105 core items at 2,000 and above. The most expensive costs 3400.

Stat coverage is lopsided. Max health appears on 68 items and ability haste on 65, while only 12 carry armour penetration and 7 magic penetration. Commit to penetration and that short list is all you have to choose from.

You can only equip one item with an active effect (in-game rule). Zhonya's Hourglass and Gargoyle Stoneplate cannot sit in the same build, so decide early which active is worth one of your six slots.

Boots were rebuilt in 7.2

Boots keep their own bracket of 16: the 400-gold starter pair, 8 tier 2 pairs and 7 tier 3 pairs. Patch 7.2 raised the tier 2 price and added a component to each recipe, and the pairs now pull in different directions — tenacity on one, basic-attack mitigation on another.

Tier 3 only unlocks at the 10:00 mark. Until then you are wearing tier 2, so the pair bought early decides which late-game passive you finish with. Read the enemy damage — physical, magic or crowd control — before that first purchase.

6 items, Manamune and Winter's Approach among them, evolve on their own once a condition is met. Their evolved forms are not listed separately; open the base item to see them.

Prices and effect text follow the item data bundled with this site. Expect a short lag after a patch lands.

Frequently asked questions

Which items cut enemy healing (Grievous Wounds)?
7 items apply Grievous Wounds, which cuts healing. Mortal Reminder and Chempunk Chainsword apply it when you deal physical damage to an enemy champion, and Morellonomicon when you deal magic damage, at 50% for 3 seconds in all three cases. The cheaper options are Executioner's Calling (physical) at 800 gold and Oblivion Orb (magic) at 900, which apply 40% for 3 seconds. Thornmail (50%) and Bramble Vest (40%) apply it for 3 seconds both when struck by an enemy champion and when dealing damage to one.
Is there an item that removes crowd control?
Quicksilver Sash and Mercurial Scimitar remove all crowd control from you. Quicksilver Sash costs 1100 gold and Mercurial Scimitar 3100. Neither can be used while airborne or knocked back. For 0.25 seconds after the cleanse you cannot be crowd controlled, and when that ends you gain 30% tenacity and 30% slow resist for 1.5 seconds. The cleanse has a 60-second cooldown. To help a teammate, Mikael's Blessing (2500 gold, 75-second cooldown) clears crowd control from one ally and heals them 150-250 HP.

Item pages

Each of the 109 completed items has its own page, with its patch history, the champions who build it (pick counts and win rates) and the items it gets built alongside.

Our other siteshub-game.com (portal)Honor of Kings HubMobare Hub

© 2026 Wild Rift Hub. All rights reserved.

Tier, win rate, pick rate and ban rate are based on the official China-server statistics (League of Legends: Wild Rift (China) official stats, as of 2026-10-13). Patch timing may differ from the global version.

Strategy and build write-ups are this site's own commentary.

Wild Rift Hub is an unofficial fan site and is not endorsed by Riot Games.
Wild Rift Hub isn't endorsed by Riot Games and doesn't reflect the views or opinions of Riot Games or anyone officially involved in producing or managing Riot Games properties. Riot Games, and all associated properties are trademarks or registered trademarks of Riot Games, Inc.